Search found 1264 matches
- January 21st, 2009, 2:15 pm
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 262154
Re: Loyalist Portrait Series
I happen to like the new sallet, at least.
- January 18th, 2009, 12:58 am
- Forum: Art Contributions
- Topic: Terrain tiling [Dirt for a change]
- Replies: 126
- Views: 30676
Re: Terrain tiling is not dead.
People keep bringing this up, so I'd like to point out there are more types of desert than Sahara-like dunes. It can have shrubs, cacti and coniferous trees without looking out of place.thespaceinvader wrote:But i'd lower the probabilities somewhat. That looks like a very busy desert at the moment.
- January 13th, 2009, 11:26 pm
- Forum: Game Development
- Topic: The Kind of Game *I* Would Like To See
- Replies: 12
- Views: 3873
Re: The Kind of Game *I* Would Like To See
There's no "they", it's one guy making it and his plans will take several years.TheMastermind wrote:DF is a very nice game but it's going pretty slow i wish they will relese the finel game alredy but it looks like it will take them a number of years.
you've got a wait coming
- January 12th, 2009, 11:37 am
- Forum: Art Contributions
- Topic: Portrait sketches
- Replies: 398
- Views: 117956
Re: Portrait sketches
I like your rusted armor, good job. Adding some scratches/chips/gouges could make it look even better.
Might want to slightly darken the shaded parts of the jaw to have it stand out more.
Might want to slightly darken the shaded parts of the jaw to have it stand out more.
- January 6th, 2009, 7:40 am
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 262154
Re: Loyalist Portrait Series
The shock trooper is fantastic!
- January 5th, 2009, 5:39 am
- Forum: Ideas
- Topic: Option to Disable Camera Centering
- Replies: 10
- Views: 2922
Option to Disable Camera Centering
I've been gathering feedback from friends, and this seems to be the most important issue. When holding matches on large maps - especially with the timer running - it is very disruptive to have the camera swinging around constantly to focus on another player's unit when you are trying to plan your ne...
- January 4th, 2009, 1:01 pm
- Forum: Game Development
- Topic: The Kind of Game *I* Would Like To See
- Replies: 12
- Views: 3873
Re: The Kind of Game *I* Would Like To See
The random world thing is what Dwarf Fortress is going for. One that writes its own story.
- January 4th, 2009, 12:37 pm
- Forum: Art Workshop
- Topic: Extended and other stuff. Slow progress ... as usual
- Replies: 287
- Views: 74146
Re: Extended and other stuff. Slow progress ... as usual
Sorry but I needed to do this: Some Dark Elves (because Dark Elves are cool.) http://i530.photobucket.com/albums/dd341/woodmouse_/dark-elf-fighter.png http://i530.photobucket.com/albums/dd341/woodmouse_/dark-elf-hunter.png http://i530.photobucket.com/albums/dd341/woodmouse_/dark-elf-great-hunter.pn...
- January 3rd, 2009, 10:05 pm
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 262154
Re: Loyalist Portrait Series
Kestenvarn: to be honest, I did consider the opportunity of worn armour, but rejected it. Initially, it was indeed a lack due to my laziness ( :mrgreen: ). Eventually, I thought of it but still didn't change anything. This is because of the characters themselves. Most of the loyalist's armoured uni...
- January 3rd, 2009, 11:19 am
- Forum: Art Contributions
- Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
- Replies: 250
- Views: 73507
Re: Gryphon Portrait: Anatomy/Linework
It doesn't look as though you've really changed it that much since my last post. Have you tried experimenting with different poses?
Flight might not be the best option here, since the portrait is static.
Flight might not be the best option here, since the portrait is static.
- January 3rd, 2009, 2:29 am
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 262154
Re: Loyalist Portrait Series
These are all very good. The only thing that bothers me is how the armor looks perfectly polished and new, with no signs of wear and tear.
- December 15th, 2008, 9:33 am
- Forum: Art Contributions
- Topic: Corvvs' Thread of Ill-Fated Portraits: Merman Hunter
- Replies: 250
- Views: 73507
Re: Gryphon Portrait: Anatomy/Linework
I'm not sure if anyone has mentioned this yet, and it is only opinion, but these gryphons are too fat - lions should have a sleek and powerful look to them. The neck could be made less squat, as well. Adding long, pointed ears similar to a caracal can also enhance the predatory image.
- December 15th, 2008, 9:03 am
- Forum: Art Contributions
- Topic: Troll Portraits
- Replies: 20
- Views: 8969
Re: Troll Portraits
I like the linework for this. Did you intend to give him a comical facial expression, though?
- December 15th, 2008, 8:58 am
- Forum: Art Contributions
- Topic: thespaceinvader's portraits - Ancient Wose
- Replies: 790
- Views: 195212
Re: Since I don't have an active topic ATM... Portraits!
The augur looks really nice.
- November 3rd, 2008, 11:53 am
- Forum: Game Development
- Topic: PoxNora
- Replies: 21
- Views: 11144
Re: PoxNora
I've often wondered what would happen if you played MtG using not pre-built decks, but using a "draft" process, where each player in the tournament gets to draft cards from a general pool, going until everyone has a 60-card deck... would definitely make it more balanced, anyway. sounds li...