Search found 537 matches

by Sithrandel
June 10th, 2005, 8:20 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.2
Replies: 97
Views: 39192

I thought gettext didn't work on 10.2 unless you had it installed. However, if you build it for yourself then maybe it would work. There are a lot of fudges to get the 10.2 support fully functional as that system is still migrating towards standards, 10.3 and 10.4 support more of the standards Wesn...
by Sithrandel
June 7th, 2005, 5:06 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.2
Replies: 97
Views: 39192

Just as soon as Sithrandel or some other good soul can do it. Like most mac users he is probably in a state of shock regarding the Apple-Intel announcement :shock: Too right... installing XCode 2.1 at the moment... After all, we need to make sure the Universal Binary of Wesnoth works on Intel too :D
by Sithrandel
May 5th, 2005, 8:54 am
Forum: Technical Support
Topic: 9.1 for Mac OSX: editor problems
Replies: 6
Views: 476

Re: 9.1 for Mac OSX: editor problems

asdfjkl; wrote:when i try to type or delete text in the editor, nothing happens. please someone help! :(
Could you try switching windows, from the Editor to Wesnoth, then back to the Editor?

Can you type in now?
by Sithrandel
May 4th, 2005, 8:11 am
Forum: Technical Support
Topic: Dark Adept => Sorceror for Mac OS X
Replies: 9
Views: 689

Yeah. Finally figured out that since it mounts as a disc for some reason, that I had to copy it to a new folder, where I could run the patch. Ugh. Disk images are the Apple approved method of delivering applications. They are ompressed, have built-in checksumming and ensure that the files come acro...
by Sithrandel
April 29th, 2005, 4:50 pm
Forum: Developers’ Discussions
Topic: Making the Drakes less weird
Replies: 43
Views: 5866

I'm going to be boring here, re-inserting my mantra. :D Drakes, as I recall, were created for a Drake campaign... do correct me if I'm wrong. So what they should do is be perfect for that campaign. I am concerned that there is too much desire to make all units fit multiplayer, so that they end up lo...
by Sithrandel
April 29th, 2005, 9:19 am
Forum: Developers’ Discussions
Topic: Python scripting
Replies: 21
Views: 2938

I would be against adding Python Scripting. From the Human Engineering point of view the game should be designed for players, not programmers. Wherever possible we should produce something which can run out-of-the-binary without requiring users to clutter up their systems unnecessarily. Python is in...
by Sithrandel
April 28th, 2005, 9:07 am
Forum: Users’ Forum
Topic: Question
Replies: 5
Views: 788

Re: Question

Sithrandel's Campaign Editor was only released for the Mac, but was abandoned because human engineering difficulties (maybe? I'm too tired to dig up the exact reason). Not quite :) The human engineering wasn't the critical issue, though it was more complex than expected. It was abandoned because no...
by Sithrandel
April 28th, 2005, 9:04 am
Forum: Release Announcements, Compiling & Installation
Topic: 0.9.1 crash log
Replies: 4
Views: 1571

it says Result: Path:/volumes/wesnoth/battle for wesnoth.app [color=red]some files you tried to patch were either locked or missing.Patch was not applied.[/color] You will need to copy the game from the disk image onto your hard-drive as the disk image is read only. Once copied, patch that one.
by Sithrandel
April 28th, 2005, 9:02 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.1
Replies: 19
Views: 16961

There is now a new version for MacOSX users. This incorporates the patch to allow 10.2.8 users to run the game. The full version can be found at: http://prdownloads.sourceforge.net/wesnoth/Wesnoth_MacOSX_0.9.1a.dmg?download There is also a patch, if you already have 0.9.1 on your system: http://prdo...
by Sithrandel
April 27th, 2005, 8:38 am
Forum: Technical Support
Topic: 0.9.1 won't open on Mac OS 10.2.8
Replies: 2
Views: 493

Re: 0.9.1 won't open on Mac OS 10.2.8

Curious...I got the message from the multiplayer server that I needed the update, which I promply downloaded...and can't seem to get to run. The icon starts bouncing in the dock when I double click, then a few seconds later just dissapears. Any suggestions? This is an issue with some of the standar...
by Sithrandel
April 27th, 2005, 8:35 am
Forum: Release Announcements, Compiling & Installation
Topic: 0.9.1 crash log
Replies: 4
Views: 1571

Re: 0.9.1 crash log

Please try this patch:

http://www.fairydreams.co.uk/wesnoth/Bf ... _Patch.dmg

and let me know if it improves matters or not. I am no longer running 10.2.8 so can't test on it directly.
by Sithrandel
April 25th, 2005, 2:41 pm
Forum: Users’ Forum
Topic: New Windows Versions?
Replies: 7
Views: 885

Jkun wrote:Sorry. :?
Now I'm confused :S

It was meant to be a good thing that you took me taking up your scold offer in a light-hearted manner.
by Sithrandel
April 25th, 2005, 2:24 pm
Forum: Users’ Forum
Topic: New Windows Versions?
Replies: 7
Views: 885

Jkun wrote: You can tell our attendance officer that. :P
lol. Glad you took the comments in the way they were intended!
by Sithrandel
April 25th, 2005, 1:56 pm
Forum: Coder’s Corner
Topic: gcc 4.0 is out!
Replies: 2
Views: 1260

Sadly I'll have to wait for the next Mac SDK update for any chance of GCC4 :(
by Sithrandel
April 25th, 2005, 1:51 pm
Forum: Users’ Forum
Topic: New Windows Versions?
Replies: 7
Views: 885

Re: New Windows Versions?

I'm in a bit of a hurry, therefore haven't taken the time to look for this information on my own. I instantly fell in love with this game, I'd like to know how often a new Windows version is released. Not an exact date (lest one exists), but rather a rough estimate based on past experience. Thank y...