Green Mage

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Emmanovi
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Post by Emmanovi »

How about only heal, not cure? And maybe the magic can casue poison. You're probably right, stay with the one attack type.
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falco1029
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Post by falco1029 »

i just read the first page, and saw how there wouldnt be enough distinctness between it and other mages. Perhaps it could lack any close attack, or have a very very weak one, and it's ranged one could both poison and slow, both of which are done by natur-eque things?
Emmanovi
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Post by Emmanovi »

Maybe it gains slow when it levels to mage of nature, that would make it more spread out. The idea of eliminating close attack would be good.

BTW, the attacks (greenball) look really good. They swirl, so it looks like the mage fires a swirling ball of magical green energy. It's great!
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muxec
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Post by muxec »

Give him "protect" special ability!
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irrevenant
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Post by irrevenant »

I think Wesnothian humans like to bend nature to their will, whereas Elves (and Elvish Druids) are a part of nature in a way that humans will never be.

I think a Green mage would be like that, too. He would channel nature for his own ends with little regard for its inherent sacredness.

OTOH, it's hard to give him a distinct purpose for existence that the other mages don't already have without muddying the distinctiveness between factions. A cold attack is too like the Dark Adept, Slow is too like the Elvish Sorceress. Cure is too much overlap with the White mage (though heals mightn't be entirely out of line). Poison is an option, but doesn't seem all that 'naturey'.

IMO, the best suggestion is probably to make him more of a melee unit. I can even see 'steadfast' being appropriate for this guy, and it would make him distinctive - especially amongst mages!

<slaps head> What about Ambush?
Emmanovi
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Post by Emmanovi »

I gave them A better melee attack.... and woodland movement.

Code: Select all

ability=ambush
Right?
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Elvish_Pillager
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Post by Elvish_Pillager »

The Elves would hate them if they had ambush...
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Emmanovi
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Post by Emmanovi »

It's only two units...

I have noticed, that they tend to be extremely good at killing undead... Both of their attacks are impact, so whatever the undead do, they get "thrashed" ...

(At least in the couple of games I played).
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Elvish_Pillager
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Post by Elvish_Pillager »

That's why they should get Poison. Undead are immune to poison after all.
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Emmanovi
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Post by Emmanovi »

I've set their melee attack to poison. I can't get it to work with their magic.
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Thrawn
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Post by Thrawn »

I really think the Idea is interesting, although could be considered to be breaking down factional integrety, but I like mages, although not as much as elves, and even tried to makea time mage for the game (It had slow, which is why I'm bringing it up)

Also reminiscent of my herbalist (I appologize for bringing it up so much, but so many relevant topics have popped up :oops: )
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this goes for they're/their/there as well
Minhoca
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Re: Green Mage

Post by Minhoca »

What if the green mage turned his opponents into trees after he killed them, a bit like the undead's plague?
Minhoca
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Re: Green Mage

Post by Minhoca »

What if the green mage turned his opponents into trees after he killed them, a bit like the undead's plague?
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Jetrel
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Post by Jetrel »

plague(wose)


Feel the power. :twisted:
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Post by Oreb »

Sweeeeeeeeeeeeeeeeeet!

The Grand Army of Wose led by the Nature Mage.

All try to cut them down but it is too late because *stomp*stomp*stomp* all enemies are flattened
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