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There are certain technical requirement for mainline portraits. For easy access, I'm going to sticky them here so people can read them and link to them rather than having to type them out every time they're needed.
Generic unit portraits:
Two sizes are needed. One goes in the help, one is...
Welcome to Battle for Wesnoth's Art Forum. This is where a lot of our in-game images get hammered into shape, and is a place designed for the discussion of art designed for use in our game. In this topic, we've listed all the info you'd need to do your own work.
Now, since this is a very simple unit, I've been using it to experiment with standing animations, and I've found out that these, unlike death or attack animations, must consist on a rather significant amount of frames but with very little variations on the sprite from frame...
Although almost no core mainline units are in need of new sprites, there's plenty of campaign units which are desperately in need of higher-quality sprites and/or animations. Here's a list of our current needs, separate into two categories; those which need an update to both their base sprites and...
i post this tutorial mainly to get feedback: is it understandable and comprehensible? is it helpful? is something unclear? do you want to know anything else?
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This is a little tutorial on how i approach my portraits in the standard wesnothian style (which means inked and...
After some discussion we have decided to add the following guidelines for any future contributions of story art:
Story art intended to fill the screen should preferably be drawn at a 16:9 widescreen ratio. However, other ratios are acceptable, especially for images not intended to...
Thanks to Chusslove, the engine has now an improved system for handling localization of pictures. Whenever it has to load a picture, it searches if there is a localized version of it, or if there is a localized picture that can be overlaid on it.
As a general rule, posts in the the Art Contribution section should be meaningful in some way--addressing a question asked by the poster, or giving C&C. Posting simply to say how awesome something is is a great sentiment, but when it happens every time, over every image, can get quite noisy....
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EDIT 2020-09-13: I'm limiting the scope of this to the following list. More can be added later, but this is my push for now.
- Crocodile (calling it Swamp Lizard for now) - mostly...
Legend (thanks to LordBob for the inspiration):
No portrait
Two or more units of the same branch share a portrait
Portrait available but needs a tweak or could be replaced
Portrait available but a gender variant could be added
Vampire Lady
Rualsha
Aquagar
Sailor
Dwarvish Miner...
Hello. Maybe a stupid idea, but can we add a portrait to the Dunefolk Soldnier? Think is, that we allready have an image, i believe.
If you chceck portraits, you can see in 1.15 files, that loyalist swordsman have multiple portraits. 1st is used, what is okay. Second is not. And the third one...
Walking corpses have so many variations, this is probably a big can of worms (hah!) but the help menu would look better if there were at least a default portrait. What would straddle the line between goofy and gruesome? Would this be OK? (I mean as a concept. I know it has errors, like the tiny...
I've been sketching drakes for a while now and recently decided I'd clean and ink one of those sketches. Here's the result : a drake arbiter that will likely serve as an alternate to whatever TSI comes up with when he gets back to drakes.
This was loooong overdue : following up on a discussion with the dev team, I have finally begun reviewing portraits. I am putting this here while it's still in progress, maybe it can be moved somewhere more appropriate later.
Legend:
No portrait
Independant unit uses the portrait of another...
I was looking into gaps in existing sprites for the standing/bobbing animations ( and realized there were two things the larger community could help with:
1. Bobbing animations are now in two forms
Heaving/panting animations - the sprite starts to breath hard or look exhausted when HP is low -...
I try to create some portraits of aragwaithi (see my introduction column cultural exploration of aragwaithi ), because it involves text, I put it in the writers' Forum partition.
To avoid drawing related responses from the original invitation, the invitation here collects some image feedback.
This thread is for ghoul portraits. As noted in LordBob's 2020 Grand Portrait list, the single image we have shouldn't be forced to cover three units, so we need at least two more.
This first one is a WIP for the ghoul, a naked thing that used to be a person and is ravenous for flesh. I'm still...
We have a new commission up for pixel art. Much like our previous saurian commission, we're looking to hire someone to expand the animations of some current units up to spec .
Based on experience with the previous one, we've raised the price on these to $250/unit (and don't worry, sleepwalker got...
It's been far too long since I last painted a portrait, so this is me getting back into it. Still a detailed sketch at the moment. Mace forearm might be a bit short.
The Royal Warrior may not be the most urgent portrait out there, but I've been wanting for a while to give the loyalists a visual...
This is for some edits to get existing things I did that need some work to get in line with the 2020 Grand Portrait List. I'm not editing anyone else's work here, and any new images will be in another thread.
Revision to Naga dirkfang to make it stand out less (though it...
At Jetryl's suggestion and with JAP's inspiration, I'm going to begin to fill my spare time whilst I'm waiting on portrait critique doing various sprites. I'm starting with a cross between a warthog and a wooly mammoth, currently called (most uninspiredly) a tusker, though it will probably get a...
This thread is part of the project that aims to expand the Dunefolk and their habitat. There have been some threads discussing possible expansions (which I am gonna base this thread on), none of them ended up being canonised however. With the occasion of consolidating Dunefolks...
Hello,
I play Battle for Wesnoth since I'm a kid and now I'm able to code, i want to do an extension. However i need to create sprites for new units, and when i try to make sprites with 72x72 res, It doesn't looks like the sprites in the game. (seems more pixelated).
I just wanted to be sure that...
I just got back into this game after several years away and I realized the Haldric sprite looks kinda dated, so I tried to put together a better version.
How does he look?
Hello everyone,
I noticed there are several sprites lacking portraits, and many well-done portraits have been made for these units. However, they have not been mainlined.
There is also plenty of Wesnoth Fanart, which seems realistic based on standards set by Jetryl, Lord Bob, Kitty and others....
While I was working on my own add-on on creating two different factions for loyalists, one using older sprites and the other the current sprites. I figure that I should contribute my loyalist works I made in my art workshop topic Edwylm's sprite alterations .
I used Status of Loyalist Baseframe as...
Would expanding on either of these potential mainline-replacement sprites be of interest? They're both pretty badly outdated, and losing the few frames of makeshift animation we have on them doesn't feel like too much of a loss.
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