Scenario Review: NR 4 - Clearing the Mines

Feedback for the mainline campaign Northern Rebirth.

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podbelski
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Joined: June 7th, 2011, 8:35 pm

Re: Scenario Review: NR 4 - Clearing the Mines

Post by podbelski »

1.11.15, medium difficulty

I had almost 1000gp, but after watching Maiklas' replay lost all the interest... somehow it makes me bored - a ton of money and a ton of enemies. Btw I seriously think this 80% gold transfer between scenarios hurts the balance of the game. Make it 40%, and reduce AI gold accordingly

so I'm leaving this campaign, going for Son of the Black Eye which I know is great :-)
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Turuk
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by Turuk »

podbelski wrote:1.11.15, medium difficulty

I had almost 1000gp, but after watching Maiklas' replay lost all the interest... somehow it makes me bored - a ton of money and a ton of enemies. Btw I seriously think this 80% gold transfer between scenarios hurts the balance of the game. Make it 40%, and reduce AI gold accordingly

so I'm leaving this campaign, going for Son of the Black Eye which I know is great :-)
Sad to hear that it burned you out podbelski, though you are certainly not the first that's been bored by the massive battles and tedious turns waiting for AI moves. I have just started working to revamp NR to change that flaw, so in the future the campaign should have a different feel that will hopefully draw you back.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
podbelski
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by podbelski »

I'm sure the NR has a good potential, and I'm looking forward to play the redesigned version in the future ;)
dabber
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by dabber »

Hey, don't go changing Northern Rebirth to remove the massive battles! The huge battles are what make the campaign interesting. Yes, there are people that don't like them (which I understand - I still haven't finished the final battle), but no other campaign offers what current NR does.
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Turuk
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by Turuk »

dabber wrote:Hey, don't go changing Northern Rebirth to remove the massive battles! The huge battles are what make the campaign interesting. Yes, there are people that don't like them (which I understand - I still haven't finished the final battle), but no other campaign offers what current NR does.
It won't completely remove a few larger battles, but it will make the campaign more interesting than who can invest the most time in watching their elite army slaughter it's way through a horde. Some of this will be done through reduced battle size, some through reworking to require greater tactical challenges of the player beyond recalling all their units.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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shadow12
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by shadow12 »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Challenging, 1.0.4
Finished turn 41/75 with 1220 gold
(2) How difficult did you find the scenario? (1-10) 7.
(3) How clear did you find the scenario objectives? "Clear the mines" means "Defeat all enemy leaders."

(4) How clear and interesting did you find the dialog and storyline of the scenario? The story about Tallin is interesting. Malifor attempted to swing Tallin over to the dark side.

(5) What were your major challenges in meeting the objectives of the scenario?
In-game surprise:
Spoiler:
I had another team in the west not doing so well, turning green with poison (not envy). They retreated south to find villages, but eventually joined the fighting again.

(6) How fun do you think the scenario is? (1-10)
10. I enjoyed everything about it! I believe this scenario is designed to level up troops. I would be lying if I said I didn't enjoy defeating the ghouls.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Good as is!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Nope.

Edit: for the record, I like big fights, too.
Last edited by shadow12 on March 10th, 2017, 4:35 am, edited 2 times in total.
Sometimes life unexpectedly throws a Troll or a nasty Queen Naga in your path.
BillytheBabyGoat
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by BillytheBabyGoat »

Content Feedback wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
1. Nightmare.

2. 10

3. Crystal.

4. Interesting enough.

5. Staying within the turn limit, dealing with the leveled ghasts, taking down Malifor without getting slaughtered (He can wipe out full health Archmage very easily), not going completely negative on gold.

6. 10

7. None; the challenge was very high, but with the breather scenario right before it was manageable. Took heavy casualties but made it out with multiple dwarven lords and with loyal units alive and max leveled (Zlex became a Royal Guard) so worked out well enough.

8. Many. Had to restart the first time the necrophage swarm showed up when they killed... everyone, then several more times trying to take out Malifor. He refused to leave his castle without some good bait, so I let him hit an "alone" steelclad, then swarmed him. Had to reload twice on him from trying to use max level full HP Cameron to take him out and being killed by retaliation before I switched to using the steelclad, which miraculously did not die.
Thrash
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Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: NR 4 - Clearing the Mines

Post by Thrash »

(1) What difficulty levels have you played the scenario on?

1.12.6, Normal with more gold than I can spend. (And I've got 4000+ for the next scenario.)

(2) How difficult did you find the scenario? (1-10)

3 due to leaders rushing out.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

Killing the lich without losing important units.

I finished before the ghouls arrived. That would have been a nasty surprise as I was in no bad position to deal with them. Not sure if I would have survived. Seems fairly insane frankly.

(6) How fun do you think the scenario is? (1-10)

3, the basic undead, underground slog. The wide open terrain is somewhat interesting.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Maybe have some ghouls appear randomly sooner to both spice up the early rounds and give the player some warning.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
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Konrad2
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

1.14.1, Nightmare

(2) How difficult did you find the scenario? (1-10)

4-6 due to grinding through the skeletons

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

Killing the lich without losing important units. (Being somewhat warned of the ghouls helps.)

