Search found 537 matches
- June 10th, 2005, 8:20 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.9.2
- Replies: 97
- Views: 44462
I thought gettext didn't work on 10.2 unless you had it installed. However, if you build it for yourself then maybe it would work. There are a lot of fudges to get the 10.2 support fully functional as that system is still migrating towards standards, 10.3 and 10.4 support more of the standards Wesn...
- June 7th, 2005, 5:06 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.9.2
- Replies: 97
- Views: 44462
Just as soon as Sithrandel or some other good soul can do it. Like most mac users he is probably in a state of shock regarding the Apple-Intel announcement :shock: Too right... installing XCode 2.1 at the moment... After all, we need to make sure the Universal Binary of Wesnoth works on Intel too :D
- May 5th, 2005, 8:54 am
- Forum: Technical Support
- Topic: 9.1 for Mac OSX: editor problems
- Replies: 6
- Views: 775
Re: 9.1 for Mac OSX: editor problems
Could you try switching windows, from the Editor to Wesnoth, then back to the Editor?asdfjkl; wrote:when i try to type or delete text in the editor, nothing happens. please someone help!
Can you type in now?
- May 4th, 2005, 8:11 am
- Forum: Technical Support
- Topic: Dark Adept => Sorceror for Mac OS X
- Replies: 9
- Views: 1170
Yeah. Finally figured out that since it mounts as a disc for some reason, that I had to copy it to a new folder, where I could run the patch. Ugh. Disk images are the Apple approved method of delivering applications. They are ompressed, have built-in checksumming and ensure that the files come acro...
- April 29th, 2005, 4:50 pm
- Forum: Developers’ Discussions
- Topic: Making the Drakes less weird
- Replies: 43
- Views: 7719
I'm going to be boring here, re-inserting my mantra. :D Drakes, as I recall, were created for a Drake campaign... do correct me if I'm wrong. So what they should do is be perfect for that campaign. I am concerned that there is too much desire to make all units fit multiplayer, so that they end up lo...
- April 29th, 2005, 9:19 am
- Forum: Developers’ Discussions
- Topic: Python scripting
- Replies: 21
- Views: 3989
I would be against adding Python Scripting. From the Human Engineering point of view the game should be designed for players, not programmers. Wherever possible we should produce something which can run out-of-the-binary without requiring users to clutter up their systems unnecessarily. Python is in...
- April 28th, 2005, 9:07 am
- Forum: Users’ Forum
- Topic: Question
- Replies: 5
- Views: 1245
Re: Question
Sithrandel's Campaign Editor was only released for the Mac, but was abandoned because human engineering difficulties (maybe? I'm too tired to dig up the exact reason). Not quite :) The human engineering wasn't the critical issue, though it was more complex than expected. It was abandoned because no...
- April 28th, 2005, 9:04 am
- Forum: Release Announcements, Compiling & Installation
- Topic: 0.9.1 crash log
- Replies: 4
- Views: 2029
- April 28th, 2005, 9:02 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.9.1
- Replies: 19
- Views: 18501
There is now a new version for MacOSX users. This incorporates the patch to allow 10.2.8 users to run the game. The full version can be found at: http://prdownloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_0.9.1a.dmg?download There is also a patch, if you already have 0.9.1 on your system: http://prdo...
- April 27th, 2005, 8:38 am
- Forum: Technical Support
- Topic: 0.9.1 won't open on Mac OS 10.2.8
- Replies: 2
- Views: 654
Re: 0.9.1 won't open on Mac OS 10.2.8
Curious...I got the message from the multiplayer server that I needed the update, which I promply downloaded...and can't seem to get to run. The icon starts bouncing in the dock when I double click, then a few seconds later just dissapears. Any suggestions? This is an issue with some of the standar...
- April 27th, 2005, 8:35 am
- Forum: Release Announcements, Compiling & Installation
- Topic: 0.9.1 crash log
- Replies: 4
- Views: 2029
Re: 0.9.1 crash log
Please try this patch:
http://www.fairydreams.co.uk/wesnoth/Bf ... _Patch.dmg
and let me know if it improves matters or not. I am no longer running 10.2.8 so can't test on it directly.
http://www.fairydreams.co.uk/wesnoth/Bf ... _Patch.dmg
and let me know if it improves matters or not. I am no longer running 10.2.8 so can't test on it directly.
- April 25th, 2005, 2:41 pm
- Forum: Users’ Forum
- Topic: New Windows Versions?
- Replies: 7
- Views: 1428
- April 25th, 2005, 2:24 pm
- Forum: Users’ Forum
- Topic: New Windows Versions?
- Replies: 7
- Views: 1428
- April 25th, 2005, 1:56 pm
- Forum: Coder’s Corner
- Topic: gcc 4.0 is out!
- Replies: 2
- Views: 1552
- April 25th, 2005, 1:51 pm
- Forum: Users’ Forum
- Topic: New Windows Versions?
- Replies: 7
- Views: 1428
Re: New Windows Versions?
I'm in a bit of a hurry, therefore haven't taken the time to look for this information on my own. I instantly fell in love with this game, I'd like to know how often a new Windows version is released. Not an exact date (lest one exists), but rather a rough estimate based on past experience. Thank y...