[UMC] New units ability: Battle Rage

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ghyr-easeus
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[UMC] New units ability: Battle Rage

Post by ghyr-easeus » August 31st, 2010, 11:59 am

So, the Battle Rage. What is it?

When unit attacks other unit, it accumulates some Battlerage points.
When the unit have n points, it advances to Battle Rage Lv. n

So, for example:

warrior line:
Adds +1 damage to close combat weapon and +2 HP per 1 Battlerage level.

mixed line:
Adds +1 damage to close compat or ranged weapon (User can decide) and +1 HP per 1 Battlerage level.

archer line:
Adds +1 damage to ranged weapon and +1 movement speed per 1 Battlerage level.

scout line:
Adds +1 to movement speed and +2 HP per 1 Battlerage level.

So, Developers? What do you think about the Battlerage?

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zookeeper
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Re: New units ability: Battle Rage

Post by zookeeper » August 31st, 2010, 12:06 pm

ghyr-easeus wrote:So, Developers? What do you think about the Battlerage?
The same as always: have fun making UMC which features that.

ghyr-easeus
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Re: New units ability: Battle Rage

Post by ghyr-easeus » August 31st, 2010, 12:12 pm

Now I require some experienced coders, because I don't know WML...
And I propose to add Battle Rage to mainline...

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hhyloc
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Re: New units ability: Battle Rage

Post by hhyloc » August 31st, 2010, 12:29 pm

It sounds very similar to the "Blood Rage" system of the Stronghold faction in HOMM 5 :hmm:
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Gambit
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Re: New units ability: Battle Rage

Post by Gambit » August 31st, 2010, 12:39 pm

Also. Please read the Posting Guidelines/Forum Rules. Then remove the color from your signature, and stop using them in your posts.

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Dixie
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Re: New units ability: Battle Rage

Post by Dixie » August 31st, 2010, 1:23 pm

Also:
ghyr-easeus wrote:Now I require some experienced coders, because I don't know WML...
Is a recurring request, which is never answered: WML is easy to learn; if you want something done, do it yourself, others have their arms full with their own stuff.
ghyr-easeus wrote:And I propose to add Battle Rage to mainline...
Not my place to say, but I really don't see this happening anytime in the future :? I'm definitely against, anyway, since it's pretty unkiss.
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Cloud
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Re: New units ability: Battle Rage

Post by Cloud » August 31st, 2010, 1:30 pm

Gambit wrote:Also. Please read the Posting Guidelines/Forum Rules. Then remove the color from your signature, and stop using them in your posts.
And the FPI thread, although it doesn't specifically mention not proposing the addition of new units it will be helpful if you have any other ideas.

That aside, take your idea over the the Faction and Era Development section and make your own faction incorporating this idea.
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Thrawn
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Re: New units ability: Battle Rage

Post by Thrawn » August 31st, 2010, 2:28 pm

As others have pointed you to the various stickies, I just have a couple of questions for you:

1. Where would this fit into mainline content? As far as I can tell, it would simply replace the xp system, as having both going on at once would lead to really high-stat creatures...

2. If you don't think it's important enough to learn WML for (which is very simple, relatively--and if you begin working on it, you can address any questions/problems that arise in the WML workshop), why should someone else do it?

3. How would this change wesnoth in a positive way (Obviously it changes it in a "different" way, but how would it make wesnoth better)?

As is, I think that there is no chance of it being added to mainline content, and very little chance the idea will see use in User Made Content, as you don't seem willing to try it yourself.
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pauxlo
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Re: New units ability: Battle Rage

Post by pauxlo » August 31st, 2010, 3:13 pm

ghyr-easeus wrote:So, the Battle Rage. What is it?

When unit attacks other unit, it accumulates some Battlerage points.
When the unit have n points, it advances to Battle Rage Lv. n
Where is the difference to normal Wesnoth XP-collecting and leveling?
Only that you have an infinite number of levels?
You can do this quite easy with AMLAs instead of level-ups.
(The default AMLA only gives more HP, but you can change this.)

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IPS
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Re: New units ability: Battle Rage

Post by IPS » September 19th, 2010, 6:27 pm

I think it can be a separated idea for a new era or something like this.

But, I think the archers must have the option to increase their hp too and the warriors must have the option to upgarade their movement too. But, the archers must have a better option to take more hp and the warriors must have a better option to take more hp. Same with scouts, to they can upgarade their offensive too. And add an option to add only hp, that might be interesting.

I think this should be a rational suggestion.
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Re: New units ability: Battle Rage

Post by Captain_Wrathbow » September 19th, 2010, 7:46 pm

IPS wrote:I think this should be a rational suggestion.
:? But not for mainline, which was the original intention. He's welcome to make his own era using it if he's interested.

mal-vlami
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Re: New units ability: Battle Rage

Post by mal-vlami » September 19th, 2010, 8:23 pm

i think its good
Last edited by mal-vlami on September 20th, 2010, 12:35 pm, edited 1 time in total.

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Captain_Wrathbow
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Re: [UMC] New units ability: Battle Rage

Post by Captain_Wrathbow » September 19th, 2010, 9:43 pm

I couldn't even understand everything you were saying, but I could still tell that it would be verrrrrrry un-KISS.

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Hulavuta
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Re: [UMC] New units ability: Battle Rage

Post by Hulavuta » September 20th, 2010, 12:21 am

From what I gather, I think it's something like attacking a unit and making it undead, and then someone has to kill it and save it. Which isn't Un-kiss, since it's already been done very similarly with WCs.
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Re: [UMC] New units ability: Battle Rage

Post by Captain_Wrathbow » September 20th, 2010, 9:16 pm

Hulavuta wrote:Which isn't Un-kiss
:|
How is it KISS to have to keep track of which units used to be yours, then got hit by a single attack and turned to the enemy side, and which can be turned back to your side by killing them?
Hulavuta wrote:it's already been done very similarly with WCs.
Another reason it has little use. Although it's a lot more complicated than Plague.

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