need a coder!

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romnajin
Posts: 1067
Joined: February 26th, 2005, 7:26 pm
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need a coder!

Post by romnajin »

Can one of you coders code the things needed for the RPG campaign, see RPG campaign in Scenario and Campaign Development. Thanks! :D
Sorry for the meaningless post
fabi
Inactive Developer
Posts: 1254
Joined: March 21st, 2004, 2:42 pm
Location: Germany

Post by fabi »

[edit]
this forum seems to be more c++ related,
so pherhaps off topic
[/edit]

Code: Select all

#define CHOOSE_CHARACTER X Y
[message]
	speaker=narrator
	message= _ "Please choose the character you want to play"
[/message]
[message]
	speaker=narrator
	message= _ "Classes Availible:"
	{UNIT_OPTION (Elvish Fighter) 1}
	{UNIT_OPTION (Elvish Archer)  0}
	{UNIT_OPTION (Elvish Shaman)  2}
[/message]

[if] 
	[variable]
	name=has_gender
	numerical_equals=0
	[/variable]
		
[then]

	[message]
		speaker=narrator
		message= _ "Please choose the characters gender"
	[/message]
	[message]
	speaker=narrator
	message= _ "Hmm...I have to consider this..."
	[option]
	message= _ "male"
		[command]		
		{VARIABLE hero.gender male}
		[/command]
	[/option]	
	[option]
	message= _ "female"
		[command]
		{VARIABLE hero.gender female}
		[/command]
	[/option]	
	[/message]
[/then]

[else]
	[if]
		[variable]
		name=has_gender
		numerical_equals=1
		[/variable]
	[then]
			{VARIABLE hero.gender male}
	[/then]
	[else]
			{VARIABLE hero.gender female}
	[/else]		
	[/if]
[/else]
	

[/if]

{CLEAR_VARIABLE has_gender}

[message]
			speaker=narrator
			message= _ "You Character is $hero.gender|."
[/message]	



[unit]
	x={X}
	y={Y}
	side=1
	type=$hero.type
	gender=$hero.gender
	role=Party	
	canrecruit=1
	description="Please change"
	traits_description="special case"
	[modifications]
		[trait] 
			id=intelligent  
			
			[effect] 
			apply_to=max_experience 
			increase=-20% 
			[/effect] 

			[effect] 
			apply_to=movement 
			increase=0 
			[/effect] 

			[effect] 
			apply_to=hitpoints 
			increase_total=25% 
			heal_full=yes 
			[/effect] 

  			[effect] 
			apply_to=loyal
			[/effect]

			[effect]
			apply_to=attack
			range=short
			increase_damage=0
			[/effect]
		[/trait]
	[/modifications]
[/unit]

[message]
	role=player
	message= _ "I have no name at the moment. 
		    This is because the game can't ask you to insert a string. 
		    You have to rename me manually for now.
		    How can a random elvish name be applied or can i ask for a string ?
                    Does anybody know why this text has two colours and how to format it ?"
[/message]
#enddef


#define UNIT_OPTION UNIT HAS_GENDER
[option]
	message= _ "{UNIT}"
		[command]
			[message]
			speaker=narrator
			message= _ "You have choosen the {UNIT}."
			[/message]	
			{VARIABLE hero.type ({UNIT})}		
			{VARIABLE has_gender {HAS_GENDER}}		
		[/command]
[/option]
#enddef

#define GET_PLAYER TYPE X Y HAS_GENDER
	[unit]
		x={X}
		y={Y}
		side=1
		type={TYPE}
		role=Player	
		canrecruit=1
		description=Change my Name
	[/unit]
#enddef

#define GET_MEMBER TYPE X Y
	[unit]
		x={X}
		y={Y}
		side=1
		type={TYPE}
		role=Party	
		description=Gelgar
	#	canrecruit=0
	[modifications]
		[trait] 
			id=intelligent  
			
			[effect] 
			apply_to=max_experience 
			increase=-20% 
			[/effect] 

			[effect] 
			apply_to=movement 
			increase=0 
			[/effect] 

			[effect] 
			apply_to=hitpoints 
			increase_total=25% 
			heal_full=yes 
			[/effect] 

  			[effect] 
			apply_to=loyal
			[/effect]

			[effect]
			apply_to=attack
			range=short
			increase_damage=0
			[/effect]
		[/trait]
	[/modifications]
	[/unit]
#enddef


#define GET_UNIT TYPE X Y SIDE ROLE NAME
	[unit]
		x={X}
		y={Y}
		side={SIDE}
		type={TYPE}
		role={ROLE}	
		canrecruit=1
		description={NAME}
	[/unit]
#enddef
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