Search found 322 matches

by Burnsaber
April 4th, 2005, 6:46 pm
Forum: Art Contributions
Topic: What d'ya think/Remake of the Barbarians
Replies: 165
Views: 27059

Disto wrote:Well the big J is away and the big N hasn't seemed to be interested.
You could start on animating them, any changes to the core could be edited to them. Or you could start working on the level 3 berserker. It`s your call.
by Burnsaber
April 3rd, 2005, 6:01 pm
Forum: WML Workshop
Topic: Is this possible?
Replies: 10
Views: 3965

Man i`d love to see something like that happen...
by Burnsaber
April 3rd, 2005, 5:58 pm
Forum: Art Contributions
Topic: What d'ya think/Remake of the Barbarians
Replies: 165
Views: 27059

These are really looking good. Are there unit stats for them yet? I'd like to use at least some of them in the follow up to the South Guard that I'm beginning to work on. - b. Here, http://www.wesnoth.org/forum/viewtopic.php?t=5320. I must warn thee thought, they are experimental and may change a b...
by Burnsaber
April 3rd, 2005, 5:53 pm
Forum: Art Contributions
Topic: What d'ya think/Remake of the Barbarians
Replies: 165
Views: 27059

I think that they are insanely awwsome, but we need to hear the big J or N.
by Burnsaber
March 31st, 2005, 6:55 pm
Forum: Art Contributions
Topic: What d'ya think/Remake of the Barbarians
Replies: 165
Views: 27059

I think that you should remove the pillagers torch or giving the Lord it too. Your call!
by Burnsaber
March 31st, 2005, 6:52 pm
Forum: Ideas
Topic: About the marauders.
Replies: 6
Views: 1035

About the marauders.

With the Distos sudden intrest of reworking the marauders, there has been increasing amount of talk about these "viking-like" barbarian north-men. Jetryl has said that many campaign could use them. I htought that now would be right time start the discussion about their stats. It would be quie illogi...
by Burnsaber
March 30th, 2005, 4:30 am
Forum: Scenario & Campaign Development
Topic: Giving units new abilities.
Replies: 3
Views: 939

Elvish Pillager wrote: Abilities are not unit variables. The only way to change a unit's abilities is to change its type.
What a shame. I quess i`ll have to come up with different "reward" for killing him.
by Burnsaber
March 30th, 2005, 4:23 am
Forum: Faction & Era Development
Topic: Alternate names for "Lawful" and "Chaotic&quo
Replies: 44
Views: 12672

Assasin wrote:Good guy/Bad guy

It's easier to understand
Unless that was sarcasm you must have missed the point. The change is needed cause lawful and chaotic have nothing to do with the units morale status. Lawful units fight better at day and chaotic units fight better at night.
by Burnsaber
March 29th, 2005, 4:35 pm
Forum: Scenario & Campaign Development
Topic: Giving units new abilities.
Replies: 3
Views: 939

Giving units new abilities.

I ran into a small problem while making my campaigns third scenario. I have opponent(trevor) that gives you a staff of teleportation when he dies. The problem is how i give the unit teleport? I don`t know if it can be done with [object], i have tried Scott`s idea( i have been bugging him with PM`s o...
by Burnsaber
March 28th, 2005, 7:38 am
Forum: Art Contributions
Topic: Animated Deaths Implemented
Replies: 17
Views: 3117

If i [kill] unit will it show the death animations?

Edit; If not, it might be a usefull feature to have something like Death_animation=yes/no key inside [kill]. You know.. dramatic deaths.
by Burnsaber
March 26th, 2005, 6:26 pm
Forum: Art Contributions
Topic: What d'ya think/Remake of the Barbarians
Replies: 165
Views: 27059

Cobretti is working on them too. It´s nice to see that people are intrested in my idea. Your graphics are a definate improvement, i must say.I have some nitpicks though.. I´ll go them through one by one. "Crusher" - You must have messed up the names. The level 1 is mauler. But i like your vers...
by Burnsaber
March 23rd, 2005, 9:01 pm
Forum: Ideas
Topic: Multiplayer challenging
Replies: 5
Views: 1128

Monkey wrote:I liked the idea
Why don`t you like it now? (liked is past tense.)
by Burnsaber
March 23rd, 2005, 5:36 am
Forum: Users’ Forum
Topic: Undeads are NOT overpowered
Replies: 36
Views: 4172

romnajin wrote:The only reason I think the Undead are overpowered is(obviously) because of their resistances. I need 6 spearmen to take out 1 Skeleton Archer! Definetly overpowered!
Oh boy! You need 1 heavy infatry to take care of 1 Skeleton archer!
by Burnsaber
March 19th, 2005, 5:02 pm
Forum: Art Contributions
Topic: Unit needed
Replies: 27
Views: 4958

scott wrote:Check out Unrest in Elfland or The South Guard. The South Guard in particular has destroyed villages.
Oh! Awesome! I`ll just download them then...
by Burnsaber
March 19th, 2005, 4:16 pm
Forum: Art Contributions
Topic: Unit needed
Replies: 27
Views: 4958

Thanks. I`ll make those it`s attack images.

Something came up. Seriosly there arent any burned/pillaged village images! I was like 100% sure that there would be some somewhere in the game! But there aren`t any. I`ll be needing image for one, if someone is willing to take the task..