Search found 90 matches

by Spixi
May 1st, 2019, 10:03 am
Forum: Technical Support
Topic: Add-on's size
Replies: 5
Views: 975

Re: Add-on's size

Your add-on is probably too large because of big image files. Try to compress them with optipng to decrease the file size.
by Spixi
April 28th, 2019, 2:59 pm
Forum: Ideas
Topic: Special notes one per line
Replies: 7
Views: 1402

Re: Special notes one per line

It would be also great to get rid of the macros and changing it that the special note descriptions are automatically appended. The old macros should become empty strings then, for downwards compatibility reasons.
by Spixi
April 28th, 2019, 2:52 pm
Forum: Multiplayer Development
Topic: Tiny Maps - now with Chess and Checkers!
Replies: 9
Views: 4271

Re: Tiny Maps - now with Chess and Checkers!

The checkers board has the problem, that leaders can occupy a space in the castle of another player. This gives them a great disadvantage, even when they start with more money.
by Spixi
April 28th, 2019, 12:18 pm
Forum: Multiplayer Development
Topic: [UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)
Replies: 6
Views: 1367

[UPDATE 0.2.3](2p/3p) Minimalistic Multiplayer Scenario: Honeycomb (Request for Feedback)

This is a minimalistic multiplayer scenario featuring a set of unique units. You are a queen bee and your task is to protect your honeycomb against intruders. All units have 0 % defense, which completely eliminates randomness. This makes this scenario similar to chess-like strategy games. There are ...
by Spixi
April 14th, 2019, 8:55 pm
Forum: Multiplayer Development
Topic: Dunefolk Rework - Changes In Unit Lines & Base Units
Replies: 108
Views: 15593

Re: Dunefolk Rework - Changes In Unit Lines & Base Units

Hello again, as I see, the Dunefolk faction has gotten major improvements during the last years. A long time ago, I simplified the Hornshark Island multiplayer map lua code and noted, that it is missing a unit set for the Dunefolk. Doc Paterson was working on a unit set , but it only contains monste...
by Spixi
November 30th, 2018, 10:08 pm
Forum: Users’ Forum
Topic: Copyright violation
Replies: 5
Views: 2638

Copyright violation

Hello altogether, I found a possible copyright issue in the popular Minetest mod Protector Redo. This mod is used on many Minetest servers where you can protect your houses with protection blocks, which use a texture which looks like the Wesnoth logo. This file looks exactly like the Wesnoth logo, i...
by Spixi
September 6th, 2018, 5:03 am
Forum: Ideas
Topic: Quality of the add-on campaigns
Replies: 4
Views: 3063

Re: Quality of the add-on campaigns

I really would appreciate, if there is a rating system, where you can give 1 to 5 stars for an add-on. The prerequisites are that you must have installed the plugin an you have not already voted for it. In the add-on list the average rating and the number of ratings should be displayed. To avoid mod...
by Spixi
July 5th, 2018, 10:03 pm
Forum: Ideas
Topic: Inventory
Replies: 8
Views: 4141

Re: Inventory

The Wesnoth engine already supports items and many campaigns make use of this feature, but there is currently no way to display them in the user interface. So adding a visible inventory for own and allied units would be a great addition to the game. However, sometimes the item feature is used for te...
by Spixi
May 2nd, 2018, 11:31 pm
Forum: Ideas
Topic: [mainline] Melee "marksman"
Replies: 94
Views: 21601

Re: [mainline] Melee "marksman"

Well, Wesnoth is not Reality. I think “marksman” is a simple and easy to understand name for that trait. Having two different abilities with the same effect may unnecessary confusion, especially to new players. We could agree that the term “marksman” in the Wesnoth world has a broader meaning than i...
by Spixi
August 28th, 2017, 8:44 pm
Forum: Ideas
Topic: [engine] Achievement system
Replies: 8
Views: 3221

Re: [engine] Achievement system

If the game outright tempts me to "try this outlandish challenge!", then for me attempting that instantly loses most of its appeal. I no longer feel like I'm actually doing something special, and I know for certain that it's possible to achieve, achieved by lots of other people, and something that ...
by Spixi
September 3rd, 2016, 7:27 pm
Forum: Coder’s Corner
Topic: Chart widget
Replies: 6
Views: 2857

Re: Chart widget

Ok, i was asking becaue we want to port the attack prediction dialog to gui2 and we still need a widget to show the chart there. The have not decided yet which type of chart would fit best. Does this widget now work fine already for line charts? Do you intend ot make a pull request on github with t...
by Spixi
September 3rd, 2016, 3:51 pm
Forum: Coder’s Corner
Topic: Chart widget
Replies: 6
Views: 2857

Re: Chart widget

Can this widget also show bar charts like in the attack prediction dialog? Hello gtgtdf, this should be easy to implement. This requires new key type= in the data tag to switch between line and bar chart. The only difference is that I have to draw rectangles instead of lines. We could even allow mi...
by Spixi
August 23rd, 2016, 4:01 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1008
Views: 151719

Re: You've been playing Wesnoth too long when...

1215. You knock a metalhead and don't expect them knocking back, because Dark Adepts have only ranged attacks. I don't get it. Why should metalheads look like Dark Adepts? http://rvamag.com/sites/default/files/articles/inline/SunnO1.jpg Maybe I played Wesnoth so much, that I don't know how a metalh...
by Spixi
August 22nd, 2016, 8:06 pm
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1008
Views: 151719

Re: You've been playing Wesnoth too long when...

1215. You knock a metalhead and don't expect them knocking back, because Dark Adepts have only ranged attacks.
1216. You think, that guns have only one shot.
1217. You steal potatoes from the field, because you think that peasants don't have a zone of control.
by Spixi
August 14th, 2016, 10:25 pm
Forum: Art Contributions
Topic: Copyfraud in a GitHub project called wesnoth2
Replies: 6
Views: 3166

Re: Copyfraud in a GitHub project called wesnoth2

But they literally stole images and sound files from Wesnoth without observing the GPL. This is not fair.