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  • [solved]modified Plague questions
    by Rodil »
    4 Replies
    800 Views
    Last post by Celtic_Minstrel
  • Filtering for Unit ID on [set_extra_recruit]
    by AkaMeDaemon »
    5 Replies
    669 Views
    Last post by beetlenaut
  • Possible [for] bug, 1.13.8
    by Samonella »
    6 Replies
    1659 Views
    Last post by WhiteWolf
  • excluding terrain (villages) in [terrain] when changing terrain
    by Gwledig »
    6 Replies
    327 Views
    Last post by Gwledig
  • [micro_ai] error: bad argument #1 to 'insert' (table expected, got nil)
    by WhiteWolf »
    8 Replies
    611 Views
    Last post by Pentarctagon
  • Correct string to user content
    by zorroot »
    10 Replies
    943 Views
    Last post by zorroot
  • Store unit problem
    by Gwledig »
    10 Replies
    513 Views
    Last post by Gwledig
  • prevent event if second unit lacks a weapon_special
    by Gwledig »
    6 Replies
    392 Views
    Last post by Gwledig
  • Xalzar's WML Headaches
    by Xalzar »
    78 Replies
    7235 Views
    Last post by mattsc
  • Default AI not attacking leaders if they're too strong.
    by Nyanyanyan »
    2 Replies
    303 Views
    Last post by mattsc
  • Saving unit coordinates/location to a variable
    by Gwledig »
    2 Replies
    224 Views
    Last post by beetlenaut
  • Set unit moves to maxmoves?
    by Gwledig »
    2 Replies
    235 Views
    Last post by Gwledig
  • filtering on trait id matching filtered unit id
    by Gwledig »
    1 Replies
    166 Views
    Last post by Gwledig
  • Restoring unit movement when moved adjacent to a unit
    by Gwledig »
    5 Replies
    370 Views
    Last post by Ravana
  • Hotkeys and Animate units at will (solved). Now: Choose weapon used in attack..
    by Retributive »
    12 Replies
    827 Views
    Last post by Retributive
  • Unpetrify issue
    by Gwledig »
    7 Replies
    488 Views
    Last post by Gwledig
  • attempt to filter attack for an event with no attack data
    by Gwledig »
    4 Replies
    349 Views
    Last post by Gwledig
  • How to Prevent Rest Healing in Artificially Induced Poisoned
    by gweddeoran »
    11 Replies
    946 Views
    Last post by Soliton
  • [harm_unit] Lua error: bad argument #1 to '__index' (unkown unit)
    by WhiteWolf »
    9 Replies
    818 Views
    Last post by Celtic_Minstrel
  • hide ability in unit icon for enemies
    by Gwledig »
    3 Replies
    983 Views
    Last post by Ravana
  • Giving arrays variable names and values that are also variables
    by Nyanyanyan »
    5 Replies
    588 Views
    Last post by Nyanyanyan
  • Creating Campaign On Non Rooted Android Device
    by DEAD-HEAD »
    7 Replies
    536 Views
    Last post by DEAD-HEAD
  • Pbl dependencies?
    by Gwledig »
    7 Replies
    425 Views
    Last post by octalot
  • DataURI images not working...
    by Gwledig »
    11 Replies
    599 Views
    Last post by Gwledig
  • Random map in Lua?
    by Gwledig »
    6 Replies
    468 Views
    Last post by Gwledig
  • Sand Storm Terrain
    by MoonyDragon »
    14 Replies
    1407 Views
    Last post by Celtic_Minstrel
  • My WML question
    by ZeoN_PoweR »
    2 Replies
    297 Views
    Last post by ZeoN_PoweR
  • image pathcode
    by LastWardenLeft »
    15 Replies
    827 Views
    Last post by josteph
  • [SOLVED] map labels in colour?
    by Gwledig »
    4 Replies
    307 Views
    Last post by Gwledig
  • Problem with making terrain graphic look normal
    by ZeoN_PoweR »
    19 Replies
    1446 Views
    Last post by josteph
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