(6) How fun do you think the scenario is? (1-10)

7, I liked the terrain. My perceptions might be skewed because I like the changes.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

-

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Stupid decisions like not protecting leaders.
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MrTic
Posts: 5
Joined: October 16th, 2018, 12:11 pm

Re: Scenario Review: NR 4 - Clearing the Mines

Post by MrTic »

(1) What difficulty levels have you played the scenario on?
Easy.

(2) How difficult did you find the scenario? (1-10)
7

(3) How clear did you find the scenario objectives?
Clear as day.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear except the Lich proposing you to join him was unexpected and weird.

(5) What were your major challenges in meeting the objectives of the scenario?
The Ghouls/Necrophages of course.

(6) How fun do you think the scenario is? (1-10)
5.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Reduce the number of enemies, including Necrophages, on the easiest difficulty.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope. But that's only because I've read about the swamp spawns beforehand so I could prepare accordingly.

Btw, Woodmen are good in swamps (50% def.rating) and they serve as nice fodder - there aren't enough villages around to heal the poisoned units all the time.
LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: NR 4 - Clearing the Mines

Post by LordWolfDan »

(1) What difficulty levels have you played the scenario on?

- 1.14.5, Challenging

(2) How difficult did you find the scenario? (1-10)

- 9

(3) How clear did you find the scenario objectives?

- Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Nice. Now that I fight undead, I don't think Malifor's the main villain of the campaign, but having to fight him for the good is welcome. Also, does anyone else notice "Hobbit" Easter Egg?! One of draugs named Thorin?!

(5) What were your major challenges in meeting the objectives of the scenario?

- Lots and lots of undead that is

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- I can't think of any

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No
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Tom_Of_Wesnoth
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by Tom_Of_Wesnoth »

Content Feedback wrote: March 12th, 2008, 11:49 am (1) What difficulty levels have you played the scenario on?
Normal, 1.15.2.
Content Feedback wrote: March 12th, 2008, 11:49 am (2) How difficult did you find the scenario? (1-10)
6 without the ghoul surprise, 8 with.
Content Feedback wrote: March 12th, 2008, 11:49 am (3) How clear did you find the scenario objectives?
Crystal clear.
Content Feedback wrote: March 12th, 2008, 11:49 am (4) How clear and interesting did you find the dialog and storyline of the scenario?
Ehhh. There's a lich living here, kill him. It's okay, just dull.
Content Feedback wrote: March 12th, 2008, 11:49 am (5) What were your major challenges in meeting the objectives of the scenario?
The bottlenecks at the start. I rushed as far forward as I could early on to try to avoid the worst of it, but it still devolved into a bloody slog through tiny spaces for a long time. Once I broke through, though, it was plain sailing until...

The surprise when twenty ghouls spawn in out of nowhere! Like... Mate. No.

I was advancing through that area at the time, and my lines got completely blindsided by the ghouls out of nowhere. Without any healers, and barely any nearby villages, the ghouls took a while to effectively clear out, and I had to spend several turns healing after that.
Content Feedback wrote: March 12th, 2008, 11:49 am (6) How fun do you think the scenario is? (1-10)
4. The plot is basic. The gameplay is mostly just fighting through a brutal bottleneck that takes a long time to make any progress through, and a nasty tomato surprise after that.
Content Feedback wrote: March 12th, 2008, 11:49 am (7) What, if any, are changes you would have made to the scenario to make it more fun?
The bottleneck is part of this scenario's identity, so I won't say to remove that. The tomato surprise with the ghouls could use some foreshadowing a few turns in advance, and a couple of extra villages near there would make healing up after beating them go by faster.
Content Feedback wrote: March 12th, 2008, 11:49 am (8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
If presented with the opportunity, I would take great pleasure in becoming a world ruler.
devavrata
Posts: 119
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Re: Scenario Review: NR 4 - Clearing the Mines

Post by devavrata »

Will write full feedback later. For now, I just want to register that I deeply disagree with the walkthrough: "Dwarfs are probably the best units in your army, *especially* against skeletons". Are you kidding me?
-Skeletons have 60% bonus against piercing and cold attacks - forget about Thunderers.
-Skeletons have 40% bonus against blade attacks - forget about Scouts as well.
-Skeletons have -20% bonus against impact attacks - alright, Fighters come in handy.
So, you can recruit only three types of dwarves, and the only ones worth recruiting against skeletons are the Fighters.

But wait, don't you have better options? Of course you do. Maybe in other campaign you would have no alternative but to recruit Fighters - say, some alliance of dwarves with elves, where most elves have only piercing and blade attacks. But in this campaign, you get Footpads and Thugs. They are quicker than Dwarves, they get better defense bonus, and Footpads get a ranged impact attack too!

No, my dear, dwarves are not the best units against skeletons - Tallin's men are.
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