Search found 537 matches

by Sithrandel
April 25th, 2005, 1:48 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.1
Replies: 19
Views: 16961

The MacOSX version has been uploaded to Sourceforge: http://prdownloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_0.9.1.dmg?download Please note it will take time to propagate to the mirrors I'd be grateful if 10.2.8 users could try the help and let me know if that bug has been fixed. Also some of the ...
by Sithrandel
April 20th, 2005, 3:34 pm
Forum: Technical Support
Topic: 0.9.0 does not compile with g++-2.95; it does with g++-3.3.5
Replies: 5
Views: 521

Some time ago Wesnoth moved from 2.95 to later versions. There were a whole raft of problems at the time for me until the Mac GCC was updated. So this discrepancy has been known for a while.
by Sithrandel
April 20th, 2005, 9:24 am
Forum: Technical Support
Topic: OS X - crash when viewing description
Replies: 12
Views: 849

My point was: there is nothing wrong with the code, so nothing to fix there. If the binary can't find a symbol in a dynamic library, it means that the symbol was wrongly located at compile-time. Are you suggesting that there could be another explanation to the problem than a compiling/linking issue...
by Sithrandel
April 20th, 2005, 8:55 am
Forum: Ideas
Topic: Usergroups
Replies: 10
Views: 850

The problem with trying to group users by OS is that not all users are limited to a single OS. Within a few feet of me, I have machines that run Debian, Solaris, FreeBSD and Windows. Similar here (Mac & PC 12cm apart)... but given the choice... do you play Wesnoth equally on all or prefer one machi...
by Sithrandel
April 20th, 2005, 8:38 am
Forum: Technical Support
Topic: OS X - crash when viewing description
Replies: 12
Views: 849

I guess you will have to compile it yourself (or get someone to compile it for you on 10.2.8). Recompiling without fixing the problem won't help. The binary is already compiled against the 10.2.8 SDK. The issue is that there were a few holes in STL and other support on 10.3. I'll check to see what ...
by Sithrandel
April 19th, 2005, 5:46 pm
Forum: Ideas
Topic: Question for the dévelopers...
Replies: 20
Views: 1676

scott wrote:Well of course you like it - the unit pictures are all assassins! That and not being able to type in most of the text fields of the most recent version put a damper on its usefulness.
Damn! Bugfixes required I think!

Obviously the integration didn't happen as smoothly as I'd first thought.
by Sithrandel
April 19th, 2005, 5:45 pm
Forum: Ideas
Topic: Question for the dévelopers...
Replies: 20
Views: 1676

What would be easier would be an "editor" that was simply a modified text application, with the addition of a setup like the top of a posting field, with buttons for "quote" "bold" etc. , but instead it would be the different possible tags, making it easy for beginners. That is similar to what the ...
by Sithrandel
April 19th, 2005, 2:47 pm
Forum: Ideas
Topic: Usergroups
Replies: 10
Views: 850

Usergroups

I was just wondering whether implementing the usergroups of phpBB might be a good idea. If this was done by OS then it could prove an easy way to have a reminder of what OS users are talking about when comments are posted in various places. It might help me decide whether or not to plough in with a ...
by Sithrandel
April 18th, 2005, 5:33 pm
Forum: Technical Support
Topic: OS X - crash when viewing description
Replies: 12
Views: 849

Is this the version downloaded from the binaries page... (i.e. sourceforge)?

Also... are there any 10.2.8 users who don't have this problem?
by Sithrandel
April 18th, 2005, 9:27 am
Forum: Users’ Forum
Topic: Add a campaign/scenario editor(or instructions) to Wesnoth
Replies: 8
Views: 1002

There is a campaign editor bundled with the Mac OS X build done by Sithrandel. It is not generally regarded as an improvement over using a text editor. This is because of the versatility and ongoing development of WML. Whilst a fully drag-and-drop editor would be possible if WML ever stopped evolvi...
by Sithrandel
April 18th, 2005, 9:09 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 60129

Apologies for the necromancy, but could those in the know please elaborate on the SDL libraries one is supposed to get? For one, I can't find SDL proper, but even without that, what exactly am I supposed to download and where should the stuff go? Not quite necromancy, as the main post is occasional...
by Sithrandel
April 16th, 2005, 4:26 pm
Forum: Technical Support
Topic: Newest Version doesn't work
Replies: 3
Views: 525

the cache is located in ~/Library/Preferences/Wesnoth/cache You should probably delete old campaigns, same place except replace cache with data/campaigns Switch to windowed mode (Preferences -> Display) then choose Folders -> Reveal Preferences Folder in Finder This will reveal the files for you to...
by Sithrandel
April 15th, 2005, 3:26 pm
Forum: Technical Support
Topic: editor
Replies: 15
Views: 992

I have updated the Read Me for future packages to make the windowed mode clear :)
by Sithrandel
April 15th, 2005, 9:28 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.0
Replies: 61
Views: 27840

Only the campaign one works. I do not update the map editor as part of the MacOSX package. There are other users who do this. At one point I did, but the editor has evolved so that to keep to the Mac look and Human Engineering philosophies I hold dear would require quite a bit of work. Other users ...
by Sithrandel
April 15th, 2005, 9:03 am
Forum: Ideas
Topic: Question for the dévelopers...
Replies: 20
Views: 1676

Re: Question for the dévelopers...

I have a question for you... Why do you not create a «campaign creator? I did create one and no-one used it, except for the map aspect (it is built into the MacOSX build). Dave is correct to say that a lot of work is involved (even using Cocoa). My editor is useable, customisable but not quite t...