Search found 100 matches

by dreampilot
September 4th, 2006, 4:11 pm
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 27195

Did a new quick test for the cursers. The hammers were a bit off and I tried with a skull instead, color and quality might need some work aswell as the "trailing" it leaves in it's path.

Anyways. Let me know what you think.
by dreampilot
September 3rd, 2006, 10:53 am
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 27195

Actually, if you could post the ranged images - at least, chiefly the projectiles fired by the cursers (I don't care whether they are as part of the unit image, or as separate files, although I'd like the unit images of that animation too), I would really appreciate it. Do they have projectiles? I ...
by dreampilot
September 3rd, 2006, 10:51 am
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 27195

Yeah there's no real useful graphic for a curse attack right now so that's why I thought to create one. I hadn't put alot of time into them but liked the splash effect aswell.. Hope it can help you create something nice and I'll see if I can fix something suitable for the cursers in the meantime eve...
by dreampilot
September 2nd, 2006, 10:47 pm
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 27195

:D Very happy to see that these guys haven't been abandoned. If you're after comment, I would say that the death anims for the nailer/spiker/stapler line need more 'in-between' frames. At present, the manner in which they (and the hammer) fall over is very abrupt. Hmm, also the curser ranged attack...
by dreampilot
September 2nd, 2006, 10:38 pm
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 27195

Flametrooper wrote:That'd be me. :)
And yeah, that might be a weird match. I only just realized how similar my idea was to yours. Cool ideas are often repeated, so don't accuse me of stealing, because I didn't.
Hehe don't worry, Implings and gnomes aren't that close I'm sure.
by dreampilot
September 2nd, 2006, 10:37 pm
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 27195

Thanks for the reply, the projectile is really ment to be something else for them to suit them better but it was to show they would shoot something. I hope this is what you asked for. I'll be uploading all finished files and animations soon aswell.
by dreampilot
August 31st, 2006, 12:27 pm
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 27195

Thanks :) I didn't get the three thumbs up thing first either.. :P I hope I'll have time to finish them, basically I'll try and do the attacks for the 10 units that are left to begin with and ask for help in making them into an actual faction to work within the game. Once they're tested it should be...
by dreampilot
August 30th, 2006, 12:00 am
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 27195

I mixed up my threads. Not sure if there is any interest at all for these guys anymore but had finished some animations for them before. Been a long time away from this project but put together a sheet to comment and suggest things about their animations/attacks/deaths etc. Sorry about the poor qual...
by dreampilot
August 29th, 2006, 11:46 pm
Forum: Faction & Era Development
Topic: New Faction Proposal: "Devlings"
Replies: 75
Views: 28172

return

This project went on ice with the first snow last year. my friend started playing wesnoth again and commented on whatever happened to that faction I was doing. Basically I got stuck animating them since so many other projects took over my time and it was disheartening to animate them all on my own o...
by dreampilot
August 25th, 2006, 10:07 pm
Forum: Multiplayer Development
Topic: The Dwarvish Treasure - Version 0.5
Replies: 145
Views: 28394

great gameplay baufo but the game freezes for the person hosting each time a player attacks one of the Yeti's and we think it is a serious bug. Maybe it can be fixed somehow.
by dreampilot
December 12th, 2005, 6:08 pm
Forum: Art Workshop
Topic: Devling Art & Animation Input
Replies: 77
Views: 27195

If you look closely he moves his feet. perhaps it's not prominent enough. Also yes directional attacks are a later worry.

Still working on animation. Time is limited and they will not be done before christmas unless I find more time then the odd hour now and then :wink:
by dreampilot
December 8th, 2005, 6:05 pm
Forum: Scenario & Campaign Development
Topic: Spacenoth
Replies: 139
Views: 30488

hehe this is the same argument as; why are the "houses" smaller then units; Why are the mountains smaller then "houses"... They aren't though, seen any funky multi-hex screenshots recently? hehe yes I have and villages are still smaller then units but I don't think you see my po...
by dreampilot
December 8th, 2005, 8:19 am
Forum: Scenario & Campaign Development
Topic: Spacenoth
Replies: 139
Views: 30488

To give you a better idea I constructed this.
by dreampilot
December 8th, 2005, 12:01 am
Forum: Scenario & Campaign Development
Topic: Spacenoth
Replies: 139
Views: 30488

How come theres a random galaxy when you can see both planets. hehe this is the same argument as; why are the "houses" smaller then units; Why are the mountains smaller then "houses"... What I want to know is; why is there only 4 shiplengths between the sun and the planet :P - m...
by dreampilot
December 7th, 2005, 4:40 pm
Forum: Scenario & Campaign Development
Topic: Spacenoth
Replies: 139
Views: 30488

Hehe, interesting Zebulon.

I had begun doing something more like that with the wesnoth graphics. now I borrowed your asteroids and edited them. I made the galaxy sun and planets aswell as the units. They're still silly :P