Imperial Multiplayer Era - version 0.17 released

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Disto
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Imperial Multiplayer Era - version 0.17 released

Post by Disto » August 14th, 2005, 5:58 pm

THE IMPERIAL ERA

The Imperial Era is an Era set in the Second Age of the world of Orbivm. This is a setting completely different from that of Wesnoth.

Fittingly, then, the Imperial Era contains seven all-new factions*.
  • The Lavinian Legion
    The Marauders
    The Arendians

    The Wild Elves
    The Frost Elves

    The Cavernei

    The Gentes Orcorum

The Orbivm forums are located at http://www.exong.net/orbivm/forum/index.php
The Orbivm wiki is located at http://orbivm.a.wiki-site.com/index.php/Main_Page?


Note that, while these seven factions are the only ones that will be included in the Imperial Era, there is progress being made on another Era, the Feudal Era, that will contain High Elves, Aragwaithi, Clockwork Dwarves, Kedari, and many more. New factions may very well be borged up and added to those. >_>

*: Well, all right, the Cavernei are essentially the Dwarves from mainline with minor changes. But the rest are all-new, though some may be found in other, inferior user-made eras. ;)
------------

The original post:
Well me and Turin made a Era, which originally was the classical era, and now is the Imperial era. It has the Marauders and Romans both on it. And also it include the Elves and Loyalists. It's playtested to an extent that i can't find any bugs but is still un-balanced. If anyone has any suggestions. It's on the campaign server. Under Imperial Era. It is NOT the classical era or any others, which will hopefully be removed. Also it fully works with 0.9.5 and as there is a string freeze there shouldn't be any updating needed.
Last edited by Disto on January 1st, 2008, 9:26 pm, edited 3 times in total.
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Post by darksteel » August 15th, 2005, 12:15 am

I haven't downloaded it yet... but the idea sounds cool :)
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Post by scott » August 15th, 2005, 12:24 am

I just wanted to say good job guys.
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Post by ott » August 15th, 2005, 2:13 pm

Interesting idea.

But please please please remove the obsolete versions from the campaign server.
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Disto
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Post by Disto » August 15th, 2005, 3:59 pm

ott wrote:Interesting idea.

But please please please remove the obsolete versions from the campaign server.
I've asked Dave to remove them as i don't have access to the first one i removed the old one from my hard drive before i went to delete it. But i'll see.
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Post by scott » August 15th, 2005, 5:23 pm

Ask Frame, not Dave
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Post by ott » August 17th, 2005, 10:11 am

Please create dummy .pbl files matching the old versions in name, version number, and passphrase, then use the campaign server interface in the game to delete the old versions. The campaign server doesn't support easy removal of campaigns other than by the campaign author.
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Post by scott » August 17th, 2005, 2:29 pm

Isn't the problem not having the passphrase?

Frame can do that, though. Then back up your passphrases.
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claus
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Post by claus » August 17th, 2005, 6:29 pm

It would be good, if you could find a way to enable normal loading. (if i use load i get a unit not found message, load inside multiplayer works (the unit path is inside the multiplayer #ifdef) ).
The centurion should be level 3. (same for the Aquilifer)
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Post by Disto » August 17th, 2005, 8:54 pm

claus wrote:It would be good, if you could find a way to enable normal loading. (if i use load i get a unit not found message, load inside multiplayer works (the unit path is inside the multiplayer #ifdef) ).
The centurion should be level 3. (same for the Aquilifer)
Great era.
Think about it the centurion is basically as good as a level 3, costs less then 1 and also probably isn't considered as important as the emperors personal guards but thanks. It won't load without code changes to the actual game, sorry. Just go into multiplayer and load it then.
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Post by claus » August 18th, 2005, 10:25 am

Disto wrote:Think about it the centurion is basically as good as a level 3, costs less then 1 and also probably isn't considered as important as the emperors personal guards but thanks.
I know that the centurion is basically as good as a level 3, which is why it should be level 3 (gives the enemy more xp for fighting and killing one, improves leadership).
Also the decurion is probably not considered as important as the centurion, but at the moment both have the same level.

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Post by Disto » August 18th, 2005, 11:00 am

True but also the centruion doesn't have the same kind of background here. Anyway argue with turin.
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Post by unsung » August 19th, 2005, 10:26 pm

wait, since when was it level two?

anyway, as I said before I should be able to playtest it enough to get it balanced ( or fairly close) within a few weeks. it would help if we had an equivalent to age of heroes so I could test the higher leveled units.
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Post by turin » August 19th, 2005, 10:30 pm

It seems my being gone for a week caused some problems... sorry about that. :?

I just deleted the Classical Era from the server; the Imperial Era is the correct one to use.

Now, I don't know who submitted the Classical Era Fixed, but could they delete it?

Also, Disto, could you PM me the passphrase for the Imperial Era so I can make changes directly? Or do you want everything to go through you?

[edit]
The Centurion being level 2 was my fault... I forgot to change it. I would post a .zip with that fixed and a couple other changes I've made, but "the maximum filesize for all Attachments is reached. Please contact the Board Administrator if you have questions."
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Disto
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Post by Disto » August 20th, 2005, 10:39 am

Tell you what i'll host what i've got and then you download that and i'll send you the passphase, i'm not too bothered, it's just i don't want you removing all i've done.
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