labels in multiplayer

Discussion among members of the development team.

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Joined: October 13th, 2004, 4:02 am
Location: USA

Post by Doros »

Kind of on the same topic: would it be possible to just have labels not cover units? This becomes a problem even if you are using the labels constructively (try playing on a random map and surrounding a village with units, and you'll probably see what I'm talking about).
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Joined: December 9th, 2003, 9:31 pm

Post by Woodwizzle »

Ony if they raise above with a niffty alpha channel fade in when you mouseover them =)
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