alternative hills and mountains graphics

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mystic x the unknown
Posts: 88
Joined: October 15th, 2005, 3:46 pm

alternative hills and mountains graphics

Post by mystic x the unknown »

Hello. I like the old mountain and hill graphics from versions before 1.1, so I put it back instead of the new ones. Hills are done by Christophe33 and mountains are done by Eleazar
As the workings of the terrain and game graphics changed I made some adjustments to make it fit better. (peaks, castle adjacent tiles, snow mountains, multi-hex tiles...)

NOTE: Works on version 1.12, with a couple glitches

if you want to try it just extract attached file into images directory (*wesnoth dir*/data/core/images).
for uninstallation see 3. post below.

screenshots:
1..2..3..4..5
peaks_1.8.zip
files for stable versions: 1.8 and 1.6
(1.29 MiB) Downloaded 218 times
peaks_1.9.tar.bz2
files for dev version 1.9
(1.73 MiB) Downloaded 253 times
notes:

1. For multi-hex mountains I just put single hex graphics put together. If you dont want those, delete macros for them (in *wesnoth dir*/data/core/terrain-graphics/mountains.cfg)

2. The mountains dont look very good when they form a larger area - usual in campaings. This is because each mountain tile has a transition overlapping those behind it.
To lessen this you may want to keep the multi-hex tiles and increase the probability that the game will use them (in *wesnoth dir*/data/core/terrain-graphics.cfg)

more notes:

1. major differences from the original graphics:
one of the castle adjacent tiles is rather small & ugly (pending revision)
desert hills brightness/saturation and snow hills brightness changed to match the new graphics.
for version 1.9+ it doesn't match some of the new terrains very well

2. broken/missing:
mountain transitions drawn over other mountains, impassable desert mountain peaks look bad

Last edited by mystic x the unknown on December 16th, 2017, 10:44 pm, edited 8 times in total.
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mystic x the unknown
Posts: 88
Joined: October 15th, 2005, 3:46 pm

Re: alternative hills and mountains graphics

Post by mystic x the unknown »

more versions:
(the same graphics + dev version specific graphics)
peaks_1.5_nomultihexmnt.zip
without multi-hex mountains -for LATEST stable version
(663.05 KiB) Downloaded 330 times
Attachments
peaks_1.4.zip
files for OLD stable version
(1.06 MiB) Downloaded 268 times
peaks_1.4_nomultihexmnt.zip
without multi-hex mountains -for OLD stable version
(578.14 KiB) Downloaded 325 times
Last edited by mystic x the unknown on March 28th, 2009, 6:24 am, edited 3 times in total.
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mystic x the unknown
Posts: 88
Joined: October 15th, 2005, 3:46 pm

removal

Post by mystic x the unknown »

Reverting back to the official graphics is just a matter of replacing the tiles that got overwritten.
You can simply download this package and extract it just like when you installed.
peaks_1.8_revert.zip
original images for reversal -for stable versions 1.8 and 1.6
(1.23 MiB) Downloaded 214 times
peaks_1.9_revert.zip
original images for reversal -for dev version 1.9
(1.91 MiB) Downloaded 205 times
Of course you can also backup the files that get overwritten before installing, copy them from source directory or reinstall the game.
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Attachments
revert_1.4.zip
original images for reversal -for OLD stable version 1.4
(983.35 KiB) Downloaded 265 times
Last edited by mystic x the unknown on December 21st, 2010, 5:10 am, edited 4 times in total.
Boucman
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Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Re: alternative hills and mountains graphics

Post by Boucman »

oooh that brings back memories :)

I still think the new graphics are better, but it's suprising how those ones don't look that bad...
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