Search found 537 matches

by Sithrandel
April 15th, 2005, 8:52 am
Forum: Technical Support
Topic: updates of wesnoth
Replies: 14
Views: 1099

Doros made some good points. Yes it is reasonable to expect users playing the game to have the same version. There is now point in having new versions if they have to remain 100% compatible including bug fixes. I would agree about having the self-patching code. Your point about the supplementary fil...
by Sithrandel
April 14th, 2005, 8:43 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.0
Replies: 61
Views: 27781

I think it is a case of it will grow more popular as time goes on. Releasing a certain OS a week or more after another won't cause users of that OS to abandon it (or there wouldn't be any Mac users at all ;) ). I also think it is worth remembering (as already stated) that single player is a popular ...
by Sithrandel
April 14th, 2005, 8:11 am
Forum: Technical Support
Topic: how to remove stuff from old wesnoth?
Replies: 3
Views: 254

Easy way to get there on a Mac...

1) Switch to windowed mode

2) Choose "Reveal Preferences Folder in Finder" this will open up your preferences, with the data folder clearly visible.
by Sithrandel
April 13th, 2005, 4:19 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.0
Replies: 61
Views: 27781

hmm.... there isnt windows version, its bad for project, most humans using windows on his pc, i can understand you all can hate windows as me, but some users.... Remember, this is an open source project. Anyone capable can compile a Windows binary. When I've been away others have produced a MacOSX ...
by Sithrandel
April 13th, 2005, 9:38 am
Forum: Technical Support
Topic: editor
Replies: 15
Views: 970

Sanna is right... it is built into the main program, but is accessible via the menu bar. As the menu bar is only visible in windowed mode, you will need to be in windowed mode to launch the editor. Since the editor is itself a window, this does make sense :) Still, I suppose it could have been even ...
by Sithrandel
April 12th, 2005, 12:48 pm
Forum: Users’ Forum
Topic: why 9.0 version do not have window download??
Replies: 9
Views: 1179

turin wrote:UH... amusing as it is to have this happen every release... it seems like it would be easiest to have it specified in the release announcement DO NOT POST ASKING WHERE YOUR OS's RELEASE IS. IT WILL COME SOON ENOUGH.
Or a sticky to that effect :D
by Sithrandel
April 12th, 2005, 12:15 pm
Forum: Users’ Forum
Topic: why 9.0 version do not have window download??
Replies: 9
Views: 1179

Re: why 9.0 version do not have window download??

catkit wrote:why 9.0 version do not have window download??
Ah... the relief of "Windows" not "MacOSX" in that quote :)

The pack is on the trail of someone else this time :twisted:
by Sithrandel
April 11th, 2005, 12:40 pm
Forum: Users’ Forum
Topic: Help Campaign editor not working
Replies: 3
Views: 561

Can we have a sticky in the tech support forum about whatever is wrong with the mac campaign editor? I mean, saying you should search the forum is fine, but obviously not everyone will. However, if it is a sticky in tech, perhaps they will just read it (since these posts are usually in tech). I'm n...
by Sithrandel
April 11th, 2005, 11:50 am
Forum: Users’ Forum
Topic: What do the players of wesnoth do with their free time?
Replies: 22
Views: 1754

Enjoy my kids, grow carnivorous plants, photograph beautiful models and turn them into fairies, usual sort of thing :)
by Sithrandel
April 8th, 2005, 4:45 pm
Forum: Technical Support
Topic: Editor Crashes on Startup (Mac)
Replies: 7
Views: 644

Re: Editor Crashes on Startup (Mac)

What does "Battle for Wesnoth Editor" do? ... I read the scenario editor readme, and it mentioned editting maps... are these two editors somehow intertwined or something? There are two current versions of editors. One is a map editor which is the Official editor. This is an SDL application to be ru...
by Sithrandel
March 1st, 2005, 9:23 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.11
Replies: 52
Views: 24107

Hmm... what logo do other platforms use, then? I know the MacOS logo is propably the hardest, as it has to be good-looking when small and big. I mean, not too complicated to be small and not too simple to look stupid when big. Last time I checked the other platforms out the logo was a small one whi...
by Sithrandel
February 28th, 2005, 10:01 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.11
Replies: 52
Views: 24107

Only one question: Why do the game and the map editor still use old images (icons, whatever you call them) even though the images in HttT were updated? If you mean the MacOS X version the reason is simple. Combine all those calls for a MacOS X build immediately with the possibility that someone had...
by Sithrandel
February 22nd, 2005, 9:14 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.8.11
Replies: 52
Views: 24107

I uploaded the MacOSX Version to Sourceforge yesterday afternoon, so hopefully it will now have propagated to the mirrors :) Generally though patience is good :) Always bear in mind that the porters are just folks doing it out of the kindness of their heart and for the love of the project. I always ...
by Sithrandel
February 15th, 2005, 5:10 pm
Forum: Technical Support
Topic: Help with using BfW for Mac OS X with command-line arguments
Replies: 16
Views: 3639

You need to CD to the Contents/Resources directory before launching
by Sithrandel
February 14th, 2005, 5:04 pm
Forum: Technical Support
Topic: Help with using BfW for Mac OS X with command-line arguments
Replies: 16
Views: 3639

I currently run the game with a commandline wesnoth --fps -d --log-error="all" --log-warning="all" --log-info="all" > /tmp/wesnoth.log.$$ 2>&1 and would find it important that I could do something similar once I move over to a Mac. The heavy duty logging and saving the output to a file is really us...