Search found 243 matches

by Attila
June 25th, 2005, 3:04 am
Forum: Scenario & Campaign Development
Topic: Nudity
Replies: 11
Views: 3600

I just wanted to create a female vs. male campaign and I figured the best reason for the conflict would be the mistreatment of a group of women by men. Because the obvious best way to portray the mistreatment of women by a king is a campaign called "Whore War" for a game meant for ages as...
by Attila
June 24th, 2005, 1:25 pm
Forum: Scenario & Campaign Development
Topic: Drakes' war
Replies: 7
Views: 2271

Big Fish wrote:6) Well, there is one thing that is sure: there are going to be lots of new units.
That's a lot of work right there, a lot more than you think.
by Attila
June 24th, 2005, 1:22 pm
Forum: Ideas
Topic: Anyone Creative Enough
Replies: 22
Views: 3198

I believe the greatest hurdle to take in creating new units is to make them fit in the game, both concept-wise and regarding play balance. It takes a good deal of knowledge of the existing units and game tactics involving them to come up with new units that don't spoil what's already there and have...
by Attila
June 21st, 2005, 2:31 am
Forum: Ideas
Topic: Unit history
Replies: 31
Views: 5658

Well, discriptions are per unit type , while we would need something for individual units - wherever name and traits are kept track of, I suppose. Maybe we could get a per-unit history added to the description when we hit "d", or use a new key (like "i" for "info") and...
by Attila
June 20th, 2005, 11:27 pm
Forum: Art Contributions
Topic: Simmone the summoner
Replies: 15
Views: 3445

allefant wrote:Something else I have been wondering, would it be possible to render 3D units into pixel-art sizes, and have them look good?
I'm pretty sure that's what they tried to do with starcraft, the result a ok, not great.
by Attila
June 19th, 2005, 10:27 pm
Forum: Art Contributions
Topic: Simmone the summoner
Replies: 15
Views: 3445

too many colurs and half transparent pixels at the edges... Those are good things about them, in my now much sharper knowledge of sprite art. I don't know who started this whole mantra of having a very limited color set, but it has no benefit, outside of a very minor savings in file size/blitting s...
by Attila
June 17th, 2005, 1:17 pm
Forum: Users’ Forum
Topic: How do I create new unit/scenario
Replies: 4
Views: 1821

If you use a mac control-click on the icon, select "show package contents", open the file that says contents, open the file that says resources, open the file that says data, open the file that says scenarios. In there are the .cfg file for all the mainline campaigns. The best way, in my o...
by Attila
June 17th, 2005, 1:12 pm
Forum: Ideas
Topic: Some (as I believe) great suggestions
Replies: 4
Views: 1951

Re: Some (as I believe) great suggestions

Ardonik wrote:
- In the Era Classic allow the Elves to build Woses
But Woses are not of the Elvish "race," and the Classic Era is divided into races.
I thought classic was made up of the unit from way back.
by Attila
June 17th, 2005, 12:23 am
Forum: Ideas
Topic: What to do with "useless" XP?
Replies: 5
Views: 1169

While not a bad idea, in my opinion it's a very good idea, it's been proposed before and is inviting a flame war revival.
by Attila
June 16th, 2005, 9:41 pm
Forum: Scenario & Campaign Development
Topic: Campaign: A Mages Tale
Replies: 5
Views: 2423

Version 0.2.0!!!

I just made 0.2.0. Here's the changelog:

Code: Select all

version 0.2.0
-added new scenario: "The Joruney Northward"
-removed Mudcrawler and Rock Golem line
-added Fmunoz's Animated Rock and Rock Golem units
-changed Lava Summon and Lava Monster Graphics (still require fixing)
by Attila
June 16th, 2005, 4:10 pm
Forum: Art Contributions
Topic: Magical creations
Replies: 17
Views: 7215

Nice, I'm going to have to find a way to get these into my campaign.
by Attila
June 12th, 2005, 2:21 am
Forum: Scenario & Campaign Development
Topic: Advanced Tutorial: The South Guard
Replies: 4
Views: 1102

Cool...if people really like it, we may consider it for inclusion into the official distribution. Not necessarily for 1.0, mainly because our translators wouldn't be able to translate it in time, but at some point. We really need a good, fun tutorial campaign. David I like the current tutorial, bot...
by Attila
June 11th, 2005, 9:49 pm
Forum: Ideas
Topic: Alchemy
Replies: 10
Views: 2131

Well, there is item support in the game, but no inventory management, which is what this would require. You can program these effects, even a 1-time poison attack. You just would need some kind of event trigger for the WML. Support for this kind of thing would be a long term project, and fairly com...
by Attila
June 11th, 2005, 9:30 pm
Forum: Ideas
Topic: Alchemy
Replies: 10
Views: 2131

Your idea is interesting, but it would make Wesnoth into an entirely different game. Also, it will not possibly be implemented before 1.0, especially not by the development team. Wesnoth is not about single people - I prefer to think of it as a general commanding brigades or regiments. Remember, he...
by Attila
June 11th, 2005, 4:59 pm
Forum: Faction & Era Development
Topic: Race Idea: Elemental / Chaos
Replies: 6
Views: 2651

My campaign has golems and elemental creatures, because I was bored with the same old units.