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  • Location-Based Recruit Lists?
    by weewah »
    5 Replies
    1049 Views
    Last post by Tad_Carlucci
  • WML Error Messages...
    by denispir »
    0 Replies
    1263 Views
    Last post by denispir
  • problem with filter_side
    by vghetto »
    2 Replies
    714 Views
    Last post by vghetto
  • Unexplained Sudden Defeat when Moving a Unit
    by Shield »
    9 Replies
    1172 Views
    Last post by lhybrideur
  • spawns.lua + Random map = Lua errors
    by vghetto »
    8 Replies
    1055 Views
    Last post by vghetto
  • Place Fog
    by serclino »
    2 Replies
    461 Views
    Last post by serclino
  • debug prints -- simple & practical
    by denispir »
    2 Replies
    597 Views
    Last post by lhybrideur
  • Weapon special code not working as intended
    by Nyanyanyan »
    9 Replies
    852 Views
    Last post by Nyanyanyan
  • Attempting to Use Old Water Types for UMC; Trouble with TerrainWML
    by Shield »
    1 Replies
    412 Views
    Last post by beetlenaut
  • Inserting predefined leader and units into side def
    by denispir »
    11 Replies
    929 Views
    Last post by Celtic_Minstrel
  • Revolution-Random Crash in Fifth Scenario
    by CleebMeister »
    7 Replies
    2354 Views
    Last post by Konrad2
  • [preload] [prestart] [start] events
    by denispir »
    8 Replies
    902 Views
    Last post by denispir
  • Copying Attacks?
    by weewah »
    2 Replies
    435 Views
    Last post by weewah
  • engine today ignores scenario changes
    by denispir »
    6 Replies
    685 Views
    Last post by denispir
  • Need help with terrain macro
    by Wussel »
    21 Replies
    5772 Views
    Last post by Wussel
  • need help creating custom [status]
    by LordAwsomeness »
    14 Replies
    1286 Views
    Last post by LordAwsomeness
  • Issues with giving xp in a [fire_event]
    by LordAwsomeness »
    8 Replies
    892 Views
    Last post by LordAwsomeness
  • Activate dependencies
    by LordAwsomeness »
    12 Replies
    832 Views
    Last post by LordAwsomeness
  • Filtering units by hitpoint range
    by Nyanyanyan »
    2 Replies
    488 Views
    Last post by Nyanyanyan
  • [move_unit] exactly one hex back
    by serclino »
    12 Replies
    1166 Views
    Last post by Celtic_Minstrel
  • Native Macros Not Detected
    by Eckirion »
    2 Replies
    489 Views
    Last post by Eckirion
  • "Unknown unit type" error for add-on units
    by Forge »
    6 Replies
    681 Views
    Last post by Forge
  • Is it possible to get opponent's level in weapon specials?
    by wuxiangjinxing »
    7 Replies
    674 Views
    Last post by Celtic_Minstrel
  • Better method for this skill?
    by wuxiangjinxing »
    2 Replies
    494 Views
    Last post by Celtic_Minstrel
  • How to use the built in AI Scenarios
    by LordAwsomeness »
    4 Replies
    486 Views
    Last post by Celtic_Minstrel
  • Count units on a side?
    by LordAwsomeness »
    6 Replies
    618 Views
    Last post by Ravana
  • Issues with [object] duration=turn_end
    by LordAwsomeness »
    1 Replies
    346 Views
    Last post by LordAwsomeness
  • Divide variable help
    by LordAwsomeness »
    3 Replies
    466 Views
    Last post by LordAwsomeness
  • cant figure out [set_specials]
    by LordAwsomeness »
    2 Replies
    379 Views
    Last post by LordAwsomeness
  • [Solved] Scenario end with victory turn 1
    by Vilebeggar »
    4 Replies
    517 Views
    Last post by Vilebeggar
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