Search found 196 matches

by ryn
June 14th, 2005, 4:44 am
Forum: WML Workshop
Topic: 0.9.2+ New WML preprocessor
Replies: 27
Views: 9538

Something similar to what Invisible Philosopher is describing is occuring on my machine too: " Missing closing tag for tag scenario at /root/.wesnoth/data/campaigns/Northern_Rebirth/scenarios/Breaking_the_Chains.cfg:1 included from /root/.wesnoth/data/campaigns/Northern_Rebirth.cfg:32 included from ...
by ryn
June 13th, 2005, 11:22 pm
Forum: Multiplayer Development
Topic: New map: The six kingdoms.
Replies: 10
Views: 3686

The imbalance in your map is due to the fact that the terrains are not varied enough within the area of the castles. For example, if an elf leader ends up in a castle surrounded by forest, you won't be able to get him out of there anytime soon. However, when loyalists are surrounded by sand, they do...
by ryn
June 12th, 2005, 10:11 pm
Forum: Developers’ Discussions
Topic: Fast/instant turns
Replies: 13
Views: 3323

Yes. The sample_ai is weak, so you can play against it if you want a (very) easy game, and the idle_ai just sits and does nothing :)
by ryn
June 12th, 2005, 6:07 pm
Forum: Game Development
Topic: Free game-making tools?
Replies: 14
Views: 5370

Well, I'm in love with blender, but it is quite a difficult interface to learn. blender3d.org has some good, easy to understand tutorials for beginners.
by ryn
June 12th, 2005, 6:00 pm
Forum: Developers’ Discussions
Topic: Fast/instant turns
Replies: 13
Views: 3323

clarification (I think): from my interpretation, skipping AI moves shows each unit make its move without animation. The request here is for an option to not show this, but rather simply update the board position at the end of the turn in a single swoop.
by ryn
June 12th, 2005, 5:54 pm
Forum: Strategies & Tips
Topic: New AI
Replies: 12
Views: 2056

That's one thing that actually can be done, kangounator, but not until it can actually do what I wanted it to do in the first place.
edit: look up TD(lambda) if interested. This algorithm is applicable because my ideas are based on an evaluation function.
by ryn
June 11th, 2005, 10:02 pm
Forum: Strategies & Tips
Topic: New AI
Replies: 12
Views: 2056

yes, it would, but I want to end up with something usable by the majority of players, so I'll concentrate on strength of play/proper use of abilities/good use of fog and shroud, and only then implement miscellaneous requests which don't won't help in multiplayer. My current list of priorities: 1. ge...
by ryn
June 11th, 2005, 8:33 pm
Forum: Ideas
Topic: Alchemy
Replies: 10
Views: 1802

Your idea is interesting, but it would make Wesnoth into an entirely different game. Also, it will not possibly be implemented before 1.0, especially not by the development team. Wesnoth is not about single people - I prefer to think of it as a general commanding brigades or regiments. Remember, hex...
by ryn
June 11th, 2005, 5:29 pm
Forum: Art Contributions
Topic: Drake Burner Design #2
Replies: 32
Views: 6690

Well, I voted for the current version, because that shade of green just doesn't fit, and the horns look cropped. Perhaps if you want something shorter you'll have to start from scratch.
by ryn
June 11th, 2005, 12:49 am
Forum: Game Development
Topic: Other TBS Games...
Replies: 18
Views: 6737

Computer chess AI may be worthy as far as defeating players, but its impractical in more complex games - brute force would not make a 'worthy' AI in Wesnoth. I believe that's the reason it's excluded.
by ryn
June 11th, 2005, 12:10 am
Forum: Developers’ Discussions
Topic: Put files into one file
Replies: 44
Views: 8738

If it is decided that this is a good thing to do (from the coder's point of view) artists can work with it easily enough by:
1. making a grid layer
2. extracting each file into separate pictures with some tool or another - this can't be too difficult.
by ryn
June 11th, 2005, 12:07 am
Forum: Strategies & Tips
Topic: Save/Load mania...
Replies: 22
Views: 5506

The answer is probably not to load - you need to learn how to play well enough so that you don't lose units you're too attached to. I seem to be able to do this, most of the time - and when a unit dies, I generally either restart the scenario (if I will surely lose without it) or simply keep on play...
by ryn
June 11th, 2005, 12:05 am
Forum: Technical Support
Topic: Wesnoth will not run
Replies: 8
Views: 1533

Flamma's situation is exactly the same as mine - I even deleted /usr/share/games/wesnoth and every .wesnoth directory on the drive before reinstalling, and it did not work properly. In fact, I can only open Wesnoth once per reboot.
by ryn
June 10th, 2005, 4:57 am
Forum: Multiplayer Development
Topic: Qestion about undeads
Replies: 135
Views: 17348

I think it is well balanced - every faction has a good chance against them if both players are good, and they seem to have a good chance against every faction. :)
by ryn
June 10th, 2005, 4:54 am
Forum: Strategies & Tips
Topic: New AI
Replies: 12
Views: 2056

New AI

Because I am implementing a Wesnoth AI (to be done before the summer ends :P) I want some feedback about what players would enjoy most.