Search found 1345 matches

by torangan
March 31st, 2009, 9:34 pm
Forum: Art Contributions
Topic: Cuttle Fish
Replies: 34
Views: 16198

Re: Cuttle Fish

Maybe put 1-2 tentacles upward so they're more obvious and if you can pull it off even looking like they try to catch the watcher?
by torangan
March 25th, 2009, 10:40 pm
Forum: Translations & Internationalization
Topic: Mixed translation
Replies: 4
Views: 1615

Re: Mixed translation

Well, find someone to work on completing it or do it yourself? :D
by torangan
March 23rd, 2009, 12:14 pm
Forum: Art Contributions
Topic: Generic Orc portraits
Replies: 115
Views: 31702

Re: Generic Orc portraits

The crossguard is correct. Just turn up the brightness so the real shape of the sword becomes more obvious. The main part of the blade is quite dark but in the right angle to the crossguard. While the blade really looks slightly bend to me - who says that it can't be? I'm not sure about the exact ef...
by torangan
March 21st, 2009, 5:25 pm
Forum: Translations & Internationalization
Topic: Translation in Romanian
Replies: 8
Views: 2474

Re: Translation in Romanian

Well, actually it's quite easy. Just follow the directions on the GettextForTranslators page in the wiki. In short: fetch the .po files, translate them and send the results in. There's no active translator that I know of, so nobody to coordinate with. 1.6 series is starting right now, so you've got ...
by torangan
March 11th, 2009, 8:49 pm
Forum: Translations & Internationalization
Topic: Hebrew Translation
Replies: 8
Views: 2514

Re: Hebrew Translation

/usr/bin/gmsgfmt -c --statistics -o he.gmo he.po
he.po:2040: `msgid' and `msgstr' entries do not both end with '\n'
/usr/bin/gmsgfmt: found 1 fatal error
by torangan
March 10th, 2009, 10:01 pm
Forum: Scenario & Campaign Development
Topic: Wescamp translations / reports of errors in campaigns, eras
Replies: 26
Views: 20110

Re: Wescamp translations / reports of erros in campaigns, eras

Since we don't have a place so far, I'll start to report non working stuff on the WesCamp server here. If you fix the bugs, don't tell me. I'll notice the next update anyway. Imperial_Era: #: ./Imperial_Era/units/names.cfg:21 ./Imperial_Era/units/names.cfg:22 ./Imperial_Era/units/names.cfg:29 ./Impe...
by torangan
March 8th, 2009, 1:19 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 166604

Re: Flight to Freedom (drake campaign)

Textdomain must be equal to the campaign directory name for WesCamp to work. If you drop the _1_5 part it'll look nice but doesn't work anymore.
by torangan
February 22nd, 2009, 11:14 am
Forum: Translations & Internationalization
Topic: Hebrew Translation
Replies: 8
Views: 2514

Re: Hebrew Translation

As I wrote in forum PM already, send the stuff by mail. That's easier then finding it here. And of course, the units patch didn't go through clean since your previous update was already merged. Patches are fine and small but work only if they're done against a very recent SVN checkout. Actually neit...
by torangan
February 14th, 2009, 6:01 pm
Forum: Art Workshop
Topic: Woodmouse's portraits (Dwarf Scout wip)
Replies: 298
Views: 40245

Re: Woodmouse's portraits (Thief)

You might want know, we've got contributors who could be your grandfather with respect to age... :P
by torangan
January 15th, 2009, 8:21 pm
Forum: Art Development
Topic: SVN Portraits directories
Replies: 18
Views: 7949

Re: SVN Portraits directories

I agree, an AUTHORS file is probably better for everyone.
by torangan
January 8th, 2009, 8:36 pm
Forum: Scenario & Campaign Development
Topic: New campaign: The three elves
Replies: 32
Views: 9567

Re: New campaign: The three elves

Could people stop to add files with spaces in the names? This breaks translations.
by torangan
January 5th, 2009, 8:51 pm
Forum: Art Workshop
Topic: Wesnoth font, where to find it?
Replies: 4
Views: 1394

Re: Wesnoth font, where to find it?

IIRC the text for the logo was carefully adjusted by hand to match that well and is not part of any font. Ask Jetryl. :wink:
by torangan
January 2nd, 2009, 10:59 am
Forum: Scenario & Campaign Development
Topic: Campaign: Tale of a Mage
Replies: 193
Views: 49649

Re: Campaign: Tale of a Mage

So if this campaign is the new variant of Life of a Mage... That one got an update adding a unit with a space in the name, breaking translation scripts.
by torangan
January 2nd, 2009, 10:57 am
Forum: Scenario & Campaign Development
Topic: The Life Of A Mage
Replies: 5
Views: 1420

Re: The Life Of A Mage

Not for the 1.4 version obviously as it got an update yesterday.
by torangan
January 1st, 2009, 8:33 pm
Forum: Scenario & Campaign Development
Topic: The Life Of A Mage
Replies: 5
Views: 1420

The Life Of A Mage

Since I can't find the thread - adding a unit file with spaces in the name prevent's translation scripts from running.