Search found 537 matches

by Sithrandel
August 25th, 2005, 10:07 am
Forum: Users’ Forum
Topic: version 0.9.5 trouble
Replies: 15
Views: 2330

by Sithrandel
July 25th, 2005, 9:19 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.4
Replies: 39
Views: 17024

The real 0.9.4 is now on sourceforge:

http://prdownloads.sourceforge.net/wesn ... g?download
by Sithrandel
July 23rd, 2005, 6:01 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.4
Replies: 39
Views: 17024

Sorry about that... I'll fix it on Monday, must have been a copying error!
by Sithrandel
July 22nd, 2005, 3:02 pm
Forum: Scenario & Campaign Development
Topic: SCENARIO editor for Mac OS X
Replies: 15
Views: 4411

In a desperate attempt to confuse matters further, I have included the official Map Editor in the 0.9.4 package :D
by Sithrandel
July 22nd, 2005, 9:24 am
Forum: Scenario & Campaign Development
Topic: Scenario Editor for Linux
Replies: 13
Views: 1765

I haven't tested it recently... but the scenario editor did have a degree of functionality. Placement of units and items (directly on the map), victory follow-ons, etc. were all handled. Events were also handled, but it rapidly became clear that with the development of WML it would be mad to put in ...
by Sithrandel
July 8th, 2005, 10:08 am
Forum: Release Announcements, Compiling & Installation
Topic: OpenGL SDL "Back-end" for Mac OS X
Replies: 9
Views: 2688

Also, for the record I'm not sure if the directory being named "Resources" is a rule or just a convention. Do you know anything about it? Thanks for telling me. Resources is one of the key directories if following Apple's guidelines. They are guidelines, but pretty strong. They are all part of maki...
by Sithrandel
July 8th, 2005, 9:40 am
Forum: Release Announcements, Compiling & Installation
Topic: OpenGL SDL "Back-end" for Mac OS X
Replies: 9
Views: 2688

I use XCode to produce the packages I make as I always try to produce as Mac-like an application as possible. I also try, wherever possible to keep the core code as pure as possible, with minimal __APPLE__ specific code. This might mean it would run slower in some cases, but personally I believe tha...
by Sithrandel
July 8th, 2005, 9:32 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.3
Replies: 47
Views: 21528

What on earth have Apple managed to do to make you have to go backwards with GCC? I despair sometimes... We've had this previously with all the other updates to GCC... to start with the Apple one is rather flakey in some open software projects. Gradually it cleans up. GCC 4 works fine for Cocoa, bu...
by Sithrandel
July 6th, 2005, 3:43 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.3
Replies: 47
Views: 21528

Could it have anything to do with the supposedly better C++ optimization in GCC 4? Doubt it as one of the necessary things to get XCode 2.1 to work was to switch from using GCC 4 (default) to GCC 3. Hopefully GCC 4 will be useable in future versions of Developer Tools. If not, things will get messy...
by Sithrandel
July 4th, 2005, 10:37 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.3
Replies: 47
Views: 21528

The improved speed of help rendering was a general fix. The other changes are probably due to some magic that Sithrandel has wrought. :-) Lol no, sadly not. Just that occasionally I up the optimisation level a notch, then sit back and see what breaks. If something breaks I lower it again :( If not....
by Sithrandel
July 1st, 2005, 1:38 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.3
Replies: 47
Views: 21528

Well, it works on 10.4.1 but that's probably not much help to you. I might be able to boot into 10.3.9 later on and try it if no one else does. Could other users copy your xcode project file and start using it or would one have to fiddle with xcode like you did? Other users should be able to use it...
by Sithrandel
July 1st, 2005, 12:11 pm
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 60130

Sorted out XCode 2.1, which seemed to do *lots* of silly things to my system... and have managed to get it to build. We just need to see whether that version works before updating How to Compile info.
by Sithrandel
July 1st, 2005, 12:06 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.3
Replies: 47
Views: 21528

Ankka wrote:Or then he's wrestling with Xcode 2.x to get it to compile Wesnoth..
A couple of clean re-installs of Xcode 2.x and I have finally had a successful hybrid build :)

It is on Sourceforge, works for me but might be flakey as hell... so please someone try it out and let me know how it fairs!
by Sithrandel
June 11th, 2005, 8:29 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 60130

My advice would be to wait until a few issues have been sorted out... though if anyone else out there has got 0.9.2 working on 10.2.x compiled in XCode 2.1 I'd love to hear about it :)