Search found 33 matches

by Alpha
June 29th, 2004, 5:41 am
Forum: Ideas
Topic: The Princess of Wesnoth suggestion for serious discussion
Replies: 16
Views: 2831

Yeah you tell 'em bro! That dialogue will easily explain the point without enfuriating users. Having different dialogues for the different difficulty levels is a great idea.

P.S. My brother is smart! :D :wink:
by Alpha
June 28th, 2004, 10:09 am
Forum: Ideas
Topic: The Princess of Wesnoth suggestion
Replies: 27
Views: 4170

Can't we have a conversation that doesn't end up with us talking about sex?

I agree with Dacyn, Li'sar should not die in that scenario, rather come back to harass Konrad in the distant future.

P.S. How old are Konrad and Li'sar meant to be?
by Alpha
June 26th, 2004, 10:23 am
Forum: Ideas
Topic: Silver Mage-Upgrade
Replies: 12
Views: 2881

Stats-wise, I was thinking mabye:

Name: (Debatable)
Level:4
Cost:110
Race: Human
Abilities: Teleport, Elusive*
Alignment: Neutral
Moves:6
HP:54
Advanced from: Silver Mage

*Enemy units only have a 30% chance to hit no matter what terrain
by Alpha
June 25th, 2004, 10:52 am
Forum: Ideas
Topic: Silver Mage-Upgrade
Replies: 12
Views: 2881

Yes it would be a level 4 unit. I don't want to start a debate about how far units should go up in level, but I think seeing as the mage has so many branches, it should have a fourth level. Besides, the Invisble Mage (Change the name however you want but stay along those lines) will not be that powe...
by Alpha
June 25th, 2004, 10:39 am
Forum: Ideas
Topic: Silver Mage-Upgrade
Replies: 12
Views: 2881

Silver Mage-Upgrade

I was thinking about the Silver Mage, and I was thinking it would be really cool with an upgrade. Something like an Invisible Mage that doesn't do much damage, but is extremely hard to hit. Mabye like a 30% chance to hit no matter what the situation. It would probably only do as much damage as the S...
by Alpha
June 24th, 2004, 10:33 am
Forum: Ideas
Topic: Unit suggestions: 3 levels for all
Replies: 54
Views: 6366

I'm not sure it should be 1000 :? I think it should be more like 300 or 500. Even 300 experience is hard to accumlulate. You don't exactly get 300 experience on one scenario :wink:
by Alpha
June 21st, 2004, 6:35 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.7.10 released
Replies: 15
Views: 16774

This one seemed to come out a bit faster than the last one. Oh well! Sithrandel won't take long to compile it for mac. Sithrandel had the last one done within a few days. I was wondering whether any new dwarven units have been added. Do you think you could list the new units that have been added? Th...
by Alpha
June 19th, 2004, 2:43 am
Forum: Art Contributions
Topic: Icons Needed!
Replies: 15
Views: 3112

I like them! I have to agree with turin though, the blue hair doesn't really fit. Something more common or natural would be good. Like blonde! Then you know the person you're connecting to is an idiot.
by Alpha
June 17th, 2004, 7:42 am
Forum: Art Contributions
Topic: Just created...
Replies: 26
Views: 5059

Just a question, which race is this unit meant to go in? It looks okay but I reakon it doesn't quite fit in with the other graphics. A little touching up will fix that quick enough though. Apart from that it looks pretty good. I can't tell exactly though because I don't know which race it's goona be...
by Alpha
June 15th, 2004, 9:54 pm
Forum: Users’ Forum
Topic: Best Experience Modifier in Multiplayer
Replies: 21
Views: 4256

Excuses, excuses! Even I know that when your leader isn't in good shape, it's time to get him out of there. Most of the time I only send my leader out towards the end of the game. Therefore allowing me to recruit more units to use as back-up. Poor Dave, beaten by his own AI. :wink: Oh well, there's ...
by Alpha
June 15th, 2004, 6:57 am
Forum: Users’ Forum
Topic: Best Experience Modifier in Multiplayer
Replies: 21
Views: 4256

I'll have to agree with my brother. 70% is definately the best for most multiplayer games. Even at 70% it's fairly hard to level a unit in a multiplayer game![/i]
by Alpha
June 14th, 2004, 9:20 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.7.9 released
Replies: 81
Views: 25022

O.7.9

Yay! 0.7.9! Now the Thunderguard can go all the way to Dragonguard! Sithrandel you really do work fast! :D :D
by Alpha
June 14th, 2004, 7:01 am
Forum: Scenario & Campaign Development
Topic: Frontier Campaign
Replies: 24
Views: 7852

First of all, I'd like to say that the idea of a Dwarven campaign is excellent!!! I love playing as the Dwarves and having a campaign on them would be brilliant! Do you have any idea when the full campaign will be completed?
by Alpha
June 14th, 2004, 6:55 am
Forum: Art Contributions
Topic: Unit Graphics for Gwiti (Undead Campaign Hero)
Replies: 64
Views: 7762

I repeat what I said earlier. The caped lich looks good for level 4, the spider lich looks good for level five. Maybe add that shadow halo I had been talking about, for level 5? If someone thinks the unit shouldn't be included because it is too powerful on level 4, well, then BRING 4 DOWN A BIT. Ge...
by Alpha
June 14th, 2004, 5:11 am
Forum: Users’ Forum
Topic: Age of Wesnoth Players
Replies: 350
Views: 59145

Re: Age Poll

Well, seeing as I'm only 13, I guess I'm classified as one of the youngest users. I've played RPGs for since I was like 8 though. Stuff like Avernum and Nethergate. I've always loved those games! Wesnoth is definitely up there in my list of "Awesome RPG Games". :D I'm a big fan of Spiderw...