labels in multiplayer

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tigrezno
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labels in multiplayer

Post by tigrezno »

I've been watching a multiplayer game where people put rather big enormous characters in the screen, hiding units and so on. This could be limited in next versions.
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Elvish_Pillager
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Post by Elvish_Pillager »

I say put a 'labels allowed' option in the game creation screen.
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Onne

Post by Onne »

What about making two kinds of labels: labels visible to allies only and labels visible to all?
In preferences you should have the option to disable viewing either of those.
This could help when developing tactics with a number of people...
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Elvish_Pillager
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Post by Elvish_Pillager »

Onne wrote:What about making two kinds of labels: labels visible to allies only and labels visible to all?
In preferences you should have the option to disable viewing either of those.
This could help when developing tactics with a number of people...
Good idea. Then, I can go around marking strategic locations instead of nonsense!
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Breeblebox
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Post by Breeblebox »

I had a horrible game where my opponent was spamming labels all over my army. Very frustrating. Maybe you should only be able to label tiles you currently have a unit on?
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Post by Dave »

Or perhaps this could be solved simply by not playing with anti-social people?

David
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Post by joshbosh321 »

Dave wrote:Or perhaps this could be solved simply by not playing with anti-social people?

David
sounds like the best solution to me, although I do like Onne's suggestion.
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Viliam
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Post by Viliam »

How about selecting whose labels I want to see? A new dialog, one checkbox for player.

Such dialog could also be used for other player-to-player settings, for example, to whom should my messages be sent.
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Post by Dave »

Let's just say that I personally would see having to code and maintain an entire custom dialog box to solve this 'problem' as "feature creep".

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LibrarianBrent
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Post by LibrarianBrent »

Yes, this is kind of an irrelevant issue, considering you could just REVERT THE LABELS YOURSELF...
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Circon
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Post by Circon »

LibrarianBrent wrote:Yes, this is kind of an irrelevant issue
Agreed.
LibrarianBrent wrote:considering you could just REVERT THE LABELS YOURSELF...
Yes. In less time than it takes to write them. (I can delete any label in 3 keystrokes.)

Let's ignore this and get used to the : /ban command.
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Post by Dave »

Circon wrote:\Yes. In less time than it takes to write them. (I can delete any label in 3 keystrokes.)
Well, to be fair, anyone who is using this feature truly obnoxiously probably has a modified client. For instance, a version of the game that puts a label on every hex wouldn't be so difficult to come up with. But that's why we suggest..
Circon wrote:Let's ignore this and get used to the : /ban command.
Precisely ;)

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LibrarianBrent
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Post by LibrarianBrent »

What is /ban, and how is it used?
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Post by turin »

LibrarianBrent wrote:What is /ban, and how is it used?
if you are hosting the game, type ':/ban {username}' and that username will be banned.

if you are not host, ask that host bans player. or just don't play with that person any more.
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Woodwizzle
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Post by Woodwizzle »

Here is a simple solution: How about adding a "clear" button to the label dialoge so you doin't have to hold down backspace and then hit ok to clear a label. Clear would just do it all in one fell swoop, and without feature creep.
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