We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
You’ve come here either after reading our latest news post or because you saw this thread crop up in the forum index under the Developers’ Discussions section, which is now open for a limited time to posts from regular users.
So, you probably want to help develop Wesnoth but don’t know where to...
Since I'm actually working on a c++ runtime probably allowing some interesting dynamics for wesnoth 2, I want to ask if there are any concepts to interface. GoDot itself allows C++ modules. Basically it will be about replacing/extending original game dynamics by own dynamics while using the...
I am trying to load some 1.12 replays in wesnoth 1.14.14.
It raises a couple of OOS that I have trouble to understand. Maybe someone is knowledgeable to help?
First question: how many random calls to recruit a unit?
In BFW1.12, it seems all drake faction units are recruited with 14 calls to...
The question has come up a few times whether it is possible to have an external mechanism (such as a machine learning framework) interact with Wesnoth without having to change the C++ code. In other words, is it possible to receive the game state from Wesnoth and pass a move back to it, which is...
I made a costum unit in my own costum era, the only problem is that the unit can't be recruited, and when I have him as my leader, It just shows me the you have been defeated message, please help me
The preprocessor is a small header and a source file (1801 lines) that contains a large class (1402 lines) with a large method (607 lines). The internal workings of the preprocessor is unclear at a quick glance. The output of the preprocessor is in a format that is incompletely documented....
Hi. I have some questions about the documentation for the C++ code of Wesnoth.
I think I only find 1-2 pull requests that only add Doxygen API documentation to the code.
Do you guys accept this kind of pull request?
Generally much effort & time would it take to review and merge this kind of pull...
How to search the irc log?
Downloading every *.log file in takes a long time.
Downloading only the log of developer chats in 2020 takes less time.
$ wget -r -np -nH --cut-dirs=3 -R index.html -A '#wesnoth-dev*.log' -e robots=off
$ grep -rnw . -e continuous-integration
I am ripping off from ReNoM 's wonderful work on fastbot for the wesnoth life Russian sister community for map picking and I am targeting a bot that can assist in organization of wesnoth tournament (1v1 only at this time).
I am looking for tournament players or organizers to provide some feedback...
I read a mention of Wesnoth 2.0 and of project Haldric in the new constitution, and realized I haven't heard about these initiatives (initiative, singular?) before.
Now, I suppose it's a rewrite using a different engine . But other than that I know nothing, so - I was hoping this forum's denizens...
Wesnoth for Löve is a port of Wesnoth to the Löve game engine.
There is no release yet, although I am working towards releasing a not playable Techdemo during the rest of the month.
Löve offers some nice features the current Wesnoth engine can't provide easily.
The particle system might be the...
I have not yet found a way to create menu items, I even tried copying them from eighteenth century warfare but to no succsess, the specific thing I am trying to do is make a unit that can summon another unit, I did that once before but the trigger was the attack Deploy robots could somebody please...
I am trying to mod wesnoths code to make it more fit to host a RPG (DnD like) game. I am struggling with summoning units outside of castles. Can someone help me find the code and how to implement such changes? Thank you in advance.
I discovered with great pleasure the new possibility of introducing user choices (so-called options ) directly in _main, for global campaign choices. However, I have 2 issues with the way it is done now:
First, we are imposed a title and a text, which are:
* title: Configure options
*...
This is not a feature request, rather curiosity. Why was it chosen to have vertical lines?, while obviously (see below) horizontal ones seem more intuitive. What were the reasons? A long time ago, I coded a game with hex geometry (although with square tiles for simplicity, see below illustration)....
Is there documentation on what the deprecation messages mean? I'm getting messages like
But if I look at the wiki, it still mentions helper.child_range, says nothing about wml.child_range. Helper is deprecated, but will be supported indefinitely? Or is it deprecated for now, but might come back...
Hello, on my system, there are 3 such dirs (in parens: path by me):
The one we can find from main menu via the {i} icon (/usr/share/games/wesnoth/1.14).
One together with UMC game data (/home/me/.config/wesnoth-1.14/data/wesnoth-1.14.5)
Finally one at the top of my home/...
I occasionnally have errors failed to load scenario which I am totally unable to debug (including right now ), even when resting my mind instead of ( stupidly ) insisting. Then, usually (albeit not in the present case--yet), the error just disappears and I can go on working. I ended up...
I was very pleased to discover the new tag. However, there still remain obscure notations about image variants or modifs. Mainly, I guess, we commonly need to indicate a color or a gender. Exemple I would like to be able to code:
Note that this simplifies the C++ side of the affair, since...
I know this is asked a lot, and not ready for it, but just wanted to know if there is a way to try it, mainly to play with friends.
Probably is not possible using official server, but would like to know if could be possible to host my own server, with matches configured with longtime turns, for...
I'm posting this here for folks who might be interested in attempting to set up wesnothd (on linux) with forum_user_handler without having to install PHPBB.
When building the project, it looks like you might need to use scons with forum_user_handler=true
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