Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • [MUST-READ] About the Ideas Forum
    by Forum Moderators Team »
    0 Replies
    42570 Views
    Last post by Forum Moderators Team
  • [engine] Wesnoth Simultaneous Game mode
    by Oflameo »
    1 Replies
    267 Views
    Last post by Oflameo
  • Walking Corpses keeping names
    by TeaIntoxicated »
    16 Replies
    532 Views
    Last post by GunChleoc
  • [engine] Support for daze UtBS, new keys
    by adisae »
    0 Replies
    449 Views
    Last post by adisae
  • [UMC] Able to choose traits
    by Spirit_of_Currents »
    0 Replies
    1133 Views
    Last post by Spirit_of_Currents
  • Public Project Management Dashboard for Development
    by max_torch »
    2 Replies
    1138 Views
    Last post by Aldarisvet
  • [HotSeat] KDEConnect integration
    by Lachu »
    2 Replies
    742 Views
    Last post by beetlenaut
  • Delayed Shroud Updates - Simple GUI ON/OFF indicator
    by neki »
    7 Replies
    1324 Views
    Last post by neki
  • Addition of Rockbound Earthy Cave into mainline Wesnoth
    by MoonyDragon »
    5 Replies
    897 Views
    Last post by Iris
  • Mixed terrain types unavailable in editor
    by Lord--Stronghold »
    7 Replies
    1245 Views
    Last post by MoonyDragon
  • Engine support for real ranged attacks
    by lipk »
    25 Replies
    5410 Views
    Last post by Hejnewar
  • What features would you like in mainline wesnoth?
    by Jay_jayjay »
    0 Replies
    1797 Views
    Last post by Jay_jayjay
  • Web client for Wesnoth, like Freeciv.
    by freecivnet »
    11 Replies
    3489 Views
    Last post by Jay_jayjay
  • Adding comments to replays
    by Inky »
    6 Replies
    2750 Views
    Last post by sean121
  • [mainline] Melee "marksman"
    by Kingreaper »
    94 Replies
    23476 Views
    Last post by revolting_peasant
  • [mainline] Changing the Dunefolk's(Khalifate's) unit names
    by Pentarctagon »
    141 Replies
    29938 Views
    Last post by Teotl
  • Dunefolk changes for 1.15.3
    by Shiki »
    7 Replies
    2975 Views
    Last post by Pentarctagon
  • Versioned server protocol
    by kephasp »
    6 Replies
    1317 Views
    Last post by kephasp
  • News feature
    by 3Lorde »
    14 Replies
    2972 Views
    Last post by Pentarctagon
  • [accepted, implemented] Context-free Grammar for unit names
    by Dugi »
    28 Replies
    12472 Views
    Last post by Wussel
  • [UMC] Ranged attacks cost gold
    by Spirit_of_Currents »
    1 Replies
    557 Views
    Last post by Ravana
  • [mainline] Manual advancement
    by Spirit_of_Currents »
    0 Replies
    2274 Views
    Last post by Spirit_of_Currents
  • [interface] Damage type indicator options (please)
    by Toshniel »
    1 Replies
    717 Views
    Last post by Elvish_Hunter
  • Creating a Wesnoth web series/show [UMC]
    by Heroofnothing »
    7 Replies
    1966 Views
    Last post by Heroofnothing
  • [Usability / User Interface suggestions] Larger font size, and coloured text
    by shevegen »
    2 Replies
    779 Views
    Last post by gnombat
  • Wonderous Things and Crazy Ideas.
    by Scoundrelous »
    3 Replies
    909 Views
    Last post by Scoundrelous
  • Another Statistical Measure
    by Gidoza »
    11 Replies
    2706 Views
    Last post by Mawmoocn
  • some trait tweaks
    by DwarvenWarrior »
    4 Replies
    1650 Views
    Last post by EarthCake
  • wesnoth ' theme'
    by mactuan12 »
    1 Replies
    985 Views
    Last post by beetlenaut
  • Unit Names
    by Pagawan »
    23 Replies
    6352 Views
    Last post by Mawmoocn
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