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  • Weapon special code not working as intended
    by Nyanyanyan »
    9 Replies
    600 Views
    Last post by Nyanyanyan
  • Attempting to Use Old Water Types for UMC; Trouble with TerrainWML
    by Shield »
    1 Replies
    298 Views
    Last post by beetlenaut
  • Inserting predefined leader and units into side def
    by denispir »
    11 Replies
    639 Views
    Last post by Celtic_Minstrel
  • Revolution-Random Crash in Fifth Scenario
    by CleebMeister »
    7 Replies
    1972 Views
    Last post by Konrad2
  • [preload] [prestart] [start] events
    by denispir »
    8 Replies
    627 Views
    Last post by denispir
  • Copying Attacks?
    by weewah »
    2 Replies
    300 Views
    Last post by weewah
  • engine today ignores scenario changes
    by denispir »
    6 Replies
    410 Views
    Last post by denispir
  • Need help with terrain macro
    by Wussel »
    21 Replies
    5018 Views
    Last post by Wussel
  • need help creating custom [status]
    by LordAwsomeness »
    14 Replies
    861 Views
    Last post by LordAwsomeness
  • Issues with giving xp in a [fire_event]
    by LordAwsomeness »
    8 Replies
    589 Views
    Last post by LordAwsomeness
  • Activate dependencies
    by LordAwsomeness »
    12 Replies
    561 Views
    Last post by LordAwsomeness
  • Filtering units by hitpoint range
    by Nyanyanyan »
    2 Replies
    347 Views
    Last post by Nyanyanyan
  • [move_unit] exactly one hex back
    by serclino »
    12 Replies
    846 Views
    Last post by Celtic_Minstrel
  • Native Macros Not Detected
    by Eckirion »
    2 Replies
    348 Views
    Last post by Eckirion
  • "Unknown unit type" error for add-on units
    by Forge »
    6 Replies
    452 Views
    Last post by Forge
  • Is it possible to get opponent's level in weapon specials?
    by wuxiangjinxing »
    7 Replies
    452 Views
    Last post by Celtic_Minstrel
  • Better method for this skill?
    by wuxiangjinxing »
    2 Replies
    349 Views
    Last post by Celtic_Minstrel
  • How to use the built in AI Scenarios
    by LordAwsomeness »
    4 Replies
    341 Views
    Last post by Celtic_Minstrel
  • Count units on a side?
    by LordAwsomeness »
    6 Replies
    370 Views
    Last post by Ravana
  • Issues with [object] duration=turn_end
    by LordAwsomeness »
    1 Replies
    248 Views
    Last post by LordAwsomeness
  • Divide variable help
    by LordAwsomeness »
    3 Replies
    310 Views
    Last post by LordAwsomeness
  • cant figure out [set_specials]
    by LordAwsomeness »
    2 Replies
    253 Views
    Last post by LordAwsomeness
  • [Solved] Scenario end with victory turn 1
    by Vilebeggar »
    4 Replies
    321 Views
    Last post by Vilebeggar
  • "upkeep=free" problem
    by serclino »
    24 Replies
    1045 Views
    Last post by lhybrideur
  • Remove object bug
    by LordAwsomeness »
    2 Replies
    258 Views
    Last post by LordAwsomeness
  • Submerge ability not working as expected
    by Spannerbag »
    8 Replies
    636 Views
    Last post by Spannerbag
  • Headache with [tunnel]
    by WhiteWolf »
    5 Replies
    419 Views
    Last post by Celtic_Minstrel
  • AI behaviour query
    by Spannerbag »
    6 Replies
    985 Views
    Last post by Spannerbag
  • how to work with array and random numbers
    by ultimatux »
    3 Replies
    725 Views
    Last post by Celtic_Minstrel
  • change unit statistics at the beginning of a scenario
    by ultimatux »
    4 Replies
    848 Views
    Last post by Celtic_Minstrel
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