Bad Moon Rising & Trinity

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doofus-01
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Re: Bad Moon Rising

Post by doofus-01 »

The other thread is probably better. My answer is over there.
Orakel
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Re: Bad Moon Rising

Post by Orakel »

BMR III
without play BMR I + II is to hard
with sligth units in "snowblind" or "heavens gate" ...?

with poverfully units from BMR I and II is it practicable...
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doofus-01
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Re: Bad Moon Rising

Post by doofus-01 »

I'm sorry, but I do not understand. If you are asking if it is possible to carry over recall lists between the different parts, it is not possible. More info on that here.
Orakel
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Re: Bad Moon Rising

Post by Orakel »

BMR under Wesnoth 1.7.7 is'nt running
the Message is --> jpg
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Freggell
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Re: Bad Moon Rising

Post by Freggell »

On BMR 3, All dreams end II.

When you need to kill Ares:
I killed him with the sword. I think there should be a victory. But I get a Defeat.

Something going wrong? or did i miss something?

- Wesnoth 1.7.5
- BMR 0.8.9
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doofus-01
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Re: Bad Moon Rising

Post by doofus-01 »

Freggell wrote:I killed him with the sword. I think there should be a victory.
You are correct. What messages were displayed for defeat?
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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Freggell
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Re: Bad Moon Rising

Post by Freggell »

doofus-01 wrote:
Freggell wrote:I killed him with the sword. I think there should be a victory.
You are correct. What messages were displayed for defeat?

Directly after death of ares was "I feel light headed"
and then something with "Sweet succes ...."

Screen goes Black, Reanna disapeared, and then Defeat. So i think It has something to do with Reanna disapearing.

Edit:
Possibly the problem i located in Wesnoth 1.7.5. Found the same thing with another cenario.
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doofus-01
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Re: Bad Moon Rising

Post by doofus-01 »

I will look into this, but I'd recommend you upgrade to 1.7.9 when you can. The unstable branch changes between releases, so 1.7.5 probably has a lot of bugs that have been fixed.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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StDrake
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Re: Bad Moon Rising

Post by StDrake »

not sure if this topic covers trinity as well - in the map where you have to turn a shyde and then an elvish marshal it would be nice if the map ended in success also when the marshal is the last enemy unit on the battlefield when being turned
right now if there are no other elves on the map and he is Khtonned the map goes on, never being able to end
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
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doofus-01
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Re: Bad Moon Rising

Post by doofus-01 »

StDrake wrote:not sure if this topic covers trinity as well
I guess it does. I'll change the title.
StDrake wrote:right now if there are no other elves on the map and he is Khtonned the map goes on, never being able to end
OK, I'll look at it.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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squealernet
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Re: Bad Moon Rising & Trinity

Post by squealernet »

I played BMR Part 1 & 2 with "easy" flawless, but I don't get it in Part 3, where I have too flee to the "west tunnel". First the is one orc tribe and the demons, after a while there appears the second orc tribe on my way to the western tunnel. That's alright, I clear the base and use it to get some reinforcements and some new guys to stop the demons for a while, cause they are moving faster. But as i climbed half the map upstairs, the phantom queen appears and I don't know how to manage to fight both parties. The ghost-soldier are way to strong for my level three units and it slows me down and the demons attack from behind. I tried to "hide" in the small area right to the main path, but the demons destroyed the ghosts easily and after that I'm the lone victim out there. The demons are way to many or/and to strong to to fight both parties at the same time in my opinion. I played Wesnoth for some 100 hours but this thing is quite unfair.
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doofus-01
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Re: Bad Moon Rising & Trinity

Post by doofus-01 »

The enemies are supposed to be overwhelming. Others have had problems with that scenario (example: http://forum.wesnoth.org/viewtopic.php?p=386817#p386817), but it is not impossible once you figure it out. Revising it is on my list of things to do.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
tillea
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Re: Bad Moon Rising & Trinity

Post by tillea »

Hi,

sorry for not reporting the problem earlier because I assumed somebody would notice anyway: I can not even start part three since the last update. I updated today to 0.9.1 and the same problem as in 0.9.0 appears since wesnoth 1.7.8 (now also in 1.7.10). When startung the campaign after choosing a level I get a lot of errors on the console with a finally unsolvable problem:

Code: Select all

20091225 15:19:01 error config: File not found 'STR_RUNIC_HAMMER'
20091225 15:19:10 error config: File not found '~add-ons/Archaic_Era/_main.cfg'
20091225 15:19:10 error config: File not found 'ARCHAIC_CAMPAIGN'
20091225 15:19:10 error config: File not found 'CONTINUE_NO_SAVE'
20091225 15:19:10 error config: File not found 'CONTINUE_NO_SAVE'
20091225 15:19:10 error config: File not found 'CONTINUE_NO_SAVE'
20091225 15:19:10 error config: File not found 'CONTINUE_NO_SAVE'
20091225 15:19:10 error config: File not found 'CONTINUE'
20091225 15:19:11 error config: File not found 'CONTINUE'
...
20091225 15:19:13 error config: File not found 'CONTINUE'
20091225 15:19:13 error config: File not found 'CONTINUE'
20091225 15:19:13 error config: File not found 'CONTINUE'
20091225 15:19:13 error config: File not found 'CONTINUE'
20091225 15:19:13 error config: File not found 'CONTINUE'
20091225 15:19:16 error engine: unit of type Ukian Commander not found!
20091225 15:19:16 error general: Error while playing the game: game_error: Unknown unit type 'Ukian Commander'
I might add that I'm playing under Debian Linux so file names are case sensitive.

Kind regards

Andreas.
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doofus-01
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Re: Bad Moon Rising & Trinity

Post by doofus-01 »

That doesn't look good. I use Linux too, but don't have such problems. Do you have Archaic Era installed?

Code: Select all

20091225 15:19:01 error config: File not found 'STR_RUNIC_HAMMER'
I'm not sure what that's doing there, maybe there is a problem if you load multiple campaigns during a given session of Wesnoth...
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
tillea
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Re: Bad Moon Rising & Trinity

Post by tillea »

doofus-01 wrote:That doesn't look good. I use Linux too, but don't have such problems. Do you have Archaic Era installed?
No - that's the solution. Wesnoth is obviosely missing a dependency system like I know it from Debian. After installing Archaic Era everything works fine.
Thanks for the hint
Andreas.
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