Search found 90 matches

by Spixi
October 12th, 2012, 9:54 pm
Forum: Ideas
Topic: [interface] Localization of dates in PO files
Replies: 7
Views: 1939

Re: [interface] Localization of dates in PO files

The problem is, that the date format varies from location to location. It would be very difficult to translate. For example:

7. Januar 2003
7 janvier 2003
7 de enero de 2003
2003ko urtarrila 7 a
January 7, 2003
by Spixi
September 2nd, 2012, 6:34 pm
Forum: Ideas
Topic: [terrain] Some notes to the rail terrain
Replies: 16
Views: 3071

Re: [terrain] Some notes to the rail terrain

@nuorc: The hex is rail-covered ...
by Spixi
September 1st, 2012, 5:50 pm
Forum: Ideas
Topic: Players' documentation of the new "vision" attribute
Replies: 3
Views: 1511

Players' documentation of the new "vision" attribute

Since Wesnoth 1.11 there is the new "vision" attribute. This allows units to have another optical range than it can actually move. This value is not documented yet to the user. This is not KISS because users for whom WML is a blackbox can be confused. There is no transparency for the affected units ...
by Spixi
September 1st, 2012, 4:35 pm
Forum: Ideas
Topic: [terrain] Some notes to the rail terrain
Replies: 16
Views: 3071

[terrain] Some notes to the rail terrain

I noticed that the rail is considered to be "flat", but I don't seem that this is wanted. It would be better if rails are a simple decoration embellishment - such as fences or flowers.

Also it would be nice to if there was a visible "tunnel entrance" if you use mountains with a rails overlay.
by Spixi
September 1st, 2012, 7:57 am
Forum: Ideas
Topic: Choice of Defense
Replies: 52
Views: 7840

Re: Choice of Defense

If you could choose your default defense move and your unit would advance in the opponent turn and be attacked by another unit, which defense move would be performed now, if your new unit has other moves as the old one?

You can already use [attack] defense_weight for this purpose.
by Spixi
August 7th, 2012, 12:49 pm
Forum: Ideas
Topic: [engine] A possibility to determine a players mp faction
Replies: 14
Views: 2926

Re: [engine] A possibility to determine a players mp faction

However, it would be much easier than a "faction detect algorithm" if a simple variable could be accessed
by Spixi
August 5th, 2012, 8:39 pm
Forum: Ideas
Topic: [engine] A possibility to determine a players mp faction
Replies: 14
Views: 2926

[engine] A possibility to determine a players mp faction

Hello, it would be very helpful if there was a feature to determine the MP faction of a side with Lua and/or WML. This would help MP campaign writers to raise different events depending on the faction (e. g. Loyalists or Undead). Maybe it could be a new properity of the Standard Side Filter. If so, ...
by Spixi
May 30th, 2012, 6:24 pm
Forum: Faction & Era Development
Topic: The Aragwaithi version 1.0.9 for Wesnoth 1.10 and 1.11
Replies: 23
Views: 12479

Re: The Aragwaithi version 1.0.1 for Wesnoth 1.10

Very nice faction. But I have some remarks for the Warlock line. I feel that almost every user made faction has a healing unit. This is not always necessary. See default era in comparsion. A warlock is considered to be a wizard, who is specialized to participate in wars. I don't think that he/she ne...
by Spixi
May 19th, 2012, 7:14 am
Forum: WML Workshop
Topic: Side filter for multiplayer faction id
Replies: 3
Views: 747

Re: Side filter for multiplayer faction id

The double braces are wanted, since ETP_COMMANDS_DARK_SOURCERY is an alias and resolves the name and parameters of the actual macro

#define ETP_COMMANDS_DARK_SOURCERY
ETP_MODIFY_UNIT_TYPE (Dark Adept) cost 14
#enddef
by Spixi
May 18th, 2012, 9:42 pm
Forum: WML Workshop
Topic: Side filter for multiplayer faction id
Replies: 3
Views: 747

Side filter for multiplayer faction id

Hi there, i am looking for a filter on the multiplayer faction. I want to display some special message options faction specific. [message] speaker=unit message= _ "Choose a technology to improve" [option] message = _ "Dark Sourcery" [show_if] # ???? multiplayer_faction equals "undead" [/show_if] {{E...
by Spixi
February 13th, 2012, 8:34 pm
Forum: Ideas
Topic: [mainline] Unit Tree Reorganization
Replies: 13
Views: 3731

Re: Unit Tree Reorganization

The rebalancing is because of the higher advancement levels of the Loyalists and the Undead after the reorganization... Otherwise some Ancient Liches and Elder Mage will be unbeatable ...
by Spixi
February 11th, 2012, 11:41 pm
Forum: Ideas
Topic: [mainline] Unit Tree Reorganization
Replies: 13
Views: 3731

[mainline] Unit Tree Reorganization

When I have a look at http://units.wesnoth.org/ i see that the unit tree is very untidy. For example there are Wolf, Great Wolf and Dire Wolf. Is there any reason why they aren't evolving in each other? Then there are some dummy units like the Boat and the Gallon. Although they have different moveme...
by Spixi
January 1st, 2011, 11:16 pm
Forum: Multiplayer Development
Topic: Bug in 2p Caves of the Basilisk
Replies: 1
Views: 500

Bug in 2p Caves of the Basilisk

In the map Caves of the Basilisk the Damage Versus values of the petrificed units are shown as well as those values, although they are not able to be combatted.
by Spixi
December 30th, 2010, 10:42 pm
Forum: Technical Support
Topic: Problems with wmlunits
Replies: 1
Views: 330

Problems with wmlunits

Hi there, i have problems when i try to run wmlunits. I am using Windows XP (32 bit) and Python 2.7.1. The command F:\Python27\python.exe F:\Wesnoth\Wesnoth\data\tools\wmlunits -w F:\Wesnoth\Wesnoth\wesnoth.exe -c -a -o F:\Wesnoth\Unit_Output gives the following results Parsing terrains ... 0 terrai...
by Spixi
August 23rd, 2010, 8:01 pm
Forum: Ideas
Topic: Researching
Replies: 3
Views: 746

Researching

I don't know if it has already been susggested, but I try it ... Please attend, that I'm from Germany, so my English might be a little odd. Ok, my idea is that it can be able to research new technology in Wesnoth. My idea is the following one: Instead of recruiting one unit you may use one castle fi...