Search found 2232 matches

by Sangel
January 6th, 2011, 11:28 am
Forum: Ideas
Topic: [mainline] great mages....
Replies: 4
Views: 844

Re: great mages....

It’d not add anything to the game unless you significantly changed the attack strength, which isn’t really going to happen in mainline. Besides, it’s cool as a character trait. i dont mean change the attack strengt.just make the visual cooler. Right. But, as Shadowmaster points out, "cool lightning...
by Sangel
January 6th, 2011, 11:12 am
Forum: Users’ Forum
Topic: Wesnoth screenshots!
Replies: 32
Views: 2845

Re: Wesnoth screenshots!

Captain_Wrathbow wrote:You haven't played To Lands Unknown?! :augh:
It's only the latest, best, most awesome, amazingly incredible campaign in the last decade... :lol2:
The beauty of Wesnoth, my friend. No matter how long you've been playing Wesnoth, there's always new and interesting finds to be made. :wink:
by Sangel
January 5th, 2011, 1:19 am
Forum: Users’ Forum
Topic: Wesnoth screenshots!
Replies: 32
Views: 2845

Re: Wesnoth screenshots!

I must admit, I'm curious as to the source of these two screenshots. I don't believe I've seen that particular campaign before.
by Sangel
January 2nd, 2011, 12:37 am
Forum: Ideas
Topic: [mainline] Played campiagns in map as memor
Replies: 15
Views: 1860

Re: [mainline] Played campiagns in map as memor

Interesting idea. I agree that it's good to remind the player of their past accomplishments, and milestones on the map would be one possible way to do so. Unfortunately, there's a lot of work involved in your idea, and the devil really is in the details. Currently, no information carries over from c...
by Sangel
December 21st, 2010, 12:50 am
Forum: Users’ Forum
Topic: do you think Age of heroes is bad or underrated?
Replies: 8
Views: 1118

Re: do you think Age of heroes is bad or underrated?

Age of Heroes is indeed poorly balanced, for the various reasons people have mentioned above. I don't believe it's intended to be balanced, really - it's been around since ancient times, and while the Default era has been carefully honed over the years, I don't believe the multiplayer mods have spen...
by Sangel
December 19th, 2010, 7:57 pm
Forum: Users’ Forum
Topic: Walking corpses on horseback?
Replies: 13
Views: 2392

Re: Walking corpses on horseback?

Actually, for a mounted unit, the "walking corpse" title refers to the undead horse. The rider just sits there.
by Sangel
December 19th, 2010, 7:55 pm
Forum: Users’ Forum
Topic: What do you if your teammate is a newb?
Replies: 27
Views: 2500

Re: What do you if your teammate is a newb?

7. Only be on a team with people you know. 8. Only do Free-For-Alls This. I rarely play online games with perfect strangers now... I played an Isar's Cross match some time ago and players quit in less than 5 turns. :augh: I'd recommend avoiding Isar's Cross, because it attracts a lot of that kind o...
by Sangel
December 14th, 2010, 1:27 am
Forum: Developers’ Discussions
Topic: [engine] Generate black backgrounds for art on install?
Replies: 39
Views: 15020

Re: [engine] Generate black backgrounds for art on install?

thespaceinvader wrote:If only we had a billion dollars and 20 professional artists and I had a pony.

Pretty big 'if only' :P
You don't have a pony?

Every young illustrator should have a pony!
by Sangel
December 13th, 2010, 4:38 am
Forum: Art Contributions
Topic: Campaign art - Descent into Darkness
Replies: 161
Views: 33630

Re: Campaign art - Descent into Darkness

Final versions for old Malin : - Some minor revision to his older self, when he's become a mage in his own right under Darken Volk's teaching. - His "decayed" self, when he has fallen beyond return. I love the changes to the clothing, but the change in skin tone seems a little too drastic. Perhaps ...
by Sangel
December 13th, 2010, 2:12 am
Forum: Developers’ Discussions
Topic: [engine] Generate black backgrounds for art on install?
Replies: 39
Views: 15020

Re: Generate black backgrounds for art on install?

When GUI2 comes finally to fruition, we might conceivably be able to do away with the blank background versions entirely, I hope. It's a long way away yet, though. It doesn't have anything to do with GUI2, as it's just a one-line change in the engine to use one or the other. As pauxlo and shadowmas...
by Sangel
December 13th, 2010, 1:42 am
Forum: Tournaments
Topic: [Complete] New tournament
Replies: 7
Views: 1082

Re: New tournament

It's generally good idea to set tournament dates quite far in advance, to give more time more time for word to spread and people to sign up. Best of luck hosting, and best of luck to the participants.
by Sangel
December 13th, 2010, 1:39 am
Forum: Users’ Forum
Topic: Ladder Question.
Replies: 6
Views: 757

Re: Ladder Question.

Happy laddering! And I do hope you'll keep dropping by the forums whenever you need more info or want to chat Wesnoth.
by Sangel
December 6th, 2010, 10:06 pm
Forum: Users’ Forum
Topic: Wesnoth out now for Palm Pre!
Replies: 7
Views: 2432

Re: Wesnoth out now for Palm Pre!

Excellent! I'd been wondering where you've been of late. Here's hoping Wesnoth is as big a hit on the Pre as it has been on the iPhone - or bigger.
by Sangel
December 6th, 2010, 10:04 pm
Forum: Users’ Forum
Topic: Copyright issues
Replies: 4
Views: 679

Re: Copyright issues

You should also keep in mind that different countries have different copyright laws, some more restrictive than others. Generally, it's best to steer clear of the whole copyright issue altogether. As Gambit points out, you can make a mod with similar mechanics to Warcraft (four factions, peasants mi...
by Sangel
December 6th, 2010, 9:57 pm
Forum: Art Contributions
Topic: My Terrain (Mine!)
Replies: 842
Views: 188595

Re: My Terrain (Mine!)

The square edges are great. I assume you're already looking into some of the glitches with snow+floor+other terrain combinations?