Search found 197 matches

by MetalKing
August 19th, 2012, 2:24 pm
Forum: Ideas
Topic: Letter Object with customized Message
Replies: 9
Views: 2424

Re: Letter Object with customized Message

Well, this isn't strictly true. You're still limited to what Wesnoth's API provides you ... LUA is surely an "universal Language" in Sense of you can solve arbitrary numeric Problems with and therefor implement all and everything. You are right with what you means but I'm right with what I wrote. :...
by MetalKing
August 17th, 2012, 2:16 pm
Forum: Ideas
Topic: Letter Object with customized Message
Replies: 9
Views: 2424

Re: Letter Object with customized Message

I would be be unsurprised to discover that this is already possible with Lua. I dunno if it is, though. LUA is surely an "universal Language" in Sense of you can solve arbitrary numeric Problems with and therefor implement all and everything. But that's not my Point. I think of a Letter-Object, tha...
by MetalKing
August 15th, 2012, 3:45 pm
Forum: Ideas
Topic: LightSetting; Saturation
Replies: 5
Views: 1508

Re: LightSetting; Saturation

I think this is absolutely true. You can change the settings for red, green and blue level. However what you need in addition is saturation. Term Saturation is surely close to the Matter but I don't want to increase the Brideness. I'm not sure what Saturation means technically exactly (aside of it ...
by MetalKing
August 12th, 2012, 2:17 pm
Forum: Ideas
Topic: LightSetting; Saturation
Replies: 5
Views: 1508

LightSetting; Saturation

I played with LightSettings to find a Setting that looks like a Night to me. I figured out the there is a Color-Problem and Perception. At Night a Human produces a Stuff for his Eyes which increases Sensitivity by several Magnitudes (IIRC 5(!)) but the Eyes get that sensitive just with B/W-Receptors...
by MetalKing
August 12th, 2012, 2:03 pm
Forum: Ideas
Topic: Letter Object with customized Message
Replies: 9
Views: 2424

Re: Letter Object with customized Message

I think what he had in mind was something more like the popup you get when an object is added, but with a "theme" that makes it look like an actual scroll. At least, that's what it sounded like to me. I guess that describes in another Way the Result aside of I didn't specify its Implementation resp...
by MetalKing
August 5th, 2012, 1:32 pm
Forum: Ideas
Topic: AI-Client
Replies: 10
Views: 1864

Re: AI-Client

right! I didn't understand him. thnx for clear explanation.
by MetalKing
August 5th, 2012, 12:53 pm
Forum: Ideas
Topic: Flattr for the addons
Replies: 29
Views: 3721

Re: Flattr for the addons

I could find some Chance to ask Apple for Money for better Support of their Plattform. I don't know their Platform personally and don't have any Idea how a better Support could looks like but for sure Apple like the Game-Sector even it can't embrace due to Matters of Seriousity resp. the Dominace of...
by MetalKing
August 5th, 2012, 12:46 pm
Forum: Ideas
Topic: AI-Client
Replies: 10
Views: 1864

Re: AI-Client

I think there is Kind of MissUnderstanding. If I can (already) with or witout WML put Unit at different Maps than the Engine is already able to run two Maps simulatan. WML can't do that and either the Engine and that Code shows hot wo use it or the Engine can't amd then no WML can do that magic. Whe...
by MetalKing
August 3rd, 2012, 10:50 am
Forum: Ideas
Topic: AI-Client
Replies: 10
Views: 1864

Re: AI-Client

Well if that helps you can always make a submap by using void terrain. When a units enters shop, you can store that unit and then unstore it in the submap. This was done in The Five Fates. It worked rather well. Does that mean two Map SIMULTAN? Can I then switch to the other Units? Can other Player...
by MetalKing
August 2nd, 2012, 3:58 pm
Forum: Ideas
Topic: AI-Client
Replies: 10
Views: 1864

Re: AI-Client

If I want to implement a Shop as Sub-Map a Player can enter in MP than I don't want to kick the other Players from the Map due to one Player goes shopping. I can't outsource the SubMap on another Server(Instance) and would I can I won't.
by MetalKing
July 30th, 2012, 5:38 pm
Forum: Ideas
Topic: [interface] Link to wesnoth.org
Replies: 13
Views: 3185

Re: [interface] Link to wesnoth.org

Just adding some information (not commenting on how good or bad the idea is): One of the "tips of the day" that get shown on the main screen is "On http://www.wesnoth.org you can find strategy guides, technical support, the history of Wesnoth, and much more." I don't like Apps that try to call home...
by MetalKing
July 30th, 2012, 4:11 pm
Forum: Scenario & Campaign Development
Topic: Antar, Son of Rheor [Development Thread]
Replies: 404
Views: 89201

Re: Antar, Son of Rheor

It is. Too bad it would end in a middle scale battle, and Admant tends to let Rheor survive at last... :augh: I do know he is important, but if he don't die, it has less feeling of an epic. I think you don't like Rheor anyway. Why do youi want him dead? :) I don't like that Idea as most Players lik...
by MetalKing
July 30th, 2012, 4:08 pm
Forum: Ideas
Topic: [interface] Recruit via doubleclick
Replies: 9
Views: 2328

Re: [interface] Recruit via doubleclick

Sounds good to me. Can anybody see Problems by this special "Mouse-Syntax"? (covering other Actions)
by MetalKing
July 27th, 2012, 4:22 pm
Forum: Ideas
Topic: Letter Object with customized Message
Replies: 9
Views: 2424

Letter Object with customized Message

For StoryLine it's useful if there is a Way to draw Text (eg. with custom Fonts like Dwarf-Runes or an Elvish Font) on a virtual Letter and as StoryEvent, when a Herald handle the Letter (or Scroll) then a Letter / Scroll gets displayed with arbitrary Messages inside. Just a simple but useful Story-...
by MetalKing
July 22nd, 2012, 2:09 pm
Forum: Ideas
Topic: AI-Client
Replies: 10
Views: 1864

AI-Client

Won't make it the SourceCode cleaner if for AI the Code gets outsourced into into an AI-PlayerClient? If for that Client gets a FrameWork created other Developers can more easy implement other AIs. Another Matter concerning the same Issue is load (run) two Maps at same Time in a Single Game. Is that...