Era of Magic (EoMa) 3.2.1

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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inferno8
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Re: Era of Magic v5.0 - RPG edition

Post by inferno8 »

AI wrote:Have you considered applying team colours to your sprites? It would make it easier to see which team the units belong to.

All the yellow bands and stuff you have on several sprites would be perfect candidates.
Yes, I have consider it, but only for a Cavalry Archer, Slicer and White Warrior. Why? Because in my opinion other units look better without team colours. Maybe I am wrong. Yellow and blue bands and staff are distinguishing marks of diffrent factions (blue and yellow is characteristic for Enlightened Ones, gold is characteristic for Priests, purple and black for Warlocks). I don't want to change them, because it is a time-consuming process (I do it manually) and some sprites look worse with this feature. Remember: this is only my opinion, so I can be wrong.

Beta 5.2.2 released. Team colours applied to the Cavalry Archer, Slicer and White Warrior.
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Neoskel
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Re: Era of Magic v5.0 - RPG edition

Post by Neoskel »

You don't have to change all the yellow and blue bands to tc, you could do it for just the belts or headbands something. That way people can still tell what faction they are at glance and tell what player is playing them.
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inferno8
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Re: Era of Magic v5.0 - RPG edition

Post by inferno8 »

Ok, I'll try :wink:
fatquack
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Re: Era of Magic v5.0 - RPG edition

Post by fatquack »

I downloaded 5.2.2 and now the Witch is broken, it can't move.
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inferno8
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Re: Era of Magic v5.0 - RPG edition

Post by inferno8 »

I fixed it... two months ago. As all of you know, we had a server crash, so these posts are out of date.
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Jyuukenbu
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Re: Era of Magic v5.0 - RPG edition

Post by Jyuukenbu »

So, how has the progress been so far? =)

Also, I am as happy as a ducky right now. A problem that was afflicting my computer for weeks was finally solved today, and now, I can access every program. Before, an error message popped up whenever I tried to open Firefox, Aim, and even my gaming programs ;_;
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inferno8
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Re: Era of Magic v5.0 - RPG edition

Post by inferno8 »

I'm working on a "New Warlocks" faction (better graphics and animations + some new units):wink:
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WindEnchanter
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Re: Era of Magic v5.0 - RPG edition

Post by WindEnchanter »

The image for Summons Master is broken, can only see the circle.
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inferno8
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Re: Era of Magic v5.0 - RPG edition

Post by inferno8 »

Fixed, but not released yet. I'm going to finish other things and then release. :wink:
WindEnchanter
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Re: Era of Magic v5.0 - RPG edition

Post by WindEnchanter »

One more suggestion to make, for the barbarian berserker, I think it is better to adjust the weight of the weapon so he will use the non-berserk weapon to defence. He always use the berserk defence and will get himself killed too easily. The purpose to make the 2 weapons is to make him a more unique berserker. It is more like attack berserk but defence normal.
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inferno8
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Re: Era of Magic v5.0 - RPG edition

Post by inferno8 »

But he uses the non-berser weapon to defence. I'm not sure, but I think that I have fixed it (I don't know when :P) If everything goes well,Beta 8.0 will be available this week :)
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inferno8
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Re: Era of Magic v5.0 - RPG edition

Post by inferno8 »

Beta 8.0 released.

-balanced with the default and other eras (I tried to make it, but I'm not sure if it is :hmm: ),
-Default+EE+EoM+EoS+Magic,
-the "new" Warlocks faction (graphics and animations + some new units),
-all known bugs fixed,
-standing animations for dwarvish tanks and troll shamans.
-idle animations for the Barbarians
-advancement for the Mu! :D
-available on 1.4.x and 1.5.x

The New Warlocks:
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michchar
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Re: Era of Magic v8.0 +EE+EoM+EoS and the new Warlocks faction

Post by michchar »

I like what you did with the unit in the middle-left (I dont know it's name). Keep up the good work!
Rookie
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Re: Era of Magic v8.0 +EE+EoM+EoS and the new Warlocks faction

Post by Rookie »

inferno8 wrote:-advancement for the Mu! :D
Thx! I hope one of my tiny Mu´s will survive until he/she/it gains 105 XP.
inferno8 wrote:Default+EE+EoM+EoS+Magic
There´s no entry like that to select in MP (Win/1.4.3, EoMa 8.0.2)

I found a little typo: Warlocks -> Witch -> "spear (piersce)".

p.s.: Will you keep the "mech-influence" within the ancient dwarves faction? That`s the only thing that doesn´t really fit (for me).

Keep it up!
WindEnchanter
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Re: Era of Magic v8.0 +EE+EoM+EoS and the new Warlocks faction

Post by WindEnchanter »

Looks like the barbarian berserker is still defending with berserk. Not sure if it is just a single incident.
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