Search found 1264 matches
- March 9th, 2009, 10:55 am
- Forum: Off-Topic
- Topic: The User Art Topic
- Replies: 318
- Views: 122704
Re: The User Art Topic
Recently I began playing D&D 4E online with some friends, using the program Map Tool . It can do some neat things. From there I also ran across a forum called The Cartographer's Guild , which has some pretty impressive stuff! I nicked their idea of using lightning bolts as the base for rivers. H...
- March 2nd, 2009, 12:34 am
- Forum: Art Contributions
- Topic: Bushes
- Replies: 19
- Views: 4238
Re: Bushes
The trunks are a little too large to be considered bushes; they look more like tiny trees.
- February 16th, 2009, 9:13 pm
- Forum: Art Contributions
- Topic: thespaceinvader's portraits - Ancient Wose
- Replies: 790
- Views: 169247
Re: thespaceinvader's portraits - current, Dwarves
Bird heads are rather ordinary, which is probably why the most impressive gryphons have either the devilish ears or a large crest in the back.
- February 13th, 2009, 9:36 am
- Forum: Art Contributions
- Topic: thespaceinvader's portraits - Ancient Wose
- Replies: 790
- Views: 169247
Re: thespaceinvader's portraits - current, Dwarves
It does help a bit. The right iris could be shifted more to the center to match it, since it has no highlight.
Adding more whites to both might increase his crazed appearance. (Or it might just make him look goofy. It depends really.)
Adding more whites to both might increase his crazed appearance. (Or it might just make him look goofy. It depends really.)
- February 13th, 2009, 2:23 am
- Forum: Art Contributions
- Topic: thespaceinvader's portraits - Ancient Wose
- Replies: 790
- Views: 169247
Re: thespaceinvader's portraits - current, Dwarves
thespaceinvader wrote:Umm... he's still looking directly at camera - I'm not quite sure where your impression comes from. I'm happy with him as he is, tbh.

What is he looking at?
- February 12th, 2009, 12:05 pm
- Forum: Art Contributions
- Topic: thespaceinvader's portraits - Ancient Wose
- Replies: 790
- Views: 169247
latest suited to non-port art of him stare down a fallen foe
What immediately strikes me about the newer version is that his gaze has become unfocused - before, he was looking directly at the viewer/enemy, and that eye contact has a more impressive effect. When someone looks away, they are diminished. You might be able to make his earlier gaze even more inten...
- February 11th, 2009, 2:23 am
- Forum: Art Contributions
- Topic: Portrait sketches
- Replies: 398
- Views: 97994
Re: Portrait sketches
Yah, the second one looks best. He reminds me of that SotBE guy.
- February 9th, 2009, 12:04 am
- Forum: Art Contributions
- Topic: Portrait sketches
- Replies: 398
- Views: 97994
Re: Portrait sketches
I'd suggest also that the bight coloured metal isn't quite right. Possibly painting it would be good, a dirty green or brown. I'm a great fan of the colour scheme from Woo's orc portraits, and I think Kitty wants to maintain it to some extent. IIRC Wesnoth orcs "put great stock in martial skil...
- February 7th, 2009, 11:29 am
- Forum: Art Development
- Topic: Loyalist Portrait Series
- Replies: 921
- Views: 227315
Re: Loyalist Portrait Series
I like the pose you gave the longbowman most. Very nice.
The bowman's layout is also neat, sword/bow lines up with head and quiver with arrow.
The bowman's layout is also neat, sword/bow lines up with head and quiver with arrow.
- February 2nd, 2009, 5:49 am
- Forum: Art Contributions
- Topic: Other artists inspirations and References
- Replies: 87
- Views: 94872
Re: Other artists inspirations and References
I saved several of his paintings long ago. The best one was the pirate captain.
- January 29th, 2009, 1:28 pm
- Forum: Art Contributions
- Topic: Mermen: Fighter Portrait
- Replies: 124
- Views: 28711
Re: Mermaid initiate portrait
I like the metal bands and the seaweed, especially the rips in the end trailing off the staff.
- January 28th, 2009, 2:10 pm
- Forum: Art Contributions
- Topic: Terrain tiling [Dirt for a change]
- Replies: 126
- Views: 26675
Re: Terrain tiling [Dirt for a change]
Okay, picture that instead of having a flat top-down grassy texture for Plains and such, it was given the same style as the Mountains - a photorealistic view of the landscape, at an angle you might see from an aircraft. http://en.wikipedia.org/wiki/Bird%27s-eye_view http://i40.tinypic.com/23wk7zp.jp...
- January 28th, 2009, 1:41 pm
- Forum: Art Contributions
- Topic: Terrain tiling [Dirt for a change]
- Replies: 126
- Views: 26675
Re: Terrain tiling [Dirt for a change]
http://www.wesnoth.org/forum/viewtopic.php?f=18&t=13640Cernunnos wrote:Don't know exactly what you mean with
http://www.wesnoth.org/wiki/MultiHexTutorial


- January 28th, 2009, 10:46 am
- Forum: Art Contributions
- Topic: Terrain tiling [Dirt for a change]
- Replies: 126
- Views: 26675
Re: Terrain tiling [Dirt for a change]
Could this be solves by approaching the issue from a multi-hex standpoint, as per the mountains? I'm not exactly sure what that would entail, but I think something like that would take far too much effort. I am wondering if it's possible though. Also, shouldn't transitions in corners be 3-tile sens...
- January 27th, 2009, 9:52 pm
- Forum: Art Contributions
- Topic: Captain Swings portrait work ... Undead
- Replies: 121
- Views: 27495
Re: with new armor looks like one ball loosely resting on anothe
Is there anything you can add to fill in that gap between the head and the shoulder, so the head feels more connected to the body? The figure has lost some of his stoutness. have you considered using a gorget ? it'd help close some of that neck space and give a feeling of (slightly) greater bulk (a...