Search found 65 matches

by Squig
December 6th, 2005, 12:33 pm
Forum: Art Contributions
Topic: Proposal renewed lizardman graphics
Replies: 92
Views: 19451

i like them, especially the healer line.

the spear of the lvl2 skirmisher seems strange to me though. it looks like it s bent someway.

i may be wrong, be i imagine that the point should be more on the right, as shown in the joined png. what do you think?
by Squig
November 30th, 2005, 8:57 am
Forum: Developers’ Discussions
Topic: Discussion of changes to slow?
Replies: 58
Views: 19033

The new special attacks look fine. I notice that the fury attack seems to be more useful for high-number-of-attacks units. Concerning slow, i have two remarks: -Defensive role: shamans are usually attacked with melee, and are fairly weak. they have no defensive role, but a (not less important) suppo...
by Squig
September 22nd, 2005, 11:32 am
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 77734

i ve been testing sotbe, and noticed that shamans' exp seems to be reduced to 0 at the beginning of the following scenario. As it only happens in the scenario after the siege one, i guess it s a bug.
by Squig
August 19th, 2005, 12:37 pm
Forum: Technical Support
Topic: Ubuntu Wesnoth Install
Replies: 3
Views: 971

i remember installing at least a 9.3 wesnoth from standard ubuntu sources (default). the package was from the 'unstable' ubuntu... breezy? precompiled packages always suffer some lag from source version, since other people have to make the package and wesnoth developpers are, well, crazy (one releas...
by Squig
July 20th, 2005, 3:32 pm
Forum: Art Contributions
Topic: what sprite editor do you use?
Replies: 2
Views: 859

what sprite editor do you use?

hello,

i was wondering what softwares do you use to create units sprites. i've done a quick searchover the net and haven t found lots of things.
by Squig
July 2nd, 2005, 5:11 pm
Forum: Ideas
Topic: Play another map in multiplayer
Replies: 6
Views: 1970

The problem is, when you have lost one multiplayer battle, you have not to recall, while your opponent will have some lvl2. In worst case, you have been crushed and oponent has a bunch of leveled units. There should be a way to solve this problem. maybe more gold to the loser? or map choice? or some...
by Squig
July 2nd, 2005, 5:06 pm
Forum: Ideas
Topic: total number of villages
Replies: 3
Views: 927

i did as you said
by Squig
July 2nd, 2005, 12:43 pm
Forum: Ideas
Topic: total number of villages
Replies: 3
Views: 927

total number of villages

it would be pretty useful to have access to the number of villages of a map (without shroud) in mp. by example, the display of villages in the upper side of the screen could be "x/y" with x as your current number of villages and y as the total amount on the map. That would avoid to have to...
by Squig
July 1st, 2005, 12:24 pm
Forum: Users’ Forum
Topic: version 0.9.3 artwork (villages)
Replies: 63
Views: 11028

wow! :shock:

i love it
by Squig
June 30th, 2005, 4:46 pm
Forum: Users’ Forum
Topic: version 0.9.3 artwork (villages)
Replies: 63
Views: 11028

The villages by themselves are cute. the problem is that they don't fit imho with the rest of the graphic style of wesnoth.

Now, if the art people are willing to reskin all units/terrains, i'm impressed. Otherwise, this looks awkward.
by Squig
June 27th, 2005, 11:25 am
Forum: Faction & Era Development
Topic: Dragon Riders
Replies: 46
Views: 15190

what about a nacelle tied on the wyvern's neck?

well, it couldn't be called a rider anymore :roll:
by Squig
June 27th, 2005, 5:33 am
Forum: Faction & Era Development
Topic: Dragon Riders
Replies: 46
Views: 15190

something like this?

Image
by Squig
June 24th, 2005, 10:17 am
Forum: Faction & Era Development
Topic: Idea for Far East Faction
Replies: 478
Views: 97486

i don t know of chinese samurai. in fact, i m not sure chinese used sqamurai in their army system. but whatever, google finds a nice amount of samurai with naginata. like here: http://www.kabutographics.com/portfolio/Portfolio_images/nagainata_image-large.jpg or here http://www.bugei.com/images_prod...
by Squig
June 23rd, 2005, 11:27 pm
Forum: Ideas
Topic: some things
Replies: 4
Views: 938

i think what he wants is the (already suggested in ideas) opportunity to make one unit leader of your army when the 'real' leader dies.
by Squig
June 23rd, 2005, 11:27 pm
Forum: Ideas
Topic: Turn info
Replies: 19
Views: 3740

The order/color can be found in the state table(not sure of the translation) if you have no fog of war.

what would be cool would be the indication of color/leadername (and possibly leader pic once it was seen once) in this table, no matter what setting (shroud, fog) chosen