Ancient Lich Portrait WIP (Will be redrawn at a later date)

Production of artwork for the game by regular contributors takes place here.

Moderators: Forum Moderators, Developers

Which version is better?

No glow eyes
1
14%
Little bit of glow eye
1
14%
Lots of glow eye
0
No votes
Glow eye with eyesocket depth
4
57%
Some other version (Please post information)
1
14%
They all suck!
0
No votes
 
Total votes: 7

Pic
Art Contributor
Posts: 258
Joined: July 24th, 2006, 4:09 am
Location: England

Ancient Lich Portrait WIP (Will be redrawn at a later date)

Post by Pic »

New version:

If this were done to the quality of my other, would it be acceptable do you think?
Attachments
Ancient-Lich-rework.png
Ancient-Lich-rework.png (24.14 KiB) Viewed 5059 times
Last edited by Pic on August 4th, 2006, 3:07 am, edited 4 times in total.
scott
Posts: 5242
Joined: May 12th, 2004, 12:35 am
Location: Alexandria, VA

Post by scott »

That's really great! I am a little confused on the shading, though. Is the light coming from the upper front (eye sockets) or straight on (skeletal face)? Maybe that's one of the things that makes it a WIP. Otherwise the style and colors are great (sorry for my inexpert opinion). Do you have plans for any kind of texture (although compared to some of the existing human portraits it appears to be on par)?
Hope springs eternal.
Wesnoth acronym guide.
Earth Wyrm
Art Contributor
Posts: 20
Joined: July 25th, 2006, 5:20 pm
Location: Vvardenfell
Contact:

Post by Earth Wyrm »

You always have had a flair for skulls.
The purple colur kind of makes me think of a catholic bishop, but maybe that's a good thing?
Pic
Art Contributor
Posts: 258
Joined: July 24th, 2006, 4:09 am
Location: England

Post by Pic »

Upper front, although the hat would disagree. Thanks for the kind words :wink:

And yes, he does look catholic, but so does the sprite :D
Pic
Art Contributor
Posts: 258
Joined: July 24th, 2006, 4:09 am
Location: England

Post by Pic »

Regarding texture, if you look at a real skull they can be quite porous in places. I was thinking some very light monochromatic noise with a low opacity to add some depth to the texture of the skull without distracting from the cell shaded...ness.
Pic
Art Contributor
Posts: 258
Joined: July 24th, 2006, 4:09 am
Location: England

Post by Pic »

Basic Shadows Version
Attachments
Ancient-Lich.png
Ancient-Lich.png (34.13 KiB) Viewed 5313 times
User avatar
Noyga
Inactive Developer
Posts: 1790
Joined: September 26th, 2005, 5:56 pm
Location: France

Post by Noyga »

Maybe some evil glow in the eye orbits would make the portrait more different from a skeleton with a hat ?
User avatar
Zhukov
Art Contributor
Posts: 1685
Joined: November 9th, 2005, 5:48 am
Location: Australia

Post by Zhukov »

:) Pic, it's lookin' good.
The nose has me a tad puzzled, it doesn't quite fit the rest of the image.
Noyga wrote:Maybe some evil glow in the eye orbits would make the portrait more different from a skeleton with a hat ?
Agreed.
Pic
Art Contributor
Posts: 258
Joined: July 24th, 2006, 4:09 am
Location: England

Post by Pic »

I'll darken the interiors of the nose, as the light isn't coming from directly in front as the nose would suggest. Most the time in skulls this area isn't really highly visible because of the same reasons of lighting and I’m thinking this is one of those times as well.

Are we talking, balls of evil light? Flame? New reddish light from unknown source. Flame would be cool in a bikers tattoo way :wink:
scott
Posts: 5242
Joined: May 12th, 2004, 12:35 am
Location: Alexandria, VA

Post by scott »

Zhukov wrote:
Noyga wrote:Maybe some evil glow in the eye orbits would make the portrait more different from a skeleton with a hat ?
Agreed.
I thought about this, but I'm fine with it either way - I can imagine evil eyes really messing up the image and can live with a good skeleton-only image. This portrait is effective this way since it is closer to the [creepy] Clash of the Titans Charon than the [cartoony] Army of Darkness army. Of darkness.
Hope springs eternal.
Wesnoth acronym guide.
Pic
Art Contributor
Posts: 258
Joined: July 24th, 2006, 4:09 am
Location: England

Post by Pic »

I thought about that too, and would have to agree; it may make it look a bit like a villain from Scooby doo (Not doubt Mr Jiles with battery packs hidden under the robes for the evil eye effect).

But saying that, the glow will be done on a different layer, so i will post one with and without glow and let it be decided by general consensus.
torangan
Retired Developer
Posts: 1365
Joined: March 27th, 2004, 12:25 am
Location: Germany

Post by torangan »

Perhaps you can make the eyes dark giving them an impression of infinite depth? Something creepy which gives a feeling of strange magics an ordinary human can not comprehend. I know this is very vague but perhaps you'll get an idea on how to actually draw it. :wink:
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp

Translators for all languages required: contact me. No geek skills required!
Pic
Art Contributor
Posts: 258
Joined: July 24th, 2006, 4:09 am
Location: England

Post by Pic »

Its an intersting idea indeed!
I'll post a few versions on here and see which is preferred.
Pic
Art Contributor
Posts: 258
Joined: July 24th, 2006, 4:09 am
Location: England

Post by Pic »

All versions of glow eyes can be seen at the beginning of the thread.

Update with a poll! Much easier to tell who likes what overall that way
User avatar
turin
Lord of the East
Posts: 11662
Joined: January 11th, 2004, 7:17 pm
Location: Texas
Contact:

Post by turin »

I think it would look best with no glow, but with much darker sockets - almost black.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
Post Reply