Search found 53 matches

by Shadowdweller
February 17th, 2006, 10:57 pm
Forum: Multiplayer Development
Topic: The Multiplayer Map Reader's Digest
Replies: 168
Views: 55625

Your leader's movement is a part of that particular unit's balance. I think you might want to reread what I wrote above, and consider the Drakes example. (I'd explain further but I have to leave, and may be gone for up to 5 days....) If you still don't understand what I mean, Shadowdweller, someone...
by Shadowdweller
February 16th, 2006, 11:31 pm
Forum: Multiplayer Development
Topic: The Multiplayer Map Reader's Digest
Replies: 168
Views: 55625

It may strike you as unusual, but it is in fact a balancing tool, intended to slow down the first player. Historically, the P1 advantage on this map has been a huge problem, and it is only this most recent version that really puts the lid on the remainder of these issues. I can accept use as a P1 v...
by Shadowdweller
February 15th, 2006, 1:23 am
Forum: Multiplayer Development
Topic: The Multiplayer Map Reader's Digest
Replies: 168
Views: 55625

Just downloaded 1.1.1 a few days ago and noticed something about Charge: The villages have been moved to the point that the nearest is now six spaces away from the castle of side 1. A few leader types can make this after turn one recruiting (i.e. Elvish Archers, Drakes, Orcish Slayers) but most cann...
by Shadowdweller
February 14th, 2006, 6:46 am
Forum: Music & Sound Development
Topic: Entangle sound effect question
Replies: 1
Views: 1507

Entangle sound effect question

Not completely sure this is the right forum, but...what ever happened to the sound effects for the Elvish Shaman's entangle attack in the 1.1.x line?
by Shadowdweller
February 11th, 2006, 2:41 am
Forum: Technical Support
Topic: wesnoth 1.0.2 doesn't work with win 98 se
Replies: 3
Views: 1095

Re: wesnoth 1.0.2 doesn't work with win 98 se

The system is win 98 SE. Is this windows too old for actual version? I'm new and haven't played wesnoth before. My friend has win XP and the game runs properly Thank you for help :D The system definitely is not too old, seeing as how it's what I use. How does it crash? Do you receive any error mess...
by Shadowdweller
February 10th, 2006, 6:22 pm
Forum: Strategies & Tips
Topic: Is this a good defensive strategy?
Replies: 13
Views: 3371

Re: Is this a good defensive strategy?

Usually, when I am playing either Undead or Alliance of Darkness, my defensive part (If I have enough money) is to surround my whole castle with several layers of Walking Dead. Is this a good defensive strategy, and if not, are there any alternatives? Not so great. You have to strike a balance betw...
by Shadowdweller
February 4th, 2006, 7:23 am
Forum: Ideas
Topic: Help File Expansion idea
Replies: 0
Views: 388

Help File Expansion idea

Maybe include the recruitment costs in the in-game unit helpfiles? Would be nice to have that information readily available.
by Shadowdweller
January 30th, 2006, 7:38 am
Forum: Multiplayer Development
Topic: Discland map (from JMT) - UPDATED
Replies: 3
Views: 1426

Hah, got it to work! Albeit with a slightly annoying label.

*mutter* bitmap conversion *grumble*
by Shadowdweller
January 28th, 2006, 6:34 pm
Forum: Multiplayer Development
Topic: Discland map (from JMT) - UPDATED
Replies: 3
Views: 1426

And....I'd love to show you all a jpeg of the whole map, but...

I'm afraid I don't know how. :(

Perhaps one of you computer-savy people might explain to me how I could produce this? As opposed to a simple screenshot (which cannot cover the entire map).
by Shadowdweller
January 28th, 2006, 6:08 pm
Forum: Multiplayer Development
Topic: Discland map (from JMT) - UPDATED
Replies: 3
Views: 1426

Discland map (from JMT) - UPDATED

Might or might not have been someone interested in this map, so here it is. Standard small, 4-player. Intended to be played in teams 1/3 vs 2/4. Balance notes: Three villages per quadrant in addition to two flanking villages and one central village. Due to spacing and turn order, players 1 and 2 sho...
by Shadowdweller
January 28th, 2006, 5:55 pm
Forum: Multiplayer Development
Topic: "Void" or "Shroud" space question
Replies: 6
Views: 1584

Got it to work.

Thanks for the help, everyone.
by Shadowdweller
January 28th, 2006, 12:00 pm
Forum: Multiplayer Development
Topic: "Void" or "Shroud" space question
Replies: 6
Views: 1584

"Void" or "Shroud" space question

How does one place these in a map?

I'm talking specifically about spaces that cannot be entered, such as those in the recently changed Charge map. (I want something that looks different from cave walls).
by Shadowdweller
January 17th, 2006, 12:14 pm
Forum: Multiplayer Development
Topic: Balance in 1.1: Knalgans have been overnerfed
Replies: 3
Views: 1204

Re: Balance in 1.1: Knalgans have been overnerfed

Dwarvish Guardsman: Despite seeing relatively frequent use in MP, this is actually (IMO) one of the game's more worthless units. It carries an exhorbitant price of 19g, has FEWER hit points than the fighter, Correction: Since they've automatically got the resilient trait, they actually have 3 MORE ...
by Shadowdweller
January 17th, 2006, 8:51 am
Forum: Multiplayer Development
Topic: Balance in 1.1: Knalgans have been overnerfed
Replies: 3
Views: 1204

Balance in 1.1: Knalgans have been overnerfed

Warning: Long-winded and wordy I fully recognize that the faction was on the overstrong side around 1.0. However, I've been playing through a number of games in 1.1 and I've come to the conclusion that the knalgan faction has been weakened too much. Some of the changes and discussions listed below a...
by Shadowdweller
January 12th, 2006, 6:37 am
Forum: Strategies & Tips
Topic: Should horse based units have the skrimmisher ability?
Replies: 64
Views: 12633

Lances are practically useless in real combat. Their main use, historically, was in duels and competitions. While I hesitate to make judgements on the accuracy of the first statement, historically there have been PLENTY of military units that primarily relied upon the lance. As no doubt a quick int...