Methods of skipping huge sections of code while debugging
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Methods of skipping huge sections of code while debugging
Like everybody, I use # to make areas of code stop working while debugging. But sometimes I want many, many lines to temporarily stop working, such as conversations between units, so adding and subtracting a zillion #s is time-consuming. As far as I know, there is no ignore tag, where if you put ignore on line 200 and /ignore on line 2000, the computer skips all the code in between.
So, what do you guys do to skip huge sections of code?
Sometimes I change an event to name=turn 99 to keep it from firing.
So, what do you guys do to skip huge sections of code?
Sometimes I change an event to name=turn 99 to keep it from firing.
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DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
Re: Methods of skipping huge sections of code while debugging
Wow, #ifdef works great. Thanks.
I didn't know some text editors can easily add and subtract remarks/comments. Thanks for the tip. I use TextWrangler for Mac. I'll see if it has that feature...
It does, but it only places semi-colons, not #. Evidently there is no way to change it to # in the preferences. That would've been cool.
I didn't know some text editors can easily add and subtract remarks/comments. Thanks for the tip. I use TextWrangler for Mac. I'll see if it has that feature...
It does, but it only places semi-colons, not #. Evidently there is no way to change it to # in the preferences. That would've been cool.
Author of:
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
- Celtic_Minstrel
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Re: Methods of skipping huge sections of code while debugging
I am 99% sure that you can make this feature work correctly in TextWrangler. The reason it places semicolons is because it has been set to map the *.cfg file extension to the INI file format, in which semicolons are the comment character. What you need to do is change the mappings in preferences (add a custom extension mapping in the Languages section) so that *.cfg instead maps to the WML file format… which also means you need to install a language definition for the WML file format.Helmet wrote: ↑October 14th, 2020, 3:15 pm Wow, #ifdef works great. Thanks.
I didn't know some text editors can easily add and subtract remarks/comments. Thanks for the tip. I use TextWrangler for Mac. I'll see if it has that feature...
It does, but it only places semi-colons, not #. Evidently there is no way to change it to # in the preferences. That would've been cool.
You can find an old one that I made right here on the forum. It's out-of-date and won't correctly highlight some tags and stuff, but I believe it should still work for the basic WML syntax, and it's just a .plist file so if you're so inclined you could probably update it yourself.
I had a better one in progress that adds an actual DLL plugin for some richer features. Unfortunately, it's rather buggy in its current state and sometimes just refuses to highlight a file at all until you reopen it, so I haven't released it. I don't use TextWrangler for editing WML lately anyway, so I haven't had much motivation to finish it, but if anyone wants the source code I can send it to them.
Re: Methods of skipping huge sections of code while debugging
Thank you, Celtic_Minstrel. It worked!Celtic_Minstrel wrote: ↑October 15th, 2020, 1:00 am...What you need to do is change the mappings in preferences (add a custom extension mapping in the Languages section) so that *.cfg instead maps to the WML file format… which also means you need to install a language definition for the WML file format...
I have always wanted my text editor to work with WML. Wow. I'm sure this will help me make fewer mistakes. Not only can I make remarks appear and disappear like magic, my tags are now BLUE.
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DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.
DIY Campaign, Confederacy of Swamp Creatures: Big Battle 1, Confederacy of Swamp Creatures: Big Battle 2, Frogfolk Delivery Service, The Pool of Ek.