Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • [MUST-READ] About the Ideas Forum
    by Forum Moderators Team »
    0 Replies
    43140 Views
    Last post by Forum Moderators Team
  • [engine] tweak liminal alignment implementation
    by skeptical_troll »
    0 Replies
    103 Views
    Last post by skeptical_troll
  • More stats and berserk trait for multiplayer games
    by WINR »
    2 Replies
    153 Views
    Last post by WINR
  • [engine] Stop when attacked
    by beetlenaut »
    7 Replies
    2277 Views
    Last post by Atreides
  • [engine] road path wml tag
    by vghetto »
    1 Replies
    502 Views
    Last post by vghetto
  • #ifdef NORMAL, HARD
    by Helmet »
    19 Replies
    674 Views
    Last post by Helmet
  • [engine] Wesnoth Simultaneous Game mode
    by Oflameo »
    1 Replies
    377 Views
    Last post by Oflameo
  • Walking Corpses keeping names
    by TeaIntoxicated »
    16 Replies
    812 Views
    Last post by GunChleoc
  • [engine] Support for daze UtBS, new keys
    by adisae »
    0 Replies
    932 Views
    Last post by adisae
  • [UMC] Able to choose traits
    by Spirit_of_Currents »
    0 Replies
    1297 Views
    Last post by Spirit_of_Currents
  • Public Project Management Dashboard for Development
    by max_torch »
    2 Replies
    1311 Views
    Last post by Aldarisvet
  • [HotSeat] KDEConnect integration
    by Lachu »
    2 Replies
    842 Views
    Last post by beetlenaut
  • Delayed Shroud Updates - Simple GUI ON/OFF indicator
    by neki »
    7 Replies
    1440 Views
    Last post by neki
  • Addition of Rockbound Earthy Cave into mainline Wesnoth
    by MoonyDragon »
    5 Replies
    1054 Views
    Last post by Iris
  • Mixed terrain types unavailable in editor
    by Lord--Stronghold »
    7 Replies
    1396 Views
    Last post by MoonyDragon
  • Engine support for real ranged attacks
    by lipk »
    25 Replies
    6178 Views
    Last post by Hejnewar
  • What features would you like in mainline wesnoth?
    by Jay_jayjay »
    0 Replies
    1986 Views
    Last post by Jay_jayjay
  • Web client for Wesnoth, like Freeciv.
    by freecivnet »
    11 Replies
    3756 Views
    Last post by Jay_jayjay
  • Adding comments to replays
    by Inky »
    6 Replies
    2976 Views
    Last post by sean121
  • [mainline] Melee "marksman"
    by Kingreaper »
    94 Replies
    25597 Views
    Last post by revolting_peasant
  • [mainline] Changing the Dunefolk's(Khalifate's) unit names
    by Pentarctagon »
    141 Replies
    32508 Views
    Last post by Teotl
  • Dunefolk changes for 1.15.3
    by Shiki »
    7 Replies
    3186 Views
    Last post by Pentarctagon
  • Versioned server protocol
    by kephasp »
    6 Replies
    1555 Views
    Last post by kephasp
  • News feature
    by 3Lorde »
    14 Replies
    3361 Views
    Last post by Pentarctagon
  • [accepted, implemented] Context-free Grammar for unit names
    by Dugi »
    28 Replies
    13199 Views
    Last post by Wussel
  • [UMC] Ranged attacks cost gold
    by Spirit_of_Currents »
    1 Replies
    694 Views
    Last post by Ravana
  • [mainline] Manual advancement
    by Spirit_of_Currents »
    0 Replies
    2381 Views
    Last post by Spirit_of_Currents
  • [interface] Damage type indicator options (please)
    by Toshniel »
    1 Replies
    855 Views
    Last post by Elvish_Hunter
  • Creating a Wesnoth web series/show [UMC]
    by Heroofnothing »
    7 Replies
    2169 Views
    Last post by Heroofnothing
  • [Usability / User Interface suggestions] Larger font size, and coloured text
    by shevegen »
    2 Replies
    954 Views
    Last post by gnombat
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