Search found 1700 matches

by toms
June 27th, 2007, 3:17 pm
Forum: Art Contributions
Topic: Help For A New Contributor
Replies: 79
Views: 19701

The scarf should go around his neck, now it looks like it does not. (see the attachment)
by toms
June 27th, 2007, 3:11 pm
Forum: Ideas
Topic: Idea/Question: 3D client for Wesnoth
Replies: 32
Views: 7556

I think 3D graphics in the size of the Wesnoth sprites will just look terrible.
by toms
June 27th, 2007, 3:01 pm
Forum: WML Workshop
Topic: Some weird error
Replies: 13
Views: 2770

Noyga wrote:I see some #ifdef without a #endif
That can't be...
these are the only #ifdef-s in the scenario (checked via search)

Code: Select all

#ifdef EASY
{VARIABLE spawn 5}#endif
#ifdef NORMAL
{VARIABLE spawn 7}#endif
#ifdef HARD
{VARIABLE spawn 9}#endif
by toms
June 27th, 2007, 2:50 pm
Forum: WML Workshop
Topic: Some weird error
Replies: 13
Views: 2770

Ok, with removing code I found out that the new turn event with the complex code is causing the error.
(as I suspected)

I'll reduce the code in the previous post to the specific event.
by toms
June 27th, 2007, 1:50 pm
Forum: WML Workshop
Topic: Some weird error
Replies: 13
Views: 2770

Some weird error

When the scenario starts, both leaders disappear. (visibly) When I end the turn then, I lose. The problematic code: [event] name=new turn first_time_only=no [store_unit] variable=mudcrawlers [filter] type=Mudcrawler [/filter] kill=no [/store_unit] {FOREACH mudcrawlers i} #If the mudcrawler i is not ...
by toms
June 27th, 2007, 1:00 pm
Forum: Users’ Forum
Topic: Multiplayer for Beginners
Replies: 12
Views: 3903

Multiplayer is not good for beginners.

My advice: Play throught the tutorial, then play an easy campaign, like South Guard or Two Brothers.
Then read the strategy guides on the wiki and forum (esp. How to play Series)
by toms
June 26th, 2007, 4:33 pm
Forum: Art Workshop
Topic: Elf Portrait
Replies: 8
Views: 4018

irrevenant wrote:Jetryl is implying that this falls significantly short of mainline standard. But everyone starts somewhere - you should see some of Jetryl's early stuff! :)
Yes! Yes! I want to see some of Jetryl's early stuff!

Sorry.
by toms
June 24th, 2007, 3:21 pm
Forum: WML Workshop
Topic: Set a "survival turns limit" in multiplayer
Replies: 20
Views: 3984

And in the message, you will need a filter for the speaker. (normally it's description=)
When there should be no speaker, you need speaker=narrator
by toms
June 24th, 2007, 3:18 pm
Forum: Scenario & Campaign Development
Topic: Looking for an RP style Map/Scenario (Like DoTG)
Replies: 2
Views: 1063

Please don't cross-post the same thing in different forums. If someone knows, he will probably reply, and if not, a second thread about the same is useless.
(and it's spam)
by toms
June 24th, 2007, 3:12 pm
Forum: Users’ Forum
Topic: Looking for an RPG style scenario/addon/map...
Replies: 5
Views: 1616

Check the addon server for:

Fall of Trent
Labyrinth of Champions
Frezycus' Junks
Survival Extreme
Clonkinators RPG
Top Scrolling Wesnoth
by toms
June 24th, 2007, 10:02 am
Forum: WML Workshop
Topic: Set a "survival turns limit" in multiplayer
Replies: 20
Views: 3984

A message in [endlevel] makes no sense.

To get what you want, make a narrator message before the endlevel.

And I suggest you to write the scenario in conventional order:
-scenario information (id,name,etc.)
-schedules
-side descriptions
-events in (if possible) chronological order
by toms
June 24th, 2007, 9:56 am
Forum: Art Contributions
Topic: Faction-specific flags
Replies: 32
Views: 10906

It doesn't really disturb me, but the giant bones make actually no sense.
by toms
June 23rd, 2007, 5:02 pm
Forum: WML Workshop
Topic: How to store units into the recall list?
Replies: 5
Views: 1972

zookeeper wrote:You create and unstore units into the recall list by unstoring/creating them with invalid coordinates (x,y=recall,recall is a good idea for clarity). At least I think that works for creating a unit, too, and not just for unstoring.
What if I only set x=recall and any number for y=?
by toms
June 23rd, 2007, 3:21 pm
Forum: WML Workshop
Topic: New merman compaign (need technical help)
Replies: 14
Views: 3538

Sorry for hacking this post, but I would like to know how to add something to the server. Not that I'm going to add something soon, but I will someday. Providing me with the words: "check the wiki" is good enough for me (if the wiki is good enough for me) :D mat This is what you are looki...
by toms
June 21st, 2007, 7:04 pm
Forum: WML Workshop
Topic: New merman compaign (need technical help)
Replies: 14
Views: 3538

Another one, it should be name=_"Escape from Atlantis"