Search found 103 matches
- September 23rd, 2004, 2:46 pm
- Forum: Technical Support
- Topic: AI oddity
- Replies: 2
- Views: 653
AI oddity
OK, this has now happened in two separate campaigns (Gryphon's Tale, for the gryphons in 'Capture the Flag' and the skeletons in the Orc's battle arena; and just now Kalenz' campaign for the Dwarves in 'Hostile Mountains'). Bug/oddity is this: all units of a given faction head for the right side of ...
- September 21st, 2004, 2:42 pm
- Forum: Scenario & Campaign Development
- Topic: "A Gryphon's Tale" campaign
- Replies: 209
- Views: 50926
Stuff
1. In case other non-code types like me are working on it: as well as editing the id tags on the noble gryphon and gryphon commander, their images need to be moved to the main images folder to actually appear. [Otherwise, Neliflua levels up and promptly disappears!] 2. Other than that, no apparent a...
- September 16th, 2004, 6:57 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Heir to the Throne: Finished!
- Replies: 39
- Views: 8182
Final scenario - enemy scout bug in AI?
Just fighting through the final scenario, and the enemy 'scout' commander (in yellow) is behaving very oddly - his forces have not moved more than one hex from castle. Is this because there are no villages owned by my side to aim for? Whatever the reason, the cav is not coming to anyone's rescue
.

- September 16th, 2004, 1:56 pm
- Forum: Scenario & Campaign Development
- Topic: The Future of TROW
- Replies: 19
- Views: 3455
Save the yetis!
OK, I just like the 3 yetis in Fallen lich Point - in general, one goes NE and is disposed of with mass poisoning, but the other two just about win out in the NW, and it's fun to have a battle for once that you can watch from the sidelines. If you think that things are too easy right now, I would be...
- September 14th, 2004, 9:08 pm
- Forum: Mainline Campaign Development
- Topic: The Rise of Wesnoth
- Replies: 478
- Views: 136649
Re: Hmm
Hmm, Lt. Aethyr gets created at the end of The Ka'lain. He is recalled in every scenario, and has a die event in every scenario. Can anybody who has played through the Ka'lain recently confirm that this bug exists? Does it exist only in a specific language, or does it only exist with older save? I'...
- September 14th, 2004, 8:28 pm
- Forum: Mainline Campaign Development
- Topic: The Rise of Wesnoth
- Replies: 478
- Views: 136649
Re: Hmm
Where doesn't the Lt. appear?? In Clearwater Port he is the leader of the Allied force. . . I did change his name from Lieutenant to Lt. later in the game. I'm going to be making it Lt. everywhere in the near future. At the moment I'm drafting a 'The Future of TROW' Thread. . . It will be a long an...
- September 14th, 2004, 6:52 pm
- Forum: Mainline Campaign Development
- Topic: The Rise of Wesnoth
- Replies: 478
- Views: 136649
Missing Lt.
As far as I can tell, Lt. Aethyr never actually appears. This makes it easy to avoid losing him
but causes some of the dialogue not to appear 


- September 13th, 2004, 5:30 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Speed!
- Replies: 11
- Views: 4048
Speed!
Love it - but why is 0.8.4 (for OS X, at least) so much faster than 0.8.3? Just curious.
- September 13th, 2004, 2:49 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign
- Replies: 129
- Views: 21184
Should I take out (or change) the ice potions in the Tower? Do you want more easter eggs like Princess Susanne? Should Nati come back under G's command? I have no real problem with the potions, but they're of no actual value right now. Healing potions instead, maybe, esp. if skeletons are deleted a...
- September 7th, 2004, 4:41 pm
- Forum: Mainline Campaign Development
- Topic: The South Guard
- Replies: 447
- Views: 154101
Bug - Ethiliel nonexistent
First - this is fun; thanks (I'm running the download given above as 'runs for me' - didn't try the original). Second, bugs to report. Major: Ethiliel does not appear, so that (i) the speech attributed to him (?) is not seen, and then he is not present in Near Lake Kerumbar (which is where I am now,...
- September 7th, 2004, 3:37 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign
- Replies: 129
- Views: 21184
Re: Tower in 0.8.3 needs re-rebalancing
(ii) more such hidden bonii are inserted at some stage!} Having just dealt with the egregious 'nagae' in another thread, I feel compelled to note that the plural of bonus should be boni (just like locus -> loci, focus -> foci); which is oddly appropriate to the topic of undead and hence not really ...
- September 6th, 2004, 8:58 pm
- Forum: Scenario & Campaign Development
- Topic: Undead Campaign
- Replies: 129
- Views: 21184
Tower in 0.8.3 needs re-rebalancing
...at least, I think so. Gwiti basically wandered through by himself, invulnerable, ending (just before facing 'Denethor') at 145 hp from being repeatedly attacked in melee by mages and draining them. With the 45 xp for being attacked by, and then killing, the elder mage, he emerged w/ 208 xp, too. ...
- September 5th, 2004, 8:14 pm
- Forum: Scenario & Campaign Development
- Topic: HttC: Making "Easy" EasierHttC: Making "E
- Replies: 4
- Views: 1247
Kudos
This is just to offer laurels from the peanut gallery - to mix one's plants as well as metaphors - to Eleazar for one of the most thoughtful, useful, and well-reasoned posts I've seen in a while; the more because of an appropriate perspective for providing to devs who are likely both expert and a ta...
- September 2nd, 2004, 2:09 am
- Forum: Scenario & Campaign Development
- Topic: "A Gryphon's Tale" campaign
- Replies: 209
- Views: 50926
Re: Using Zebby
[quote="Elvish Pillager"]
Recall it.[/quote]
<lightbulb> Ahh!</lightbulb>
Doh. Thanks
Recall it.[/quote]
<lightbulb> Ahh!</lightbulb>
Doh. Thanks

- September 1st, 2004, 2:10 pm
- Forum: Scenario & Campaign Development
- Topic: "A Gryphon's Tale" campaign
- Replies: 209
- Views: 50926
Using Zebby
First, thanks for the campaign - very different from the rest, fun, well-plotted. I am having trouble working out how to use Zeb to cause a landslide in the race scenario. Looking at the save file, it's clear that if he moves to the rock, there will be a landslide, and that should happpen once Neli ...