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thespaceinvader
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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by thespaceinvader »

Contrast depends more on lighting than material.
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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by artisticdude »

M'kay, here's another go at it. Fixed up the torso and added another palette color, which should hopefully help the contrast issue.
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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by shiremct »

That helped a lot in giving his body some depth, and the changes in the shapes of rocks on his chest is an excellent improvement.

I didn't even notice the spike-y things on his shoulders until I pasted it into paint to take a closer look. If you want them to have an impact, you may need to add some outlining to their shadowed side to make them as well defined as the rest of the character's silhouette or otherwise just remove them if they aren't important so they aren't messing with the 'pop'. It's not so noticable on the white background, but on a darker background, it plays with the depth perception a bit.

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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by Great_Mage_Atari »

Now, this is just me, but it seems that on the left foot (right if your him) the toes are spaced pretty far apart. It makes the foot look abstract... it may look better with less spacing.

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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by Shinobody »

Abstract, like, magical creature/elemental/golem abstract? :annoyed:
You know what, he also has got rock spikes for hands/forearms. That's abstract.
(In other words: It is supposed to just barely resemble human figure. Thus, that creature has some stones at end of it's "feet", which resemble toes.
But they aren't toes, because it is a monster, not a mammal, and creature is more disturbing/intimidating when it resembles a human form.
Simple enough?)

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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by artisticdude »

@shiremct: Now that you point it out, it is difficult to see the spikes, even in-game. I think I'll probably just get rid of them, since there isn't really a way to correct the perspective issues without making them either much larger or downgrading their readability.

@Great_Mage_Atari: Yeah, I understand what you're getting at. But I actually did that on purpose, since I don't want the sprite to be perfectly symmetrical (he's been formed from a natural material, and very few if any things in nature are symmetrical). Also, he's putting more of his weight on his right leg/foot than on his left, so spreading his toes would improve his balance and stability by spreading his body weight across a broader area.
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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by Great_Mage_Atari »

I see! Well it all looks amazing! Keep up the good work :D

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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by artisticdude »

A study in sprite poses (dynamic and otherwise).
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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by artisticdude »

A little something I'm working on for the weekly challenge over at Pixel Joint. The challenge was to create an original RPG party consisting of four character sprites from a given list (warrior, healer, mage, thief, inventor, creature/pet). Obviously they aren't all finished yet, although the mage is getting there. The hardest part of this challenge for me is that the color count of all the sprites combined can only be a maximum of 32 (including the required transparency), so we'll see how that goes. :P
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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by blueknight1758 »

In my humble eyes they all look great, but the inventor doesn't look so great although he's clearly not finished.

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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by artisticdude »

Yeah, not quite sure where I'm going with the inventor, but I don't really want a steam-punk dude with a wrench and goggles (which is the first thing that came to mind). So I just doodled ET with a crystal gazing ball. :roll: None of the RPG's I've ever played have had an 'Inventor' class (or even as a sub-class, secondary class, or tertiary class). Perhaps I'll look around for further inspiration...
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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by blueknight1758 »

Perhaps you could have a scientist? Like This Although maybe not quite so stereotypical maybe more like Leanardo Da Vinci and have a weird flying helicopter thing.

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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by beetlenaut »

The mage is one of the nicest wesnoth-sized sprites I've seen in a long time. I really like the dynamic pose and fine detail. It almost looks like you can see all her fingers even though her hands are only a few pixels wide.
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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by Dixie »

artisticdude wrote:Yeah, not quite sure where I'm going with the inventor
Maybe you could think alchemist, or "architect", with rolled parchment, pencil, ruler and "square" (that's the work according to google translate - you know, the big right-angled triangle used to draw, well, right angles and perpendiculars)

PS: GJ on the mage indeed! Keep it up! :)
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Re: artisticdude's Art, Sketches and WIP's: Weapons Are Pain

Post by artisticdude »

Thanks guys. :)

Progress. And another doodle (this one slightly more finished) for the inventor. :P
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