Search found 90 matches

by Spixi
August 14th, 2016, 8:43 pm
Forum: Art Contributions
Topic: Copyfraud in a GitHub project called wesnoth2
Replies: 6
Views: 3165

Copyfraud in a GitHub project called wesnoth2

I just realized that a team of former Wesnoth developers copied Wesnoth's castle and other images and relicensed them with the MIT. This non-copyleft license is not compatible with the GPL. The questionable github project wesnoth2 can be found here: https://github.com/anura-engine/wesnoth2/tree/mast...
by Spixi
August 14th, 2016, 7:45 pm
Forum: WML Workshop
Topic: Preventing AI from hunting/capturing villages?
Replies: 8
Views: 1736

Re: Preventing AI from hunting/capturing villages?

Have you tried using the [avoid] aspect for the locations of the villages?

Code: Select all

[avoid]
terrain=*^V*
[/avoid]
by Spixi
August 13th, 2016, 3:38 pm
Forum: Users’ Forum
Topic: Donating to Battle for Wesnoth
Replies: 49
Views: 17018

Re: Donating to Battle for Wesnoth

Maybe it is possible to establish a foundation. In Germany, for example there exists a legal form named "Stiftung" which is similar to a nonprofit Limited (aka "gGmbH" in Germany), but has stronger regulations. It requires a clear foundation purpose, the approval of the federal state and the foundat...
by Spixi
August 13th, 2016, 8:20 am
Forum: Users’ Forum
Topic: Donating to Battle for Wesnoth
Replies: 49
Views: 17018

Re: Donating to Battle for Wesnoth

What about a crowdfunding campaign for Kickstarter or Indiegogo? People can pay any amount they want and gain a little attention for their donation, e. g. a special entry in the game credits for $10, a unit portrait based on the donator for $250, a Wesnoth t-shirt for $25 or a Wesnoth gym bag for $2...
by Spixi
August 12th, 2016, 10:19 pm
Forum: Coder’s Corner
Topic: Chart widget
Replies: 6
Views: 2856

Re: Chart widget

I made a big update to the chart widget. See my original post above.
by Spixi
July 31st, 2016, 2:40 pm
Forum: Coder’s Corner
Topic: Chart widget
Replies: 6
Views: 2856

Chart widget

As mentioned in https://wiki.wesnoth.org/NotSoEasyCoding#Gold_graph it is desired to have a chart widget to show several variables. This is a concept for the chart widget (at the moment without legend) written for GUI2. At the moment it is just a stub with dummy data, but you can find a first insigh...
by Spixi
May 20th, 2016, 7:01 pm
Forum: Coder’s Corner
Topic: Combo Drag widget
Replies: 0
Views: 992

Combo Drag widget

I just noted the Combo Drag widget which is used to select or switch the side controller in the Multiplayer Connect dialog. Is this widget intended for general use? It feels very odd and unintuitive to me. Wouldn't it be better to have a draggable Frame widget, which can contain any sort of widgets?...
by Spixi
May 20th, 2016, 4:41 pm
Forum: Multiplayer Development
Topic: 2p - The Great River
Replies: 3
Views: 1787

2p - The Great River

This is a nice and well-tested map I made for 2 players. What do you think about it?
2p_The_Huge_River.png
by Spixi
April 8th, 2016, 7:17 pm
Forum: Ideas
Topic: [accepted, implemented] Context-free Grammar for unit names
Replies: 28
Views: 11722

Re: How about using Context-free Grammar to generate unit na

Just out of curiosity, is the current algorithm based on MCMC on letters , not syllables or blocks? If the length is the problem, isn't just possible to include it in the likelihood by hand so that probability of long names go down? You can find the current implementation in /src/race.cpp . I wonde...
by Spixi
April 8th, 2016, 6:37 pm
Forum: Ideas
Topic: [accepted, implemented] Context-free Grammar for unit names
Replies: 28
Views: 11722

Re: How about using Context-free Grammar to generate unit na

The problem with Markov chains is that there may be loops or dead ends which can cause very long or very short names. This small example shows, what I mean: Given are the following names: LILA ANNE ALENA This produces the following Markov chain: <start> -> { A, A, L } A -> { <end>, <end>, L, N } E -...
by Spixi
April 4th, 2016, 8:16 pm
Forum: Coder’s Corner
Topic: Accessibility of a tile from other tiles
Replies: 6
Views: 1928

Re: Accessibility of a tile from other tiles

The meta-macros are just helpers for generating those big piles of variations of the same macro. Per every meta-macro, you should find (in the same file) macro definitions for all possible combinations of the lettered arguments of the meta-macro. For example, this: #meta-macro TERRAIN_BASE TERRAINL...
by Spixi
April 3rd, 2016, 7:19 pm
Forum: Coder’s Corner
Topic: Accessibility of a tile from other tiles
Replies: 6
Views: 1928

Re: Accessibility of a tile from other tiles

Search shows it is only used in https://github.com/wesnoth/wesnoth/blob/9e24258b5f5bd9e6b17006d06737fa32f4fc92aa/data/tools/expand-terrain-macros.py , so not in general preprocessing. Also, since it says !!! ONLY USE THIS IF YOU KNOW WHAT YOU ARE DOING !!! I doubt you need to use it. Thank you. I w...
by Spixi
April 3rd, 2016, 6:43 pm
Forum: Coder’s Corner
Topic: Accessibility of a tile from other tiles
Replies: 6
Views: 1928

Re: Accessibility of a tile from other tiles

Ok.Those macros in data/core/terrain-graphics/internal-tracks.cfg are very hard stuff I don't understand. Thank you, nevertheless.

Small question: What does the preprocessor directive #meta-macro do? It is not documented in https://wiki.wesnoth.org/PreprocessorRef .
by Spixi
April 3rd, 2016, 2:03 pm
Forum: Coder’s Corner
Topic: Accessibility of a tile from other tiles
Replies: 6
Views: 1928

Accessibility of a tile from other tiles

Hi there, I have a question about unit movement. As you see in the screenshot there are two parallel rails, which are not connected with each other. The unit can move to it, however. This should not be possible. rails.png Is there any easy possibility to modify the movement, that it is only possible...
by Spixi
March 20th, 2016, 10:17 am
Forum: Ideas
Topic: [interface] Radial menu
Replies: 3
Views: 2003

[interface] Radial menu

Hi community, many games use radial menus for quick access to context-sensitive actions. This trend has also been adopted by other applications in mobile and desktop environments. These are some examples for radial menus, which are also known as "pie menus" PieMenu.png sims.jpeg radial_menu.gif My i...