Search found 100 matches
- November 27th, 2005, 3:06 pm
- Forum: Art Development
- Topic: paved roads
- Replies: 99
- Views: 39008
- November 27th, 2005, 2:56 pm
- Forum: Art Contributions
- Topic: Preview: Multihex terrain
- Replies: 91
- Views: 22362
The grassland looks a whole lot better together with the mountains now. This looks really good. My only irk is the hills that I'd like to see in a slightly larger scale, next to houses, units and trees they look very small and the illusion of scale that were in the old hills and mountains seems a li...
- November 27th, 2005, 12:29 am
- Forum: Art Workshop
- Topic: Devling Art & Animation Input
- Replies: 77
- Views: 31405
- November 26th, 2005, 2:45 pm
- Forum: Art Workshop
- Topic: Devling Art & Animation Input
- Replies: 77
- Views: 31405
- November 25th, 2005, 11:50 pm
- Forum: Art Workshop
- Topic: Devling Art & Animation Input
- Replies: 77
- Views: 31405
- November 25th, 2005, 11:45 pm
- Forum: Art Workshop
- Topic: Devling Art & Animation Input
- Replies: 77
- Views: 31405
Devling Art & Animation Input
I've decided to move to a thread in this forum for the next step of these. Since I'm fairly new at animating and have not yet done so for this game I'd like some input if I do things wrong. I have an example of the first unit in the Devling Faction. My worry is it will look to slow when it actually ...
- November 24th, 2005, 6:54 pm
- Forum: Faction & Era Development
- Topic: New Faction Proposal: "Devlings"
- Replies: 75
- Views: 33317
I've updated the Overgrown Devling line with a split branch for more diversity. I'm considering have a branched sneak with the second alternative having skirmisher. I have looked at the swarm ability and am still a little concerned how it would work out and how it would be applied, perhaps it could ...
- November 21st, 2005, 6:32 pm
- Forum: Faction & Era Development
- Topic: New Faction Proposal: "Devlings"
- Replies: 75
- Views: 33317
- November 18th, 2005, 6:25 pm
- Forum: Ideas
- Topic: Dark Forest
- Replies: 98
- Views: 19845
- November 16th, 2005, 12:08 am
- Forum: Art Development
- Topic: New terrain: Wastelands
- Replies: 37
- Views: 19683
- November 15th, 2005, 11:44 pm
- Forum: Faction & Era Development
- Topic: New Faction Proposal: "Devlings"
- Replies: 75
- Views: 33317
- November 12th, 2005, 12:34 am
- Forum: Ideas
- Topic: Ever hear of a boardgame called "Melee" ?
- Replies: 37
- Views: 7787
This game is an abstraction to use many different types of terrain in a smaller space then would normally be required. This provides strategic points when you choose where to put your units and where to line up your defence/offence. If companies or squads were used it'd be much harder to distinguish...
- November 11th, 2005, 5:38 pm
- Forum: Art Development
- Topic: +Female elvish archer units
- Replies: 36
- Views: 23347
Consider what makes a unit identifiable when stoned or to someone who is color-blind. I don't see how this is relevant at all... If you compare the images of the elf archer he posted you can clearly see it is the same unit type even without colors, the fixed version is much easier to tell it is fem...
- November 11th, 2005, 3:08 pm
- Forum: Developers’ Discussions
- Topic: Swarm ability
- Replies: 14
- Views: 5443