Search found 103 matches
- August 19th, 2004, 7:55 pm
- Forum: Scenario & Campaign Development
- Topic: Wesvoid campaign
- Replies: 94
- Views: 19848
On the plus side...
...the intro sequence graphics etc. for the ritual scenario are just great. :lol: Edit: OK, after a few replays I finally managed to get through. As noted previously, the problem is the mages of the council - they do *not* behave sensibly, so trying to keep them from getting themselves killed is tou...
- August 19th, 2004, 7:46 pm
- Forum: Scenario & Campaign Development
- Topic: Wesvoid campaign
- Replies: 94
- Views: 19848
Ok, here's an easier version. BTW, thanks for the feedback, both of you. More feedback: playing on easy, the Lich's claw is trivial (but that's OK for the first scenario on easy), the eye is not hard but enjoyable, and the spider is tough (but not *too* tough. I should probably not have bothered ki...
- August 19th, 2004, 6:09 pm
- Forum: Scenario & Campaign Development
- Topic: Wesvoid campaign
- Replies: 94
- Views: 19848
0.8.2 build fixes problem
Still don't know what the problem *was*
but it has not reoccured with the new 0.8.2 version.
Now to actually play this!

Now to actually play this!
- August 19th, 2004, 6:02 pm
- Forum: Technical Support
- Topic: Underground Pool
- Replies: 8
- Views: 1107
- August 19th, 2004, 5:56 pm
- Forum: Technical Support
- Topic: Underground Pool
- Replies: 8
- Views: 1107
No trolls?
Hang on. If I am not supposed to have trolls - which were in the first scenario, and have survived since - then we have bigger problems! [Thinking about it, one is Rek Iceheart - who appears on the map at the start of 'A new start' - and the second started out as a Troll Whelp on my recall list in '...
- August 19th, 2004, 5:33 pm
- Forum: Technical Support
- Topic: Underground Pool
- Replies: 8
- Views: 1107
seemed balanced (and bug confirmation)
I got the same two dwarvish fighters in my recall list (but didn't use them - seemed too dubious!). I wondered whether this had anything to do with the intro text where it's noted "I've never had dwarves to recall before" as they enter the cave? 28 turns seemed plenty - it took me 20 on th...
- August 18th, 2004, 6:22 pm
- Forum: Scenario & Campaign Development
- Topic: Wesvoid campaign
- Replies: 94
- Views: 19848
Problem details
Caches deleted (again). Same problem:
After selecting campaign and difficulty level, I get a dialogue box "The game could not be loaded: load_game_failed: Map not found.
Then back to Wesnoth initial menu.
After selecting campaign and difficulty level, I get a dialogue box "The game could not be loaded: load_game_failed: Map not found.
Then back to Wesnoth initial menu.
- August 18th, 2004, 4:23 pm
- Forum: Scenario & Campaign Development
- Topic: Wesvoid campaign
- Replies: 94
- Views: 19848
Still no map - bug
Still unable to open this (OS X, 0.8 but also 0.8.1) - 'map not found' error. Is thre, in fact, some alteration of directory structure needed other than putting everything into 'campigns' as is?
- August 18th, 2004, 1:40 am
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 565
- Views: 122310
victory?
Double-posting; sorry! At the end of the duel, the intended scenario 'victory' is not present; I thought this campaign was now complete? I've been trying to think of a motivation for Gweddry agreeing to the duel, given that he knows how easy it has been to resist the hordes thus far :). Still, not a...
- August 17th, 2004, 9:46 pm
- Forum: Mainline Campaign Development
- Topic: Eastern Invasion
- Replies: 565
- Views: 122310
the duel
OK - so being cave-wall-enclosed actually makes the duel trivial: recruit the wall guards, who are impervious and have ranged fire, and pick off the lich. But that's all kinda silly. Plus: (i) some of the undead units actually managed to escape the walls on two of the turns (for no apparent reason);...
- August 17th, 2004, 9:32 pm
- Forum: Scenario & Campaign Development
- Topic: more bugs?
- Replies: 4
- Views: 1026
more bugs?
1. The dialogue at the end of 'attack on weldyn' is weird both becaue it seems to be coming from random people, and because it does not flow.
2. 'The duel' puts Gweddry into a cave wall area with no exit - right??
2. 'The duel' puts Gweddry into a cave wall area with no exit - right??
- August 17th, 2004, 4:57 pm
- Forum: Strategies & Tips
- Topic: No exit door?
- Replies: 1
- Views: 1150
No exit door?
This scenario worked for me previously (0.8.0); in 0.8.1, though, there does not seem to be a door between the 'exit' chamber and the outside world.
Am I missing some requisite, or is this in fact a bug?
[Otherwise, this level now seems appropriately balanced, if tedious!]
Am I missing some requisite, or is this in fact a bug?
[Otherwise, this level now seems appropriately balanced, if tedious!]
- July 29th, 2004, 4:53 pm
- Forum: Scenario & Campaign Development
- Topic: Campaign with Delfador as hero
- Replies: 100
- Views: 32404
Map problem
OK, what am I missing? Starting up this campaign gets me the error message 'load_game_failed: map not found' . I tried sticking the maps into a folder named Delfadors_Memoirs, rather than just being loose in maps folder, but that didn't help..
..where should they be?
Thanks - Ewan
..where should they be?
Thanks - Ewan
