Search found 498 matches
- November 14th, 2019, 2:10 pm
- Forum: WML Workshop
- Topic: Location-Based Recruit Lists?
- Replies: 5
- Views: 1614
Re: Location-Based Recruit Lists?
If you have to go to so much work you have to ask: is it really necessary? And: can I get a similar effect with a totally different approach? While it's possible you've identified a new use case, and could possibly even justify changing the engine to support it, I sort of suspect a small adjustment ...
- November 14th, 2019, 7:31 am
- Forum: Ideas
- Topic: Campaign dialog log
- Replies: 16
- Views: 8525
Re: Campaign dialog log
This sounds like such a good idea, I vote for it being a primary goal for 1.16 or 1.17
- November 14th, 2019, 7:29 am
- Forum: WML Workshop
- Topic: Location-Based Recruit Lists?
- Replies: 5
- Views: 1614
Re: Location-Based Recruit Lists?
What he means is you would need to not only detect the tile with a mouseover event but you would need to detect if it is occupied and, if so, know the search pattern for nearby tiles, looking for an un-occupied tile, to determine the position where the new unit will appear.
- November 11th, 2019, 1:48 pm
- Forum: Developers’ Discussions
- Topic: Removing mainline campaign(s)
- Replies: 74
- Views: 108956
Re: Removing mainline campaign(s)
The discussion should occur on two levels. First: the story arc. To me, there is a jump which makes me wonder if there were not at least two camps. Those who wanted to follow the classic swords and sorcery hero's journey and those who wanted a post-apocaliptic survival story. To me, there is no warn...
- November 10th, 2019, 7:53 pm
- Forum: Ideas
- Topic: [difficulty] : add params for image + var
- Replies: 10
- Views: 6672
Re: [difficulty] : add params for image + var
> I know! I tend to even use "index" instead of "i" in loops, because it's much clearer. I think the name "index" is better than "i". In an array of weapons, the index would be better named "weapon_index" so you're not confused about which "ind...
- November 9th, 2019, 4:33 pm
- Forum: Coder’s Corner
- Topic: 3 directories of core Wesnoth game data
- Replies: 5
- Views: 2362
Re: 3 directories of core Wesnoth game data
For me, that third directory would be here I originally downloaded and built the executable.
- November 6th, 2019, 4:13 pm
- Forum: Lua Labs
- Topic: Communication with python
- Replies: 3
- Views: 2007
Re: Communication with python
Use Lua instead.
If you find it is possible to communicate with Pyhton, let us know. We'll probably want to close it down.
If you find it is possible to communicate with Pyhton, let us know. We'll probably want to close it down.
- November 6th, 2019, 4:07 pm
- Forum: Lua Labs
- Topic: questions about Wesnoth-Lua
- Replies: 4
- Views: 2112
Re: questions about Wesnoth-Lua
/s
"cfg" is named that to reduce the amount of work on the keypunch department, and ensure we stay within the 72-column limit for punchcards, to allow us to re-colate them should we drop the card tray.
"cfg" is named that to reduce the amount of work on the keypunch department, and ensure we stay within the 72-column limit for punchcards, to allow us to re-colate them should we drop the card tray.
- November 5th, 2019, 4:09 pm
- Forum: Scenario & Campaign Development
- Topic: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
- Replies: 22
- Views: 12265
Re: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
I've always had a problem with the idea that adjusting your starting gold (or carry-over from the previous scene), was the primary tool to "balance" a scene. I just can't think of an alternative which can be broadly applied. That is, until these buff-points came along. They should provide ...
- November 4th, 2019, 1:51 pm
- Forum: Scenario & Campaign Development
- Topic: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
- Replies: 22
- Views: 12265
Re: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
To prevent hoarding from early scenes when you know you're gonna get a really nice new member in a couple more, or that the only viable unit to spend them on is going to leave you in a few.
- November 4th, 2019, 1:49 pm
- Forum: Developers’ Discussions
- Topic: Wesnoth Inc Board Members -- Election 2019
- Replies: 4
- Views: 6865
Re: Wesnoth Inc Board Members -- Election 2019
Thumb wresting!
- November 3rd, 2019, 4:41 pm
- Forum: Scenario & Campaign Development
- Topic: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
- Replies: 22
- Views: 12265
Re: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
Another thing I was thinking of was a FIFO buffer for points. Prior to the UI to spend points, this scene has a limit (default 3 or so) scenes back from which it will accept points. Older points are permanently removed. Points expended from the UI are removed from the oldest slot first. This needs s...
- November 3rd, 2019, 4:36 pm
- Forum: Scenario & Campaign Development
- Topic: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
- Replies: 22
- Views: 12265
Re: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
I was thinking along the lines of:
* Points per turn / turns per point / fixed point, for early completion set in the victory. Default: fixed 1 point for early completion.
* Points cost set per buff
* Apply-to filter set per buff, defult apply to can-recruit only.
* Points per turn / turns per point / fixed point, for early completion set in the victory. Default: fixed 1 point for early completion.
* Points cost set per buff
* Apply-to filter set per buff, defult apply to can-recruit only.
- November 1st, 2019, 12:56 pm
- Forum: Ideas
- Topic: more difficulty levels and max gold limit
- Replies: 27
- Views: 7446
Re: more difficulty levels and max gold limit
Continue the discussion there, or on GitHub Issue 4533
- November 1st, 2019, 12:50 pm
- Forum: Scenario & Campaign Development
- Topic: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
- Replies: 22
- Views: 12265
Re: The Rise of Wesnoth (alternative mechanics) UMC add-on for 1.14
Discuss here, or on GitHub Issue 4533