Search found 1554 matches

by Aethaeryn
December 16th, 2009, 4:11 am
Forum: Art Contributions
Topic: A more colorful look to the main Wesnoth.png map.
Replies: 10
Views: 3497

Re: A more colorful look to the main Wesnoth.png map.

I like the mountains part... maybe because it isn't as bright as the rest.
by Aethaeryn
December 14th, 2009, 4:07 pm
Forum: Release Announcements, Compiling & Installation
Topic: Why still 1.6.5?
Replies: 9
Views: 3016

Re: Why still 1.6.5?

Turuk wrote:Echo echo echo...

;)
Trying to actually explain what "stable" and "development" mean. :P
by Aethaeryn
December 14th, 2009, 3:43 pm
Forum: Release Announcements, Compiling & Installation
Topic: Why still 1.6.5?
Replies: 9
Views: 3016

Re: Why still 1.6.5?

Ok thank you, I wasn't aware that 1.7.x had to be stable with ALL builds of the 1.7.x tree. And the ood/even factor, I didn't know that. So once 1.7.9 is complete there will be Wesnoth 1.8 stable? Is that correct? 1.6.0 was the first stable release of the 1.6 branch. 1.6.1, 1.6.2, etc., are all bug...
by Aethaeryn
December 12th, 2009, 5:56 pm
Forum: Users’ Forum
Topic: .
Replies: 4
Views: 1035

Re: undead campaigns

Turuk wrote:There are also plenty of other campaigns that feature undead, depending on how much undead involvement you are looking for, so I would poke around a bit.
Including Invasion from the Unknown, iirc.
by Aethaeryn
December 12th, 2009, 5:55 pm
Forum: Users’ Forum
Topic: level 2's?
Replies: 29
Views: 4044

Re: level 2's?

I wasn't saying it's not a good idea, just that it will make the campaigns harder, and if the experience is entirely random, it could theoretically make them a lot harder. I was simply suggesting bounding the experience given in order to make it a predictable amount harder so it can be more easily ...
by Aethaeryn
December 12th, 2009, 5:52 pm
Forum: Users’ Forum
Topic: Pick the next featured iPhone campaign!
Replies: 24
Views: 4266

Re: Pick the next featured iPhone campaign!

Zerovirus wrote:Not this time round but maybe one day Ooze Minicampaign could be added.
Agreed. It has always been my favorite mini-campaign. Perhaps next time?

Seeing how it has no choice of winning right now, though, I'll agree with Dead Water.
by Aethaeryn
December 12th, 2009, 5:41 pm
Forum: Users’ Forum
Topic: Trolls
Replies: 29
Views: 4737

Re: Trolls

Turuk wrote:I have 90% resistance to all damage types.
Obviously the solution is to attack with a custom/unknown damage type, which all mainline units have a 0% resistance to. :P
by Aethaeryn
December 10th, 2009, 7:40 pm
Forum: Users’ Forum
Topic: Trolls
Replies: 29
Views: 4737

Re: Trolls

Rya wrote:Hey are you the guy who always only builds trolls.
Are they taking "trolling" quite literally?
by Aethaeryn
December 10th, 2009, 7:30 pm
Forum: Strategies & Tips
Topic: Why it is difficult to be good at Wesnoth
Replies: 21
Views: 4548

Re: Why it is difficult to be good at Wesnoth

I particularly find this a problem with the chaotic factions/ a dwarf heavy knalgan army lawful factions I think are somewhat better as they are much more mobile, unless ZOC'd (for example, horseman for loyalists and the majority of the drake army) I don't know, I think Drakes are very vulnerable f...
by Aethaeryn
December 10th, 2009, 6:45 pm
Forum: Multiplayer Development
Topic: Great Continent Map (playable)
Replies: 3
Views: 1132

Re: Great Continent Map (playable)

There's one for Conquest-style gameplay.

I made a different map years ago on my old computer, but unfortunately, I think that's lost to time because I never published it.
by Aethaeryn
December 9th, 2009, 2:54 am
Forum: Art Workshop
Topic: Jack's Workshop
Replies: 34
Views: 7538

Re: Jack's Workshop

I'd recommend experimenting and practicing over and over again and not posting them until they look right. Granted, he should wait until he gets much closer to the style of Wesnoth before posting if that is his goal, but he should at least start posting them once he's getting the hang of the style ...
by Aethaeryn
December 8th, 2009, 5:45 pm
Forum: Art Workshop
Topic: Jack's Workshop
Replies: 34
Views: 7538

Re: Jack's Workshop

There's absolutely no consistent style between the two sprites, and neither are in an acceptable Wesnoth-style. I'd recommend experimenting and practicing over and over again and not posting them until they look right. Yes, this means that sometimes entire sprites (with hours of work on them) will n...
by Aethaeryn
December 3rd, 2009, 9:59 pm
Forum: Users’ Forum
Topic: The old iPhone port thread
Replies: 204
Views: 44731

Re: Wesnoth for iPhone out now!

If WiFi is on the data is sent over that. If not it's sent over the cell network. I'm hopping in & out of apps all day, I don't want to be charged every time I do so. The desktop version of Wesnoth has an option to collect stats, maybe this should too? Probably the most fitting compromise would...
by Aethaeryn
December 3rd, 2009, 1:10 am
Forum: Faction & Era Development
Topic: 1940: European Theatre "LITE" RELEASE!!! Dload @ Page 3
Replies: 40
Views: 10591

Re: 1940: European Theatre "LITE" RELEASE!!! Dload @ Page 3

If no one has posted in months, probably not.

Try the add-on "Modern Combat" for something (somewhat) similar. Alternatively, you could always try reviving this era.
by Aethaeryn
December 3rd, 2009, 12:53 am
Forum: Ideas
Topic: Idea: Labeling units
Replies: 12
Views: 2826

Re: Idea: Labeling units

Personally I'd love the idea. Maybe even just have an option that has the names of each unit displayed in the main game window as a label?