Search found 1854 matches

by Dacyn
June 4th, 2006, 12:55 am
Forum: Ideas
Topic: Pseudocode for a new AI
Replies: 9
Views: 1503

That's actually not what I mean - I mean, each possibility where one unit moves to one place and potentially attacks an enemy. yeah... 'combination' is not the word you want :wink: Although that is still a lot of possibilities, most of which will be similar... is there anything you can do about tha...
by Dacyn
May 31st, 2006, 1:02 am
Forum: Users’ Forum
Topic: Regarding L'isar and Konrad
Replies: 6
Views: 1237

uh, no. The 'Heiress to the Throne' campaign has a different, but related, plot. AFAIK it is not thought good enough to be in mainline, so...
by Dacyn
May 25th, 2006, 7:08 pm
Forum: Ideas
Topic: Ability Variation: First Strike(s)
Replies: 17
Views: 2110

so basically, it gives the unit double first strike?

What's the point?
by Dacyn
May 25th, 2006, 6:19 pm
Forum: Ideas
Topic: Ability Variation: First Strike(s)
Replies: 17
Views: 2110

The Spearman (Loyalists) has this ability.
by Dacyn
May 20th, 2006, 11:32 pm
Forum: Website
Topic: Forum software turning it's_ into "it is"
Replies: 44
Views: 8669

at least in code tags you should get 'it(')s'... in fact, EP's solution doesn't work inside them. So there is no way to display what

Code: Select all

it's
would display before the change
by Dacyn
May 18th, 2006, 9:18 pm
Forum: Ideas
Topic: Programming Language support in WML (was '[nowml] tag')
Replies: 19
Views: 3161

What about linking to a precompiled executable?
by Dacyn
May 16th, 2006, 9:33 pm
Forum: WML Workshop
Topic: type= in a [side] tag
Replies: 5
Views: 1356

(If gold is carried over from a previous scenario, this value is the minimum starting gold.)
Also the 'gold' key has a default (100), which means it doesn't need to be mentioned explicitly as 'type' does.
by Dacyn
May 15th, 2006, 11:00 pm
Forum: WML Workshop
Topic: type= in a [side] tag
Replies: 5
Views: 1356

No, it is used to create a temporary leader which is then replaced by the real leader. The only way this can affect the game is if "type" does not exist or is not a valid unit, in which case the game will crash.
by Dacyn
May 15th, 2006, 6:41 pm
Forum: WML Workshop
Topic: type= in a [side] tag
Replies: 5
Views: 1356

Re: type= in a [side] tag

What I want to know is if this is necessary in later scenarios, as the unit description should contain this info stored in the save file. The 'type' key is necessary, even though it has no in-game effect (1.1.2) Or is a save_id required (I get the impression that the default of this is whatever you...
by Dacyn
April 30th, 2006, 2:04 am
Forum: WML Workshop
Topic: Typed-in options?
Replies: 11
Views: 1986

I was planning to have a scenario in my campaign where the player has to correctly enter a 3-digit passcode to open a gate. uh, I don't see what the point of that is... either the player knows the passcode or he doesn't; otherwise it is just guessing/save/loading. And the WML could determine whethe...
by Dacyn
April 30th, 2006, 2:00 am
Forum: WML Workshop
Topic: New macros for utils.cfg?
Replies: 11
Views: 1881

Also, the FORMAT macro seems poorly named. It's reformatting the variable name and so that it can be used... but if anyone thinks of a better name, we can use that. Although this may be a useful hack It's not a hack; it's the only possible way to access the variables (i.e. the only other way is to ...
by Dacyn
April 28th, 2006, 12:38 pm
Forum: Users’ Forum
Topic: quirks
Replies: 43
Views: 4965

Even the result of throwing dice could theoretically be calculated thanks to the magic of physics (it will probably take insane calculatory power and uber-sensitive sensors though). Not really; according to quantum physics then "uber-sensitive sensors" are theoretically impossible. As turin was say...
by Dacyn
April 20th, 2006, 12:31 pm
Forum: Users’ Forum
Topic: A proposed Wesnoth cosmology
Replies: 29
Views: 2592

Still, the question is whether the religious behaviour of elves is believable or not. IMO it is. Their religious behavior is believable of course, but IMO it is unrealistic for Yechaganoth to be able to trick them so easily, at least if they are intelligent. Also I think they would have a more defi...
by Dacyn
April 18th, 2006, 9:18 pm
Forum: Users’ Forum
Topic: A proposed Wesnoth cosmology
Replies: 29
Views: 2592

szopen: it's unclear whether you actually know the ending of the campaign. Spoiler: It turns out that the god Kaleh is following is actually a demon in disguise. In this case it seems that the message of the campaign is that the 95% of people you refer to actually are fanatics, or at least easily fo...
by Dacyn
April 12th, 2006, 12:29 pm
Forum: Users’ Forum
Topic: Attention Creative-Folk: ***A Writing Contest*** (of sorts)
Replies: 38
Views: 3914

Ranger M wrote:(otherwise when a normal naga called Lamai dies, it is as if she has).
That's not true, but it might be a good idea to change it anyway...