Wesnoth Organizational Updates Permanent archive for updates on decisions or reports made by the Battle for Wesnoth Project Council and the Wesnoth, Inc. Board of Directors. Moderator:Forum Moderators
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Regular stable point releases
There will be a bi-weekly pot update so that translations' status and statistics are kept up to date.
There will still be a string freeze two weeks prior to any new stable branch point release.
All commits with string changes must be submitted as a PR and approved...
As required by the Constitution, an initial Project Council consisting of, at a minimum, the General Code, Mainline Content, and Art Direction maintainers has been formed. As the Project Manager, I also decided to split off specific areas so they can have their own maintainer who is particularly...
Now that the first financial status report is available for Wesnoth, Inc in order to provide background, the next topic I want to hopefully get some opinions on is how commissions are handled, both in general and then more specifically for the SP campaign overhaul that Yumi(nemaara) has proposed....
Previous releases have been made based on fairly subjective arguments of whether or not enough has changed or if there have any notable fixes and-or improvements implemented. This has resulted in nobody, users or developers, really knowing when the next release will be and therefore when the newest...
The tags used for Issue/PR prioritization have been updated:
Low Priority : Wording update - Issues that will cause no meaningful problems if left unaddressed .
Medium Priority : Created - Issues that cause minor but consistent problems .
Urgent : Split into Security ( Issues that represent a...
I've been thinking about the general state of our SP lore/campaigns for some time, and am thinking that, although unfortunate, some of our mainline campaigns should be removed to improve the quality of Wesnoth's singleplayer. I'll put my reasoning below; for now I'll state that I think we should...
Okay so the title is kind of facetious, but a little bit serious too. :roll: :lol:
There are spoilers to follow. If you have not played much mainline singleplayer yet, or would like to find out about this new lore later on, please disregard this post.
The existing Lua GUI2 API for custom dialogs is very procedural and not very well-designed. It was only ever intended to be temporary anyway, from what I understand, and people have kept patching it and patching it, adding new features rather than fixing the design flaws. (Every other GUI2 function...
As of 4446 , which was merged into 1.15 and backported to 1.14, a new column will be populated by wesnothd for clients that connect to the official multiplayer server. The motivation for this change is that a question has come up during discussions more than once regarding how many players get...
The time has come to choose a board of three members to decide the course of Wesnoth, Inc, and some important policy decisions for Wesnoth.
While most day-to-day Wesnoth work is developer driven, we do have some financial, legal, and strategic issues which need to be firmly decided by a small...
The Wesnoth board was established in 2016, a little over three years ago. Since that time, Jetrel, Vultraz, and doofus01 have served on the board and taken responsibility for discussing commissions and managing the finances of the project.
We originally intended to hold new elections for the board...
An iPhone release is coming. Its main features are iCloud saves (took 2 hours of work) and so called tinygui2 (took a pretty great amount of resources and cursing).
While I was working on this new implementation of TinyGUI on and off (more off), apparently the smaller...
As announced on discord/IRC topics, we've scheduled 1.15.2 to Oct 20 00:00 UTC and 1.15.3 to mid-December. 1.15.3 will be beta 1 and string freeze will start immediately after it.
If there's any work that needs to happen before either of these...
Is it time to release 1.14.6 yet? There have been multiple reports of top bar issues ( 3714 , f78887fb1665cf5ab82d7b08c50fb583b2605e7f , 461cd2c4bdeb2eb0e84ede6e57cd0b315dee2cee ), nemaara's major revisions to TSG and THoT ( 3648 , 3126 ) have been merged, and there's a bunch of other changes in...
It was mentioned on Discord that it would be beneficial to enable by default the hardening/security features added in PR 3015 . To expand a bit on what it does:
Makes Wesnoth a Position Independent Executable(PIE, info ). This allows it to make better use of ASLR, and is done vs the -fPIE -pie...
Currently wesnoth's versioning scheme isn't compliant to semver spec . While for stable versions it more or less fits, dev releases work totally not in semver way. We also lack a way to signal forward compatible(that is not breaking existing UMC) feature additions in the stable branch.
With 's new 'turn' duration, along with the renamed 'scenario' duration (freeing up 'level' for objects to be removed on levelup somewhere in the future), direct modifications to units are less and less needed. If an object needs to be removed at a different time though, only option other than...
While spectating one of the International Wesnoth Tournament games, there were a number of things that occurred to me in regards to how we can make the timer work better. A small discussion took place among observers there.
Here are my thoughts. Note that there are probably two or three...
The time has come for us to choose a board of three members to decide the course of Wesnoth, Inc and some important policy decisions for Wesnoth. The way this board will work is by discussing important issues that need to be decided upon and then decide on the best course to take.
To begin with, I would like to apologize for the lack of clear communication and efficiency of operations around our financial side, Wesnoth, Inc, over the last seven years or so. As matter of explanation, as often happens in an Open Source project, the people who originally took on responsibility...
You’ve come here either after reading our latest news post or because you saw this thread crop up in the forum index under the Developers’ Discussions section, which is now open for a limited time to posts from regular users.
So, you probably want to help develop Wesnoth but don’t know where to...
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