Search found 1345 matches

by torangan
May 19th, 2009, 3:30 pm
Forum: Art Contributions
Topic: goblin portraits
Replies: 165
Views: 52337

Re: goblin portraits

It's quite simple. The images are put as transparent overlay into the game window, so top and one side must be complete or it'll look very strange.
by torangan
May 14th, 2009, 5:45 pm
Forum: Art Contributions
Topic: Delfador's Memoirs portraits
Replies: 94
Views: 27505

Re: Delfador's Memoirs (new in mainline - artists needed!)

I don't get the anatomy. The upper body looks very short to me.
by torangan
May 14th, 2009, 5:00 pm
Forum: Scenario & Campaign Development
Topic: Wescamp translations / reports of errors in campaigns, eras
Replies: 26
Views: 20110

Re: Wescamp translations / reports of errors in campaigns, eras

./A_Rough_Life/units/Invisible-Leader.cfg:19 ./A_Rough_Life/units/Invisible-Leader.cfg:24 ./A_Rough_Life/units/Invisible-Leader.cfg:25 ./A_Rough_Life/units/Invisible-Leader.cfg

Empty string marked.
by torangan
May 4th, 2009, 4:44 pm
Forum: Ideas
Topic: Better storyline readability
Replies: 20
Views: 3369

Re: Better story font

Color of font and background are properties of rendering, not the font itself.
by torangan
April 25th, 2009, 10:36 am
Forum: Users’ Forum
Topic: 이거 문제가 무엇일까요 - help with korean fonts
Replies: 4
Views: 823

Re: 이거 문제가 무엇일까요 - help with korean fonts

Now you should thank us by helping out the korean translation team a bit. :mrgreen:
by torangan
April 23rd, 2009, 10:26 am
Forum: Users’ Forum
Topic: Gentium Theme
Replies: 16
Views: 2983

Re: Gentium: Alternate Font for Wesnoth

I don't know, seems like they're auto generated somehow. But at least you can replace the font list there in translations.
by torangan
April 22nd, 2009, 9:58 pm
Forum: Users’ Forum
Topic: Gentium Theme
Replies: 16
Views: 2983

Re: Gentium: Alternate Font for Wesnoth

You've found data/hardwired/fonts.cfg ?
by torangan
April 22nd, 2009, 11:04 am
Forum: Users’ Forum
Topic: Gentium Theme
Replies: 16
Views: 2983

Re: Gentium: Alternate Font for Wesnoth

Well, I'll try to write out what I know about the issue. All from memory, I'd probably have to spend quite some time looking at the code for sure answers. Using other fonts should essentially be easy. Wesnoth always has a list of fonts and for each character it is looking up in a table wheter the fi...
by torangan
April 20th, 2009, 10:58 am
Forum: Users’ Forum
Topic: Gentium Theme
Replies: 16
Views: 2983

Re: Gentium: Alternate Font for Wesnoth

I know that Gentium is supposed to support quite a lot of languages. But besides Latin and Greek we've got quite a few Cyrillic languages right now. Those numbers are just the unicode points supported. We've got a script written by Ott (old time contributor, long time no see) which parses the Status...
by torangan
April 19th, 2009, 10:49 am
Forum: Scenario & Campaign Development
Topic: Flight to Freedom (drake campaign)
Replies: 774
Views: 166604

Re: Flight to Freedom (drake campaign)

I'm feeling motivated today and stumbled upon the thread. :wink: WesCamp translations don't work currently as there's a difference between the directory name and the textdomain. This won't work, but somehow I fear that campain authors don't notice the thread where I notify such errors...
by torangan
April 18th, 2009, 9:56 pm
Forum: Users’ Forum
Topic: Gentium Theme
Replies: 16
Views: 2983

Re: Gentium: Alternate Font for Wesnoth

The reason why we have so few fonts available is a very simple one. There are nearly no fonts at all out there which support all the languages Wesnoth has translations for and have compatible licenses. If you want to replace DejaVu with something else, make sure that no language in use falls over th...
by torangan
April 18th, 2009, 2:52 pm
Forum: Scenario & Campaign Development
Topic: Wescamp translations / reports of errors in campaigns, eras
Replies: 26
Views: 20110

Re: Wescamp translations / reports of errors in campaigns, eras

1.6 status update - everything listed here are fatal errors. No support for translations until fixed. Flight_Freedom - name of directory and textdomain don't match Feudal_Era/units/human-ceresians/Halberdier.cfg - invalid character Dead_Water/units/Dark_Shape.cfg - empty string marked as translateab...
by torangan
April 15th, 2009, 10:31 am
Forum: Art Contributions
Topic: Support for localized pictures
Replies: 10
Views: 15326

Re: Support for localized pictures

Replacing screenshots with localized versions can be done by just about everyone if the translation is done, or am I missing something?
by torangan
April 5th, 2009, 12:58 pm
Forum: Users’ Forum
Topic: Portraits for UMCs (Split from THoT portrait repaints)
Replies: 17
Views: 2601

Re: Portraits for UMCs (Split from THoT portrait repaints)

So try to get your stuff into mainline and its priority will rise. :D
by torangan
March 31st, 2009, 9:37 pm
Forum: Art Contributions
Topic: goblin portraits
Replies: 165
Views: 52337

Re: goblin portraits

For a goblin I consider the pose fine. Looks like someone forced to take up a weapon but without any real training...