Search found 56 matches

by mikeanthony
January 30th, 2018, 7:37 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 100018

Re: The Altaz Mariners (the non-linear pirate campaign)

Cheers Bob, you're quite right about the turns at sea - I hadn't noticed that the counter only advances going blue->red, so I can still hand over control of the ship at least once! You asked about an example of quite a long dialog; we arrived on Morteau, and I guess the initial conversation with Say...
by mikeanthony
January 29th, 2018, 9:53 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 100018

Re: The Altaz Mariners (the non-linear pirate campaign)

One final thing I'll drop in before I sign off this evening - we probably spent far more gold than we should have on those early battles (foolish, wasteful pirates! Maybe that's why they weren't too difficult...), so we've been running a few trades, now that we can get into deeper water and move goo...
by mikeanthony
January 29th, 2018, 9:28 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 100018

Re: The Altaz Mariners (the non-linear pirate campaign)

I had a quick check over the saved game back on Dahazi beach, when Hugo (randomly rechristened 'Jimbob' in our game - don't ask...) levelled up from L1 to L2. Definitely dropped his stats there. See screenshot before: before.png and then after: after.png At level 1, Hugo was 4x4 to begin with (altho...
by mikeanthony
January 28th, 2018, 10:23 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 100018

Re: The Altaz Mariners (the non-linear pirate campaign)

So, just following on from that, a general comment, about the use of custom UI features (the right-click menu for the "ship's logs" and inventory) - We got quite a fair way in to playing before we really paid enough attention to the campaign-specific help in there; I guess this may again be a limita...
by mikeanthony
January 28th, 2018, 10:12 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 100018

Re: The Altaz Mariners (the non-linear pirate campaign)

More updates as we continue our campaign: Things have really picked up now that we are able to sail out into deep water and explore further afield! We had an interesting explore around fort bastille, meeting new characters and sniffing about. We saw instantly the value of having a skirmisher here - ...
by mikeanthony
January 19th, 2018, 7:45 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 100018

Re: The Altaz Mariners (the non-linear pirate campaign)

Anyway, past the prologue and on with the first leg - getting out of gaol and back off to sea We enjoyed the dialog, with a nice blend of comedy and roughness which didn't feel over-the-top or out of place for a pair of hardened pirates; there is quite a bit of dialog; we're happy with that, I guess...
by mikeanthony
January 19th, 2018, 7:22 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 100018

Re: The Altaz Mariners (the non-linear pirate campaign)

initial impressions were very good - we enjoyed the introduction, and (not knowing what to expect) the two 'prologue' missions caught us off - we were all fired up to go on a rescue mission in the woods, and totally didn't pick up on the correct purpose of the missions until later on, which meant th...
by mikeanthony
January 18th, 2018, 10:55 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 100018

Re: The Altaz Mariners (the non-linear pirate campaign)

Thanks Bob, We've started a playthrough in Wesnoth 1.13.10, with two of us (myself, and my wesnothing bud James) playing on networked laptops. I'll drop in feedback on our experience as we work through the campaign, but we are both looking forward to what looks like a big, detailed, immersive campai...
by mikeanthony
November 15th, 2017, 10:24 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 321
Views: 100018

Re: The Altaz Mariners (the non-linear pirate campaign)

I do something wrong ... I updated m Ubuntu machine to 15.10 with Wesnoth 1.12 and this great compaign did not work anymore ... Is this normal ? Unfortunately it never got ported due to a bug caused by new code in 1.12. The good news is that I've fixed it now and even added a few new bits. I'll pro...
by mikeanthony
May 13th, 2015, 3:50 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.12 on Ubuntu 12.04 LTS
Replies: 10
Views: 9793

Re: Wesnoth 1.12 on Ubuntu 12.04 LTS

Thanks gnombat; I didn't realise the security fix had been backported; if all else fails I'll go that route. I'll still try to get 12.2 installed (if you're going to the bother of reinstalling, you might as well) - However using build-dep won't help, as it builds the dependencies for the package man...
by mikeanthony
May 13th, 2015, 9:02 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.12 on Ubuntu 12.04 LTS
Replies: 10
Views: 9793

Wesnoth 1.12 on Ubuntu 12.04 LTS

Hello, In light of the security fix in the 1.12 release, I'd like to update the version of Wesnoth (1.10.x) on my machine - which is currently running Ubuntu 12.04 LTS (precise). I don't really want to update to a newer version of Ubuntu, as that would affect other things on the computer. I've had a...