Search found 1854 matches

by Dacyn
April 12th, 2006, 12:43 am
Forum: Users’ Forum
Topic: Campains and 80% of the gold
Replies: 32
Views: 4148

WINR
turin wrote:IIRC, it shows enemy gold in MP, but not in campaigns. Which makes no sense.
actually, it doesn't in MP either, which makes even less sense since in MP you already know the AI gold since you were the one who set it (unless you're playing a network game)
by Dacyn
April 11th, 2006, 9:52 pm
Forum: Ideas
Topic: AI points system
Replies: 12
Views: 1651

You don't have to be a programmer to be familiar with how the Wesnoth AI plays; you just have to be observant. You don't have to be a programmer to notice something wrong that could use improvement. Suggesting something wrong, maybe. Suggesting a system which is similar to what we already have, but...
by Dacyn
April 11th, 2006, 9:33 pm
Forum: Users’ Forum
Topic: Campains and 80% of the gold
Replies: 32
Views: 4148

Maybe it would also be acceptable to always show the AI enemies gold in the status table. It certainly would be the simplest way to implement this I'd imagine. That's what I was thinking of... Obviously we're talking about scenarios with fog/shroud, otherwise it already works that way. No it doesn'...
by Dacyn
April 11th, 2006, 12:46 pm
Forum: Ideas
Topic: Buyable/summonable illusion/decoy units.
Replies: 12
Views: 1539

irrevenant wrote:A less nice side-effect is that it requires you to create an actual unit for the 'disguise'
I thought the disguise was supposed to be a preexisting unit. Otherwise it wouldn't work very well against humans...
by Dacyn
April 11th, 2006, 12:40 pm
Forum: Users’ Forum
Topic: Campains and 80% of the gold
Replies: 32
Views: 4148

The solution is simple: allow enemy gold to be seen at the start of the scenario. Maybe there could even be a tooltip for the enemy leader showing how much gold he has and what units he can recrult...
by Dacyn
April 11th, 2006, 12:55 am
Forum: Ideas
Topic: Buyable/summonable illusion/decoy units.
Replies: 12
Views: 1539

uh, there are many ways an AI could be implemented. Either way is probably possible, but it seems obvious which one makes more sense...
by Dacyn
April 11th, 2006, 12:54 am
Forum: Ideas
Topic: AI points system
Replies: 12
Views: 1651

well, I do think aggression in multiplayer should be 0, since the AI has the same resources as you do.
by Dacyn
April 10th, 2006, 9:43 pm
Forum: Ideas
Topic: AI points system
Replies: 12
Views: 1651

If a unit is more expensive then another one doesn't really matter (most of the times anyway), positioning, hp, xp, damage and such however do matter. Sorry, I meant to say that a unit's intrinsic value is determined only by cost[1]. Current HP and positioning are of course taken into account... (X...
by Dacyn
April 10th, 2006, 7:08 pm
Forum: Ideas
Topic: AI points system
Replies: 12
Views: 1651

isn't this basically how the AI already works?
(actually, unit values are currently based only on cost, but I don't see why your system would be better...)
by Dacyn
April 10th, 2006, 12:25 pm
Forum: Ideas
Topic: Buyable/summonable illusion/decoy units.
Replies: 12
Views: 1539

How would the AI treat units like this given how it behaves in fog? Not knowing anything about the AI, I don't see why it would be a problem... The AI doesn't even know about the unit until it's dead, in which case it doesn't have to worry. Of course, it might not be able to competently control suc...
by Dacyn
March 29th, 2006, 1:36 pm
Forum: Users’ Forum
Topic: healing didn't work like i thought it would...
Replies: 22
Views: 3357

Hey, let's give Elvish Shamans a 30-5 Magical Impact melee attack while we're at it. :shock: he was asking how the difference was implemented, not suggesting that it be removed... BTW, although healing cannot remove poison, it can prevent it taking effect (thus preventing 8 damage rather than heali...
by Dacyn
March 28th, 2006, 10:10 pm
Forum: Users’ Forum
Topic: A proposed Wesnoth cosmology
Replies: 29
Views: 2592

Cuyo Quiz wrote:Debug mode?.
although you should be warned that on scenario 5, you must make a choice, so you can't just skip the level... There are messages in the middle of scenarios, but I don't know if there are any important ones...
by Dacyn
March 26th, 2006, 4:06 pm
Forum: Developers’ Discussions
Topic: UTBS, God, and Wesnoth (*SPOILER WARNING*)
Replies: 33
Views: 11857

This is off topic, and not very helpful er, sorry... As I said, I was looking over the campaign... mainly that means looking at the messages in the scenario files. I don't see why I would actually have to play the campaign (as I am not planning on doing) :? Actually, I was trying to answer my quest...
by Dacyn
March 26th, 2006, 2:37 am
Forum: Developers’ Discussions
Topic: UTBS, God, and Wesnoth (*SPOILER WARNING*)
Replies: 33
Views: 11857

I'm looking over the campaign. The religion seems to be a random mixture of Christianity and polytheism. Some of the statements are inconsistent: I have no power in the dark You may be all powerful Taken in context the statement is even stranger: You may be all powerful, but I will not be your puppe...
by Dacyn
March 26th, 2006, 12:09 am
Forum: Developers’ Discussions
Topic: UTBS, God, and Wesnoth (*SPOILER WARNING*)
Replies: 33
Views: 11857

SmokemJags: see what I said above: I wasn't implying a logical connection. although my first statement wasn't really intended to have a point. It was just an introduction... Although I don't really see why they would continue to believe in their god after that; OTOH, I didn't actually play the campa...