Search found 65 matches
- December 6th, 2005, 12:33 pm
- Forum: Art Contributions
- Topic: Proposal renewed lizardman graphics
- Replies: 92
- Views: 19451
- November 30th, 2005, 8:57 am
- Forum: Developers’ Discussions
- Topic: Discussion of changes to slow?
- Replies: 58
- Views: 19033
The new special attacks look fine. I notice that the fury attack seems to be more useful for high-number-of-attacks units. Concerning slow, i have two remarks: -Defensive role: shamans are usually attacked with melee, and are fairly weak. they have no defensive role, but a (not less important) suppo...
- September 22nd, 2005, 11:32 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Son of the Black Eye Updated!
- Replies: 240
- Views: 77734
- August 19th, 2005, 12:37 pm
- Forum: Technical Support
- Topic: Ubuntu Wesnoth Install
- Replies: 3
- Views: 971
i remember installing at least a 9.3 wesnoth from standard ubuntu sources (default). the package was from the 'unstable' ubuntu... breezy? precompiled packages always suffer some lag from source version, since other people have to make the package and wesnoth developpers are, well, crazy (one releas...
- July 20th, 2005, 3:32 pm
- Forum: Art Contributions
- Topic: what sprite editor do you use?
- Replies: 2
- Views: 859
what sprite editor do you use?
hello,
i was wondering what softwares do you use to create units sprites. i've done a quick searchover the net and haven t found lots of things.
i was wondering what softwares do you use to create units sprites. i've done a quick searchover the net and haven t found lots of things.
- July 2nd, 2005, 5:11 pm
- Forum: Ideas
- Topic: Play another map in multiplayer
- Replies: 6
- Views: 1970
The problem is, when you have lost one multiplayer battle, you have not to recall, while your opponent will have some lvl2. In worst case, you have been crushed and oponent has a bunch of leveled units. There should be a way to solve this problem. maybe more gold to the loser? or map choice? or some...
- July 2nd, 2005, 5:06 pm
- Forum: Ideas
- Topic: total number of villages
- Replies: 3
- Views: 927
- July 2nd, 2005, 12:43 pm
- Forum: Ideas
- Topic: total number of villages
- Replies: 3
- Views: 927
total number of villages
it would be pretty useful to have access to the number of villages of a map (without shroud) in mp. by example, the display of villages in the upper side of the screen could be "x/y" with x as your current number of villages and y as the total amount on the map. That would avoid to have to...
- July 1st, 2005, 12:24 pm
- Forum: Users’ Forum
- Topic: version 0.9.3 artwork (villages)
- Replies: 63
- Views: 11028
- June 30th, 2005, 4:46 pm
- Forum: Users’ Forum
- Topic: version 0.9.3 artwork (villages)
- Replies: 63
- Views: 11028
- June 27th, 2005, 11:25 am
- Forum: Faction & Era Development
- Topic: Dragon Riders
- Replies: 46
- Views: 15190
- June 27th, 2005, 5:33 am
- Forum: Faction & Era Development
- Topic: Dragon Riders
- Replies: 46
- Views: 15190
- June 24th, 2005, 10:17 am
- Forum: Faction & Era Development
- Topic: Idea for Far East Faction
- Replies: 478
- Views: 97486
i don t know of chinese samurai. in fact, i m not sure chinese used sqamurai in their army system. but whatever, google finds a nice amount of samurai with naginata. like here: http://www.kabutographics.com/portfolio/Portfolio_images/nagainata_image-large.jpg or here http://www.bugei.com/images_prod...
- June 23rd, 2005, 11:27 pm
- Forum: Ideas
- Topic: some things
- Replies: 4
- Views: 938