Search found 257 matches

by Sly
December 26th, 2007, 11:03 pm
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 31151

Ergh unfortunately not :x But should be easy to do so, I'll try to just raplay it :wink: Thank you, I could probably try to do that myself, but I'm pretty busy with writing alternate campaign branch. Everything that saves my time ATM is greately appreciated. Ergh ( bis ) : I encountered a nasty bug...
by Sly
December 26th, 2007, 12:50 pm
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 31151

Can you provide a replay or save at scenario end? Ergh unfortunately not :x But should be easy to do so, I'll try to just raplay it :wink: Currently I just finished Out of the frying pan . And I tried both siding with Trolls and Dwarves. In A subteranean struggle , the Troll side is slightly easier...
by Sly
December 25th, 2007, 2:53 pm
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 31151

The3rd scenario is a little bugged : If Garak is slain before you kill either undead leader you do not loose and when you kill one of them the possessed Garak don't appear but you still have "Kill possessed Garak" in the victory conditions. Hopefully you can still win by killing the other ...
by Sly
December 19th, 2007, 2:36 pm
Forum: Strategies & Tips
Topic: Help on Knalgans versus Undead (Ghost-Heavy)
Replies: 9
Views: 2430

Because the 1st question was about mass ghosts. But true that footpads are nice against the skeletons, for ZoC, and for every use you can have of a good mobility in general. Footpads aren't bad evrsus mass ghost : OK they'll deal less ranged damages but have enough defence that ghost won't regain m...
by Sly
December 12th, 2007, 3:27 pm
Forum: Mainline Campaign Development
Topic: Northern Rebirth
Replies: 194
Views: 76829

Re: Anita: only mostly dead?

Also, out of curiosity, what happens if Krash dies? He becomes pretty necessary in some of the later scenarios, but you don't have to keep him alive to win the earlier ones. If you lost him which wouldn't seem huge, you might be very confused at how hard Stolen Gold is. He totally rescued me there ...
by Sly
December 3rd, 2007, 9:15 am
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 31151

Yeah right that was stupid :lol:
by Sly
November 30th, 2007, 5:02 pm
Forum: Ideas
Topic: Direwolf Rider retaliation
Replies: 16
Views: 4220

IIRC it first chooses the one that's more likely to result in less damage to yourself and then the one that's most likely to result in the most damage to the enemy. Poison, therefore, is ignored. I'm not totally sure : I remember that when attacked Giant Scorpions chose the poisonous one, wich deal...
by Sly
November 29th, 2007, 12:30 pm
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 31151

Just another thing : it seems that Kaleh camoflage don't work on sand but only on sand dunes :?
by Sly
November 21st, 2007, 8:52 am
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 31151

Just a litle note about Kaleh new advancement : I think he could get a second level before getting all the choice and/or getting commandment as an aption too ;)
by Sly
November 16th, 2007, 6:35 pm
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 99427

Actually, thinking about it, i don't much like the idea of lowering the turn limit (though i proposed it once before somewhere). This is an ever-unliving lich we're talking about after all, it's not like he has much pressure on his time... But maybe reducing greatly the number of villages in the sc...
by Sly
November 8th, 2007, 9:04 am
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 99427

It doesn't, does it. This is a really unsatisfying end to the campaign :l. It's the kind of ending you either love or hate. I personally love it. It's brilliant. The only change I might make would be to have the difficulty slowly increase so that eventually you can't win. I totaly agree, I love thi...
by Sly
November 4th, 2007, 9:57 am
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 31151

EDIT: I've also taken no driver's suggestion into account and have reworked the Dust Devil completely. Yeah I think the Dust Devil has too much free movement : maybe giving him a movement cost of 2 over shallow water and in caves, and even restraining him from moving over deep water, like the Shyde...
by Sly
November 1st, 2007, 9:07 pm
Forum: Mainline Campaign Development
Topic: [Historical] Under the Burning Suns - Dev Version (1.3.8+)
Replies: 52
Views: 31151

Just found a minor bug : in "The morning after" when an anemy bat reclaim one of the villages that where owned by the necromencer it gots the same massage as when you did it (I hope the elves ar all right or something like tah)
by Sly
October 29th, 2007, 9:51 am
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 220
Views: 99427

chino2468 wrote:Just a question: I continued playing and reached the "Foolish Hero" level, and I already killed the Assassin and 2 Elvish Marshalls, will this continue until I lose or what?? =P
You got it right :P
by Sly
October 16th, 2007, 12:33 pm
Forum: Mainline Campaign Development
Topic: Northern Rebirth
Replies: 194
Views: 76829

thespaceinvader wrote:Krash can if you make him a Flare/Flameheart IIRC. And Gryphons can if you recruit one.
Drakes lack good defense and ther is a lot of orcish slurbow